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“Yes, thank you,” Crysania murmured. She had forgotten that she must go back through that evil place. Taking a deep breath, she held her hand out to Raistlin. “Thank you for meeting with me,” she began formally. “I hope—”

Raistlin took her hand in his, the touch of his smooth flesh burned. Crysania looked into his eyes. She saw herself reflected there, a colorless woman dressed in white, her face framed by her dark, black hair.

“You cannot do this,” Crysania whispered. “It is wrong, you must be stopped.” She held onto his hand very tightly.

“Prove to me that it is wrong,” Raistlin answered, drawing her near. “Show me that this is evil. Convince me that the ways of good are the means of saving the world.”

“Will you listen?” Crysania asked wistfully. “You are surrounded by darkness. How can I reach you?”

“The darkness parted, didn’t it,” Raistlin said. “The darkness parted, and you came in.”

“Yes...” Crysania was suddenly aware of the touch of his hand, the warmth of his body. Flushing uncomfortably, she stepped back. Removing her hand from his grasp, she absently rubbed it, as if it hurt.

“Farewell, Raistlin Majere,” she said, without meeting his eyes.

“Farewell, Revered Daughter of Paladine,” he said.

The door opened and Dalamar stood within it, though Crysania had not heard Raistlin summon the young apprentice. Drawing her white hood up over her hair, Crysania turned from Raistlin and walked through the door. Moving down the gray, stone hallway, she could feel his golden eyes burning through her robes. When she arrived at the narrow winding staircase leading down, his voice reached her.

“Perhaps Paladine did not send you to stop me, Lady Crysania. Perhaps he sent you to help.”

Crysania paused and looked back. Raistlin was gone, the gray hall was bleak and empty. Dalamar stood beside her in silence, waiting.

Slowly, gathering the folds of her white robes in her hand so that she did not trip, Crysania descended the stairs.

And kept on descending... down... down... into unending sleep.

12

The Tower of High Sorcery in Wayreth had been, for centuries, the last outpost of magic upon the continent of Ansalon. Here the mages had been driven, when the Kingpriest ordered them from the other Towers. Here they had come, leaving the Tower in Istar, now under the waters of the Blood Sea, leaving the accursed and blackened Tower in Palanthas.

The Tower in Wayreth was an imposing structure, an unnerving sight. The outer walls formed an equilateral triangle. A small tower stood at each angle of the perfect geometric shape. In the center stood the two main towers, slanted slightly, twisting just a little, enough to make the viewer blink and say to himself—aren’t those crooked?

The walls were built of black stone. Polished to a high gloss, it shone brilliantly in the sunlight and, in the night, reflected the light of two moons and mirrored the darkness of the third. Runes were carved upon the surface of the stone, runes of power and strength, shielding and warding; runes that bound the stones to each other; runes that bound the stones to the ground. The tops of the walls were smooth. There were no battlements for soldiers to man. There was no need.

Far from any centers of civilization, the Tower at Wayreth was surrounded by its magic wood. None could enter who did not belong, none came to it without invitation. And so the mages protected their last bastion of strength, guarding it well from the outside world.

Yet, the Tower was not lifeless. Ambitious apprentice magic-users came from all over the world to take the rigorous—and sometimes fatal—Test. Wizards of high standing arrived daily, continuing their studies, meeting, discussing, conducting dangerous and delicate experiments. To these, the Tower was open day and night. They could come and go as they chose—Black Robes, Red Robes, White Robes.

Though far apart in philosophies—in their ways of viewing and of living with the world—all the Robes met in peace in the Tower. Arguments were tolerated only as they served to advance the Art. Fighting of any sort was prohibited—the penalty was swift, terrible death.

The Art. It was the one thing that united them all. It was their first loyalty—no matter who they were, whom they served, what color robes they wore. The young magic-users who faced death calmly when they agreed to take the Test understood this. The ancient wizards who came here to breathe their last and be entombed within the familiar walls understood this. The Art—Magic. It was parent, lover, spouse, child. It was soil, fire, air, water. It was life. It was death. It was beyond death.

Par-Salian thought of all this as he stood within his chambers in the northernmost of the two tall towers, watching Caramon and his small retinue advance toward the gates.

As Caramon remembered the past, so, too, did Par-Salian. Some wondered if it was with regret.

No, he said silently, watching Caramon come up the path, his battlesword clanking against his flabby thighs. I do not regret the past. I was given a terrible choice and I made it.

Who questions the gods? They demanded a sword. I found one. And—like all swords—it was two-edged.

Caramon and his group had arrived at the outer gate. There were no guards. A tiny silver bell rang in Par-Salian’s quarters.

The old mage raised his hand. The gates swung open.

It was twilight when they entered the outer gates of the Tower of High Sorcery. Tas glanced around, startled. It had been morning only moments ago. Or at least it seemed like it had been morning! Looking up, he could see red rays streaking across the sky, gleaming eerily off the polished stone walls of the Tower.

Tas shook his head. “How does anyone tell time around here?” he asked himself. He stood in a vast courtyard bounded by the outer walls and the inner two towers. The courtyard was stark and barren. Paved with gray flagstone, it looked cold and unlovely. No flowers grew, no trees broke the unrelieved monotony of the gray stone. And it was empty, Tas noticed in disappointment. There was absolutely no one around, no one in sight.

Or was there? Tas caught a glimpse of movement out of the corner of his eye, a flutter of white. Turning quickly, however, he was amazed to see it was gone! No one was there. And then, he saw, out of the corner of the other eye, a face and a hand and a red robed sleeve. He looked at it directly—and it was gone! Suddenly, Tas had the impression he was surrounded by people, coming and going, talking, or just sitting and staring, even sleeping! Yet—the courtyard was still silent, still empty.

“These must be mages taking the Test!” Tas said in awe. “Raistlin told me they traveled all over, but I never imagined anything like this! I wonder if they can see me? Do you suppose I could touch one, Caramon, if I—Caramon?”

Tas blinked. Caramon was gone! Bupu was gone! The white-robed figures and Lady Crysania were gone. He was alone!

Not for long. There was a flash of yellow light, a most horrible smell, and a black-robed mage stood towering before him. The mage extended a hand, a woman’s hand.

“You have been summoned.”

Tas gulped. Slowly, he held out his hand. The woman’s fingers closed over his wrist. He shivered at their cold touch.

“Perhaps I’m going to be magicked!” he said to himself hopefully.

The courtyard, the black stone walls, the red streaks of sunlight, the gray flagstone, all began to dissolve around Tas, running down the edges of his vision like a rain-soaked painting. Thoroughly delighted, the kender felt the woman’s black robes wrap around him. She tucked them up around his chin...

When Tasslehoff came to his senses, he was lying on a very hard, very cold, stone floor. Next to him, Bupu snored blissfully. Caramon was sitting up, shaking his head, trying to clear away the cobwebs.

“Ouch.” Tas rubbed the back of his neck. “Funny kind of accommodations, Caramon,” he grumbled, getting to his feet.