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  background.start();

 }

 public void onStop() {

  super.onStop();

  isRunning = false;

 }

}

As part of constructing the Activity, we create an instance of Handler, with our implementation of handleMessage(). Basically, for any message received, we update the ProgressBar by 5 points, then exit the message handler.

In onStart(), we set up a background thread. In a real system, this thread would do something meaningful. Here, we just sleep one second, post a Message to the Handler, and repeat for a total of 20 passes. This, combined with the 5-point increase in the ProgressBar position, will march the bar clear across the screen, as the default maximum value for ProgressBar is 100. You can adjust that maximum via setMax(), such as setting the maximum to be the number of database rows you are processing, and updating once per row.

Note that we then leave onStart(). This is crucial. The onStart() method is invoked on the activity UI thread, so it can update widgets and anything else that affects the UI, such as the title bar. However, that means we need to get out of onStart(), both to let the Handler get its work done, and also so Android does not think our activity is stuck.

The resulting activity is simply a horizontal progress bar (see Figure 15-1).

Figure 15-1. The HandlerDemo sample application

Runnables

If you would rather not fuss with Message objects, you can also pass Runnable objects to the Handler, which will run those Runnable objects on the activity UI thread. Handler offers a set of post...() methods for passing Runnable objects in for eventual processing.

Running in Place

Just as Handler supports post() and postDelayed() to add Runnable objects to the event queue, you can use those same methods on View. This slightly simplifies your code, in that you can then skip the Handler object. However, you lose a bit of flexibility, and the Handler has been around longer in the Android toolkit and may be more tested.

Where, Oh Where Has My UI Thread Gone?

Sometimes, you may not know if you are currently executing on the UI thread of your application. For example, if you package some of your code in a JAR for others to reuse, you might not know whether your code is being executed on the UI thread or from a background thread.

To help combat this problem, Activity offers runOnUiThread(). This works similar to the post() methods on Handler and View, in that it queues up a Runnable to run on the UI thread, if you are not on the UI thread right now. If you already are on the UI thread, it invokes the Runnable immediately. This gives you the best of both worlds: no delay if you are on the UI thread, yet safety in case you are not.

Now, the Caveats

Background threads, while eminently possible using the Android Handler system, are not all happiness and warm puppies. Background threads not only add complexity, but they have real-world costs in terms of available memory, CPU, and battery life.

To that end, there are a wide range of scenarios you need to account for with your background thread, including

• The possibility that users will interact with your activity’s UI while the background thread is chugging along. If the work that the background thread is doing is altered or invalidated by the user input, you will need to communicate this to the background thread. Android includes many classes in the java.util.concurrent package that will help you communicate safely with your background thread.

• The possibility that the activity will be killed off while background work is going on. For example, after starting your activity, the user might have a call come in, followed by a text message, then a need to look up a contact — all of which might be sufficient to kick your activity out of memory. Chapter 16 will cover the various events Android will take your activity through; hook the proper ones and be sure to shut down your background thread cleanly when you have the chance.

• The possibility that your user will get irritated if you chew up a lot of CPU time and battery life without giving any payback. Tactically, this means using ProgressBar or other means of letting the user know that something is happening. Strategically, this means you still need to be efficient at what you do — background threads are no panacea for sluggish or pointless code.

• The possibility that you will encounter an error during background processing. For example, if you are gathering information off the Internet, the device might lose connectivity. Alerting the user of the problem via a Notification and shutting down the background thread may be your best option.

CHAPTER 16

Handling Activity Lifecycle Events

While this may sound like a broken record please remember that Android devices, by and large, are phones. As such, some activities are more important that others — taking a call is probably more important to users than is playing Sudoku. And, since it is a phone, it probably has less RAM than does your current desktop or notebook.

As a result, your activity may find itself being killed off because other activities are going on and the system needs your activity’s memory. Think of it as the Android equivalent of the “circle of life” — your activity dies so others may live, and so on. You cannot assume that your activity will run until you think it is complete, or even until the user thinks it is complete.

This is one example — perhaps the most important example — of how an activity’s lifecycle will affect your own application logic. This chapter covers the various states and callbacks that make up an activity’s lifecycle and how you can hook into them appropriately.

Schroedinger’s Activity

An activity, generally speaking, is in one of four states at any point in time:

• Active: The activity was started by the user, is running, and is in the foreground. This is what you’re used to thinking of in terms of your activity’s operation.

• Paused: The activity was started by the user, is running, and is visible, but a notification or something is overlaying part of the screen. During this time, the user can see your activity but may not be able to interact with it. For example, if a call comes in, the user will get the opportunity to take the call or ignore it.

• Stopped: The activity was started by the user, is running, but it is hidden by other activities that have been launched or switched to. Your application will not be able to present anything meaningful to the user directly, only by way of a Notification.

• Dead: Either the activity was never started (e.g., just after a phone reset) or the activity was terminated, perhaps due to lack of available memory.