After taking endowments of stamina, the bruises and scrapes on his face began to heal in a matter of hours, and he grew more lucid despite the fatigue of the night.
With three endowments of grace, he began to move nimbly, with the ease of a dancer.
Two endowments of glamour made him seem younger and more handsome, so that even his scars appeared attractive; there was a new certitude to him, the kind of confidence that invites others to follow.
With endowments of voice, his tone seemed to become deeper and mellower, so that others were more inclined to accept his counsel.
After taking endowments of metabolism, his body began to speed, his breath quickening, his voice becoming higher. With ten endowments, he would be able run at a hundred miles per hour or more. With twenty endowments, he would even be able to run upon the surface of water.
But not all of the attributes he took that night produced a visible change. Some granted abilities that remained hidden.
Warlord Hrath himself gave up endowments of scent taken from dogs so that Aaath Ulber would be able to track wyrmlings and would be alerted to the presence of any that wandered near.
Endowments of sight would let him see more keenly than any owl so that he would espy enemies miles away, even in the darkness.
A few endowments of hearing would make ears sharper than a robin’s, so that he might hear a call for help from great distances.
So the night went, the barbarians bestowing Aaath Ulber endowments one after another, as fast as the old facilitator could manage, until he’d granted all sixty.
The barbarians of Internook were turning Aaath Ulber into a weapon fashioned from flesh and bone. They hoped to aim him like an arrow to the heart of their enemies, but Rain could not help but think how often arrows went astray.
The Dedicates were immediately hustled off to secret locations, for if the wyrmlings managed to find a Dedicate and kill him, the magical bond between Aaath Ulber and that Dedicate would be broken, and Aaath Ulber would lose the attribute that he so badly needed.
Thus some were carted off in wagons while a couple were hustled down to the docks and loaded into boats. Still others managed to hobble back to their homes or off into the wilderness to hide.
Sometime in the night, Draken rowed back out to sea to give word to Sage. At the first light of dawn he brought her to town.
Sage got off the boat and stood on the land, peering about at the trees and dirt, inhaling the scent of the forests above the village. The touch of clean earth revitalized her, lifted her spirits. She was happy to be back on land.
With the coming of day, messengers were sent to the east and west along the coast to bear the news with a warning from Warlord Hrath. “Be careful who you speak to. There are spies in the wyrmling employ. Tell the headman of each village and city what has transpired and beg their aid. But do not call for an open revolt against the wyrmlings yet. We dare not alarm them. Instead, we need more forcibles here, and we need the lord of each village to send a champion to join us. We meet tomorrow at dawn!”
Rain’s heart thrilled at the news, and she watched the proceedings with trepidation. The barbarians of Internook had always been enemies in her mind but now she found herself hoping for their success.
Lest a wyrmling patrol happen through town, Warlord Hrath had the young men take posts, surreptitiously acting as guards. They worked in barns and fields along the roads, with orders to whistle a certain song if any wyrmling happened along.
As the forcibles ran out and dawn blossomed, the crowds thinned, and sun came up a ruddy gold, with clouds on the horizon, their hearts blue and their edges lined with molten copper.
The old facilitator was weary, ready for bed, but Aaath Ulber had one more task for him. He pulled up his pants leg to reveal a welt, red and scarred with age. It was a rune that Rain had never seen before.
“When we get more forcibles, can you make a couple of these?” Aaath Ulber said.
The old facilitator knelt and studied the welt. He began to tremble nervously, then to laugh, giddy with excitement. “Is that what I think it is?”
“Yes,” Aaath Ulber said. “I got it in Inkarra when I was young. That, my friend, is the legendary rune of will.”
Rain studied the thing. It was an odd symbol that reminded her of a drawing of a thistle—with a central hub with many sharp spikes poking up from it.
A rune of will, it was said, multiplied most of a man’s abilities. Any man would be made stronger by it, faster, fiercer in battle.
But what will it do to Aaath Ulber, she wondered, a berserker who lost all consciousness in battle and became mad with bloodlust?
At that moment, there was a shout. “Leviathans! Leviathans in the bay!”
Everyone in town cheered and celebrated. There was a great blowing of war horns. The entire town turned out, rushing down the cobblestone streets.
Dozens of the great serpents were out in the water, eeling about. They roiled to the surface and the morning sun glinted off their silver scales, which were pocked with barnacles. The great males swam about with their fins rising up out of the water, some of their pectorals riding six feet above the foam.
Before the school of leviathan came the fish—huge schools that raced toward the shallows. As they neared the fish trap, they grew so close together that there was not an inch between them. Huge schools of red snapper and sea bass had gathered, their fins splashing the water white. Many of them leapt as much as a dozen feet in the air, struggling to get into the fish trap, and as always, not two hundred feet off shore, the leviathans circled ominously, thrashing and lunging as they took the largest fish.
Warlord Hrath studied the spectacle, beaming, and slapped Aaath Ulber on the back. “You’ve brought great luck to our village! We have not seen so many leviathans in years!”
Rain wondered how long the luck would hold.
24
A Desperate Plan
Beware of making plans in desperation, for when you do, you are only reacting to your enemy. It is far better to think ahead, to force him to make the desperate plans.
“Are you really going to attack the wyrmlings?” Draken asked his father that morning. “I mean, that wight of theirs, she helped you, right?”
“I’ll not be beholding to a wyrmling wraith,” Aaath Ulber explained to Draken. “She helped us for her own purposes, and I’ll have none of it. In fact, since she wants to make me her pawn, I want all the more to get rid of her. I’ll gut her along with the rest of her folk.”
Draken shivered. Dawn had come clear and cool, so much colder than the mornings back home in Landesfallen this time of year. He tasted a hint of ice in the air, and a bitter winter ahead. The sun slanted in through the village, casting blue shadows, and the smoke from cooking fires in the long houses clung near to the ground in the heavy air.
The men sat in the shade on the porch of an ale house, with the morning sun beating down all around them. Old Warlord Hrath seemed to be the leader of the town, but for the purposes of plotting this war, he had relegated a great deal of authority to young Wulfgaard.
The young man had brought a map from his house written on heavy parchment. The map itself might have been drawn fifty years ago, the parchment was so old and worn, but there were new markings painted here and there, and small notes written with charcoal.
The map showed the island of Internook, with its rough coasts and frozen tundra. But of greatest value was the information about the cities. Each city and village was shown in an inked circle, and beside the circle was a number in charcoal which represented the quantity of wyrmling troops assigned to guard that town.
In addition, a wash made of thin red paint showed where wyrmling patrols had been spotted.
“Not all of the figures are accurate,” Wulfgaard apologized. “I’ve got word from many of the towns along the coast, and from many of the farther villages, but I had to guess in some instances. Still, it is not hard to guess, if you know how many long houses are in a village. The wyrmling guards number only one to every one hundred of us.”