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The military tended to become a force unto itself, claiming all jurisdiction over interstellar space and the gates, financing itself by taxing the commercial ships that still ran. The commercial ships became the prizes, trying to continue their runs, keep their ships safe and maintained, and avoid both the military and potential pirates and privateers at the same time.

Things were breaking down and fast. Only the most profitable worlds and markets were of interest; most of the other worlds were forgotten, neglected, or just ignored.

It was another century before the Supreme Cardinal of Vaticanus, a world maintained and developed as a religious retreat by the Roman Catholic Church before the Great Silence, became one of the first to try and put some order back into the system. Without contact with the Pope or even knowing for certain if there still was one but maintaining out of faith that there had to be, the board of cardinals who’d run the retreat and seminary world had run things as they hoped God wished, awaiting a relinking with Earth. It hadn’t come, and now they were finally using some of their wealth, some of their connections on the more developed colonies, and their backup of the vast Vatican library system to send out a few dedicated priests to try and find the lost worlds.

* * *

It was probably because his name really was Ishmael.

The small probe ship came out of the void with the keys to Heaven, Hell, and perhaps someplace in between; it brought with it evidence of fabulous riches and perhaps more, but what it didn’t bring back was a road map to the stars.

Along with the spiritual part of humanity, the legends, both good and bad, had also survived, particularly amongst the few who still knew of or could follow the patterns of the scouts to the stars. Fear, doubt, and death were out there, it was true, but perhaps not only that. Somewhere out there, in stories and songs and legends from forgotten origins, were the Three Kings.

Every civilization had at least one; every faith as well. It might be the Kingdom of Prester John, or the fabled El Dorado, or, on a more ethereal plain, it might be called Paradise, Heaven, or a state of Nirvana. On a more secular level, it was the big one, the find of a lifetime, the jackpot, the ultimate strike. Nobody really knew what it looked like, but everyone had their own vision, their own dream, and their own deep down conviction that, sooner or later, they would find it.

The major difference between all of those and the Three Kings was that almost everyone was convinced that the Three Kings existed, and there was in fact physical evidence of it. The trouble was, its location was as mysterious and mystical as any of the others.

Ishmael Hand was one of the breed of loners the church called Prophets and everybody else called scouts. Half human, half machine, merged into a cybernetic ship that was almost an organism in and of itself, able to build, or perhaps grow would be a better word, the probes and contact devices it required, these volunteers to go forever into the eternal void in search of the unknown had a million motives. Hand was a mystic, and not alone in that category of scout; he had turned himself into the ultimate pilgrim, searching among the stars, praying, meditating when in between, looking for something that may be out there, may actually be within his own mind, or might not exist at all. To those who sent them out, the motive didn’t matter, so long as the supply of volunteers continued.

It was initially done entirely by machines; smart machines, machines that were every bit the observer and evaluator, but those machines proved lacking in several ways. They had never been living beings, born and raised in organic environments, feeling what organic sentient beings feel, understanding in non-academic ways what organic sentient beings really wanted or needed. They could only send back samples and reports; they could never send back impressions that others might understand and interpret. They could quantify, but they could not dream.

Sentient beings like the human Ishmael Hand, however, also had their limits, not just physical but mental and emotional as well, and they didn’t live long enough for some of these distances, nor did they have the precision and detail that cybernetic equipment could bring to a job. The marriage of creature and machine was, after much trial and error, found to be the perfect vehicle.

Within, of course, limits.

For if they were not a little bit mad when they left, they certainly were after decades of roaming the vastness of the universe, yet their machine sides were precise and detailed. As time went on, it often became difficult to interpret all the data properly…

Once an uncharted system was sighted, scouted, and thoroughly investigated, the procedure was simple. The ships themselves were almost organic; they could take in debris, dust, rock, whatever was out there and convert it to what they needed, just as their external scoops turned some of it into the interstellar fuels that ran them. From this material they grew small probes according to designs within their complex memory banks, and sent them everywhere in the system. Every type of analysis was performed, every part of everything evaluated. The most dead of worlds could contain something of great or unique value.

Premiums, of course, were first and foremost lost colonies; then solid planets within the life zone that could be the source of new life or, if not of anything particularly interesting, turned with minimal cost or effort into new colonies. Beyond that, they looked for things they had never seen before, beautiful and unique creations, knowledge.

There was a lot of life in the galaxy; that was well known. The trouble was, only a miniscule portion of it had any brains at all, and of the handful of races bumped into by expanding humanity none had been anything but primitive.

Ishmael Hand had recognized what he’d stumbled on almost immediately. Long before the Great Silence there were half-whispered tales of them, but never, until now, solid physical evidence of their existence. Three planets in the life zone that had not gone bad over the eons was just about unheard of; even two was almost never seen. That was why, Hand speculated, nobody had really found the Three Kings since the ancient and messed-up machine-only scouts had first reported them.

Not three planets, not exactly. One enormous planet, a world at the outer limits of even gas giants, and three moons, very different, yet each with thick oxygen rich atmospheres and water.

The largest one, bigger than the Earth, wasn’t the sort of place you wanted to visit. As big as it was, it contained vast active volcanic fields, and in some places the land was forever changing, floating and twisting where lava fractured it.

And yet there was water, even two huge oceans, making almost a dance of solidity and water and then fire and flux, then water and solid land again and then another fiery area. Much of it was concealed in clouds, but now and then there were breaks and those breaks, considering the size of the place, showed the bizarre and fractured landscape below. It was hot on its surface, even in the “cool” solid regions, but perhaps not too hot. There was vegetation, in a riot of colors, wherever it could cling and not be burnt off or knocked off by internal forces. It wasn’t a nice place to live and work, but it was fascinating if only because nobody, not Ishmael Hand nor the vastly larger and more complex thinking machines of the home empire he’d abandoned could figure out how the heck a planet that dynamic and contradictory could possibly exist. Although the Three Kings name was ancient, it remained for the scout to make sense of it, and he called this huge planet Melchior.