26
A Gathering of Heroes
Heroes are not found in dreams and legends, but can be discovered all around us, walking down the very lane that you live upon. Look at the old man who labors mightily to gather firewood to warm his wife on a cold winter night, or the young woman who faces death to bring a child into the world. Heroism is not an anomaly, but the normal state of mankind.
The day seemed longer than normal to Draken. Young men went out in the morning, and by noon none had returned.
Then folks began to trickle into Ox Port. One old farmer carried a load of horse manure on a cart drawn by a reindeer, and when he gained the inn, he reached into the muck and brought out thirteen forcibles.
Not long afterward, other gifts began to arrive. A young woman came into town riding a donkey, her hooded green robe pulled low, looking tired and haggard. She had no sooner reached the inn than she threw off her robe and leapt from the donkey’s back, vaulting high in the air.
She was a runelord who had taken endowments in secret, of course, come from some nearby city.
Other heroes from surrounding villages and cities began pouring in that evening.
None of them looked like the kind of men that Draken had expected. Each nearby town sent someone, but the warlords of Internook required only three things from their champions: First, the champions needed to be the most skilled warrior in his or her village. Among the runelords, great strength was not required, for with a single endowment of brawn a man wanting for strength could be made strong. Similarly, a man who lacked for dexterity could take endowments of grace, and those who were slow might have metabolism bestowed upon them.
So the warlords sought out those who had developed their fighting skills.
The second thing that the warlords required was self-sacrifice, for as Aaath Ulber told them, “All who fight this day will die.” Oh, they might not die in battle, but they would be forced to leave behind families. Fathers who aged twenty years in a single season would leave their small tots behind, orphaning them.
For those who had raised their families, the sacrifice was less. So it was best if the volunteers had no loved ones at all.
But the truth was that the warlords were unwilling to give endowments to a hermit or a recluse, for they believed that a man who had no connection to others of his kind was imbalanced, and was likely to become a danger in the far future.
Last of all, the champion had to be strong of heart. He or she needed to be merciless, firm in conviction.
So the heroes were chosen—nine in all. The folk of Ox Port chose Wulfgaard as their champion, and as forcibles began to dribble into town, the old facilitator granted the boy endowments.
Of all the champions, only Wulfgaard was young and male. The rest were older men, past their prime. But they’d spent many years dueling with the ax and spear. Three of the four older men were masters of arms who had schooled younger men for war, and the rest of the champions were young women who had been trained as bodyguards, for all across the world, the blade women of Internook were considered to be among the finest of warriors and were often employed by the wealthy to watch over young maidens.
So the wyrmlings, who did not send women into battle, had not properly gauged the threat posed by the women of Internook.
By nightfall, more than one facilitator had “wandered” into town. Folks from nearby villages and cities also came, “to help harvest fish.”
So the facilitators went to work, granting endowments all night long, hoping that they could bestow enough attributes upon their champions to put a stop to the wyrmling threat.
Long the facilitators sang into the night, while forcibles flashed white hot and left serpents of light in glowing trails.
Aaath Ulber coerced endowments of brawn from two of his captured wyrmlings, and took sight from the third, while the old facilitator in town managed to file down nine forcibles of will, granting one to each champion.
By night, folks sneaked into town through the woods. Most came only to gawk. The great champion had come in fulfillment of the wyrmling prophecy—rousing the hopes and fears of the barbarians.
The mood in town was like a festival, with folks singing, celebrating, and dancing in the streets. The townsfolk were cooking fish over an open fire, and selling muffins and hot roasted hazelnuts.
Someone even brought out a pennant and ran it up a pole—the red flag of Internook with a white circle, representing the fabled Orb of Internook that Garth Highholm had carried to war against the toth.
Warlord Hrath forbade the playing of pipes or drums, for it was too dangerous. As Warlord Hrath complained, “Loud music will attract attention. We might as well blow our war horns and sound an alarm for our enemies!”
He could not stop the celebration completely. The joy in town was like a strong winter’s tide, eroding the stones of despair on the beach, pulling them back in to deep waters.
Surely, Myrrima thought, this bodes ill.
Yet no wyrmlings came before dawn.
In the wee hours of the night, well before dawn, Aaath Ulber selected the weapons that he would take with him into the wyrmlings’ lair. He carried his old war hammer, the one that High King Orden had bestowed upon him ages ago. Along with it he took various daggers and wyrmling war darts, and a bastard sword that was too small for him.
Then he went to his family to say good-bye.
“Stay here,” he said. “Keep well. I will have little Hilde remain in the village to protect you all from harm, but you’ll need to be on the alert for wyrmlings too. Long and bloody will be this day, before I return, and when I do, I myself will see to the cities and towns hereabouts.”
“And if you don’t make it?” Draken asked.
“You will know the moment of my death when my Dedicates arouse. If you see that happen, know that I loved you.”
At that, Sage’s eyes welled up. “Don’t I get a choice in this?” she asked.
“Sometimes life doesn’t give us choices,” Aaath Ulber said, cupping a shoulder in each of his palms as he stared into her eyes. “The folks of Internook are looking for a hero, and apparently they think I’m the one to follow.
“So I must lead. And lest you forget, I had children on the shadow world. What has happened to them, I do not know, but I fear the worst— as I fear for all of our people.”
Aaath Ulber clapped Draken on the back. “Be strong,” he said. The young man had not been given a single endowment. But like his father, he was ready to fight wyrmlings with only the strength and talent he’d developed himself over the years.
Myrrima wondered how long it would take to clear out the wyrmling fortress. With twenty endowments of metabolism for each warrior, Aaath Ulber’s champions should each be able to butcher a thousand wyrmlings in an hour. But how many wyrmlings would be in that hole?
And what kind of man would Aaath Ulber be if he returned alive? She had seen Sir Borenson after he slew the Dedicates in King Sylvarresta’s Keep. The deed had left him only half alive, wounded to the core of his soul.
She could not imagine that this would be any easier, though he argued that he could do it.
She peered hard at Aaath Ulber and asked, “Why is it that when you runelords want to save a life, you feel that you must take a life?”
Aaath Ulber said sadly, “There is no other way to free the Dedicates, as well you know.”
At five in the morning, with the clear stars still glimmering above, the champions headed east toward the wyrmling fortress.
Even as they left, the facilitators kept up their songs so that attributes might be vectored to Aaath Ulber and his warriors.
27
The Door
There is no door that can withstand Despair. It enters every heart, breaks down every wall.