'Gently,' Irisis called. 'Don't make a spark —’
'There's no iron in it,' said Flangers.
'What about your hammer and punch?'
He looked down, grinning sheepishly. Morons! she thought.
'We're still losing altitude,' Irisis said to Fyn-Mah, who was standing in the doorway of the cabin with the map flapping in her hands. 'Better find a place to land. The gas won't keep us up much longer.'
'Turn due north. There are reefs and islets not far from here.'
'Doesn't sound very promising.' Irisis turned onto the new heading and an hour later, when she could barely stand up, saw surf breaking on submerged obstacles. 'I don't see any dry land.'
Fyn-Mah was now on the cabin roof with her spyglass. 'There, to the left.'
Irisis rotored that way, shortly encountering a platform of black rock fringed with olive-green seaweed. The surface was only half a span above the water, crisscrossed with water-filled gutters and rockpools, and none of it was dry.
'Is this the best we can do?' she said, dismayed. The wind was jerking the air-floater this way and that and she wasn't experienced enough to control it. She aimed for a flat slab of rock but overshot. The machine set down with a crash, right in one of the gutters. Water dribbled in through the canvas floor.
'Up!' yelled Flydd as a wave foamed towards them. 'The next wave —’
'I know, I know.'
The air-floater would not rise, of course, for the floater-gas generator was no longer connected. She spun the rotor hard, grinding the keel along the gutter and bouncing it up onto the next slab. Grapnels were flung out, pulled tight and the machine came to rest canted over on its side. Irisis let go the controller and lay down on the sloping deck. She simply could not stand up.
'What happens when the tide comes in?' asked Flangers.
'The Karama Malama isn't big enough to have tides,' said Eiryn Muss.
'Let's get the damn thing fixed and get out of here,' Flydd said tersely. 'I've spent enough time in this bloody sea.'
'You'll have to do it,' Irisis said. 'I'm utterly worn out.'
'It can't be that difficult,' said Flydd.
Flangers shot him an unreadable glance. He and Muss tightened the grapnel ropes to bring the deck horizontal, then brought the floater-gas generator down to the front deck and began to take it apart.
'Does anyone know how these things operate?' Irisis heard Flydd say.
'I imagine Irisis could work it out,' said Flangers.
'She's exhausted. Pull it apart, see what you can find. And don't break anything.'
'Which way does this screw?'
'It doesn't screw at all, you clot,' said Flydd cheerfully. 'You —’
Irisis was amazed to realise that they were enjoying themselves. Good-natured though the banter was, it irritated her. Men! She slipped over the side. Being a genius with her hands, she couldn't bear to listen as they squabbled about how to get the case open.
She trudged across to the far edge of the rock platform, the brown pea-sized bladders of seaweed popping underfoot. There was nothing to see but water. Irisis sat down on the wet rock, but even that was tiring. She lay on her back, feeling the cold water seeping through her coat but too drained to do anything about it. Irisis was hurt that Flydd hadn't recognised all they'd done to find him; she felt unappreciated. She could have fixed the device, weary though she was, but let Flydd have his go. When he failed, he must realise how much he needed her.
She put up with their incompetence for another ten minutes, then looked up to see dark clouds gathering behind them. A wave broke next to her and she scrambled to her feet. They were dreadfully exposed here — the mildest of storms would drive head-high breakers right across the platform. A strong wind would simply blow them away. It had gone on long enough. Irisis wobbled across to the air-floater.
'Get out of the way, you dills! Can't you see, it goes like this.' She twisted the housing one way, then partway back.
The mechanism clicked and she tugged gently on each end. The two parts slid open.
She laid the internal workings on the canvas, turned it over and said, 'There's the problem. The crystal that draws power into the mechanism was smashed by the impact. I'll pop in another one and we'll be on our way.'
It didn't turn out to be that simple, of course. There were no replacement crystals.
'We had a spare,' said Inouye in that dreary, husk-like voice, "but one of the other air-floaters had a problem on the way from Nennifer, and we had to give it to them.'
'Don't you have any other crystals?' asked Flydd.
'Only in the spare controller for the rotor. But it wouldn't fit.'
'What about my scrying crystal?' said Fyn-Mah.
'It wouldn't do at all,' said Irisis without looking up. 'I'll have to cut down the spare controller crystal. And that won't be easy without suitable tools.'
After an hour of careful labour, during which time the storm clouds came ever closer, she managed to obtain a suitably shaped sliver of crystal, which she tested with her pliance. 'It's far from ideal, but it's the best I can do.'
Flangers had pounded the dent out of the housing on the rock platform, keeping well away from the airbag in case of sparks. Irisis inserted the crystal and put the case together. Flangers and Muss climbed the ladder, hefting the device onto its frame. They filled the barrel with seawater. By the time all that had been done the airbag was as flabby as an old bladder.
Irisis held her breath as she worked the controller. The floater-gas generator shuddered and gave a cheerful whistling hiss.
By this time the sea had come up and waves were breaking over the platform, foaming all the way across and swinging the keel on its mooring ropes. The wind had risen, jerking the airbag this way and that. It took a long time before the air-floater began to lift; when it did, it reached a height of a few hundred spans and would rise no higher.
They crept north-west, crossing the southern coast of Meldorin after noon the following day. She'd expected to see lyrinx everywhere but, apart from a sea eagle wheeling in the distance, the sky was empty. Some way off to their left she saw a town or port, abandoned long ago, with trees growing in the middle of the streets. They crept on. Directly ahead, a range of mountains towered above them. The air-floater would never rise that high.
'Go east around it,' said Flydd, who had a rolled map in one hand.
'We've got to set down,' Irisis said, rubbing her swollen eyes. 'I can't go any longer without sleep.'
'I'm not keen on stopping just here. I believe there's a lyrinx town not far away.'
'There'll be no light tonight.' Irisis cocked an eye at the dense overcast. 'It'll be just as dangerous floating in the dark, if we can't get higher than this.'
'We'll have to take that risk. Keep going as long as you can.'
It was completely dark before they had passed by the eastern end of the range and turned back onto their north-westerly tack.
'What's ahead of us?' said Irisis.
'Grassland, then forest, swamp, more forest, more grassland and, finally, desert.'
'And the lyrinx control the lot?'
'Most of it,' said Flydd. 'Not being keen on water, they keep clear of the bog country.'
'Even so, I don't see how we're better off than we were before.'
'There are creatures in Meldorin that even the lyrinx are afraid of.'
'Very comforting. So where are we going?'
'I'll tell you, if we get there.'
She shivered and drew her coat around her. There had been snow on the mountains and she could feel it on the wind.
The dark became so intense that finally they were forced to land, creeping down with the rotor off while Flangers stood at the front, and Muss at the rear, with lanterns held out on poles to watch for trees and other obstacles. Normally they were forbidden on air-floaters because of the danger of explosion. Irisis held her breath all the way but they made it safely to the ground, hammered in wooden pegs and tethered the machine.