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"I've got a load of new troops for the company," said Pappas, turning his attention fully away from the useless CQ. "I need quarters."

"You can't bring them in here," said the CQ, nastily.

Pappas finally lost it. He reached out with one hand and picked the overweight sergeant up by his collar. Without looking he slammed him into the door of the trailer then pulled him up until they were eye to eye. "I will tell you this one more time," he said icily. "If I hear one more word out of you that is not an answer to a direct question, I will personally frag your ass. Do-you-under-stand-me?"

The quivering NCO began blubbering but nodded his head in agreement. When Pappas let go of him he collapsed into a heap.

"I can take you to someone who can help," said Lewis, calmly. "It's not far."

Pappas regarded him thoughtfully for a moment then nodded. "Okay, let's go."

Lewis gestured with his chin at the quivering sergeant by the door. "Um, we might want to take him along." He paused and considered what he was going to say carefully. "Let's just say that there are people we don't want him calling," he concluded.

Pappas nodded at the logic. It was obvious that the situation in the company was substandard; surprising this Sergeant First Class Morales might be for the best. He did not even look around. "Adams. Handle it."

As he led the platoon off into the maze of trailers he shook his head in disgust. "Lewis, or whatever your name is," he said calmly, "maybe you could explain what the fuck is going on around here?" Does anybody in the Fleet have a clue? he wondered.

32

Andata Province, Diess IV

0714 GMT May 19th, 2002 AD

"First thing we do," said Mike on the platoon push, "we kill all the lawyers. But shortly after that, we gotta power-up."

"And we do that how, sir?" said Sergeant Green, immune by now to the vagaries of his abruptly imposed commander. It was bound to be harebrained, but on the other hand "it just might work!"

"Set the suits to search for power supplies in general; we'll scavenge as we go. As we move upwards keep an eye out for mobile equipment. They all use the same energy sources, they're usually on the righthand side in a green painted compartment and they look like large green gems. When they're fully powered up they glow brightly then fade as the power falls off. They'll fit in that secondary power receptacle on the rear right of your suit. When we find them, they get distributed to those with the lowest power levels.

"Also, look for very heavy machinery, like the stuff Captain Wright was trapped under. The power receptacles for those can be jury rigged to bleed off to the suits. The problem is that the suits will recharge with a heavier draw than all but the heaviest machinery. Now, give the pistols and their ammo to the scouts. Put them on point and we'll move out.

"If we can't avoid a group of Posleen, charge 'em, concentrating on the ones with the heavy railguns. The light guns can't penetrate our armor so don't bother with them. After we take down the ones with the heavy weapons, we can finish off the rest like killing fish in a barrel. If we can, we want to completely avoid them, though, so move fast but quiet. Once we power-up, crank up your compensators, it'll cut down on that elephantlike thumping. We gotta be swift, silent and deadly. Okay, that pretty much covers it. Scouts out, follow the bouncing ball."

The four remaining scouts caught the grav pistols tossed to them and moved out of the door to the room, following a heads-up projection of a green will-o'-the-wisp ball, bouncing ten feet in front of them. The ball would lead them on without their having to constantly refer to a map. It was dim enough to not impair their target line and, of course, invisible to the enemy since it was a projection in their helmets. Wiznowski stopped just before exiting the maintenance area beyond their sanctum and tossed a small sensor ball into the next room. Satisfied by the take from the sensor he motioned the first scout through the door. Moving out of the maintenance area the scouts spread out through the manufacturing section beyond. Gigantic looms rose on either side, metallic forests of industry.

Mike tapped one trooper on the arm and gestured to a general-purpose lifter abandoned in the midst of a repair project. The trooper found a faintly glowing gem which he waved around triumphantly. It was passed to a third squad trooper with an energy readout blinking in distress. When the gem had been drained by the power receptacle his energy reading was still blinking, albeit slower, and the gem was dark and cold. Mike gestured and the trooper tossed him the discharged gem. If they ever found an opportunity the gem could be recharged.

Sergeant Green made a hand gesture at the looming machinery to either side but Mike shook his head and made a wide gesture indicating that it had to be much bigger. As they progressed towards the building core they twice stopped to let randomly looting groups of Posleen pass.

Although the platoon was hardly silent in its movement, between the suit systems and Michelle's tap on the security systems, they were able to detect the Posleen well in advance. When they neared the power plant, Mike called a halt. The scouts fell back as the platoon dropped into a perimeter. It was time for a council of war.

"All right, I want some opinions," Mike said on the platoon push. They were in a large open area, another storeroom, this time for some type of large parts. The shelving loomed three stories above them, and rank on rank of structures marched away into the distance. Mike tapped a command and all the enhancements changed to Posleen Normal. The light level dropped to nearly nothing. There was a distant illumination near one end of the warehouse, probably an office or entryway. Another command bypassed the ventilation system and adjusted the hearing to normal. The ring of suits around him was totally silent, the gray camouflage skins fading into the darkness making it nearly impossible to see them. There was a faint smell of organic solvents and ozone. There was no indication of any activity in the area but it never hurt to check with normal senses. He turned his sensor suite and ventilators back on and continued.

"I won't say that I'll take the advice but I will listen to it," he continued. "We are about five minutes away from this building's power station. We can get all the power we want there, but there are Posleen there taking it apart. It is still fully functional for our purposes but to take it means we'll have to fight and we may attract attention.

"Inter-Posleen communication is not fully understood nor is Posleen territorial activity in the immediate post-battle period. What that means is we may have two billion Posleen around us at the first shot. Or we may not see any.

"There are multiple exits and we can probably cut our way out but we may use more power than we gain. On the other hand, there may be no response, especially if we hit hard and quiet. Now, I want the opinion of the NCOs, most junior first. Sergeant Brecker?"

The young third-squad leader raised his hands palm upward. "I'm down to about two hours normal use, sir. And one of my troops is lower. We haven't scavenged enough to matter. As far as I'm concerned there's no choice."

"Sergeant Kerr?" First squad.

"Can we, like, redistribute the power, sir?"

"No, the suits can scavenge but not share, that's why I was distributing it on the basis of lowest power first. It's a subject there was a lot of technical debate about; ask me about it if we both survive. Basically, if you have an open power output, it can be tapped under certain circumstances. On the other hand, whether we live or die the technical report on this will go to Earth and I'm sure this will tip the debate some other way. Too late to help us, however. So. What's it gonna be?" he asked.