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A villa, a garden, a balcony.

Erase the balcony's wrought-iron curves, exposing a bath-chair and its occupant. Reflected sunset glints from the nickel-plate of the chair's wheel-spokes.

The occupant, owner of the villa, rests her arthritic hands upon fabric woven by a Jacquard loom.

These hands consist of tendons, tissue, jointed bone. Through quiet processes of time and information, threads within the human cells have woven themselves into a woman.

Her name is Sybil Gerard.

Like the characters in Fantastic Voyage, we move through a multitiered fractal reality, enjoying the lens of a camera, the dexterity of a computer design program, the precision of a microscope, the information access of an historical database, the intimacy of a shared consciousness, and, finally, the distance and objectivity of a narrative voice that can identify this entity by its name. The way in which we move through the text says as much if not more about the cyberpunk worldview than does its particular post-sci-fi aesthetic. Writers like Gibson and Sterling hate to be called ''cyberpunk'' because they know their writing is not just an atmosphere or flavor. While this branch of fiction may have launched the cyberpunk milieu, it also embodies some of the principles of the current renaissance in its thematic implications.

Even the above passage from The Difference Engine demonstrates a sense of holographic reality, where identity is defined by the consensual hallucination of a being's component parts. Similarly, like a DMT trip, a shamanic journey, or a hypertext computer program, reality in these books unfolds in a nonlinear fashion. A minor point may explode into the primary adventure at hand, or a character may appear, drop a clue or warning, and then vanish. Furthermore, these stories boldly contrast the old with the new, and the biological with the technical, reminding us that society does not progress in a smooth, curvilinear fashion.

Sterling's Schismatrix, for example, pits the technical against the organic in a world war between Mechanists, who have mastered surgical manipulation of the human body through advanced implant technology, and Shapers, who accomplish similar biological manipulation through conscious control over their own DNA coding. This is the same metaphorical struggle that systems mathematician Ralph Abraham has explored throughout human history, between the organic spiritual forces – which he calls Chaos, Gaia, and Eros – and the more mechanistic forces embodied by technology, patriarchal domination, and monotheism. In fact, Sterling's own worldview is based on a nonlinear systems mathematics model.

"Society is a complex system,'' he writes for an article in Whole Earth Review "and there's no sort of A-yields-B business here. It's an iteration. A yields B one day and then AB is going to yield something else the next day, and it's going to yield something else the next and there's 365 days in a year, and it takes 20 years for anything to happen.''

Just as these writers incorporate the latest principles of chaos math, new technology, and computer colonization into their stories and milieu, they are also fascinated by exploring what these breakthroughs imply about the nature of human experience. William Gibson knew nothing about computers when he wrote Neuromancer. Most of the details came from fantasy: ''If I'd actually known anything about computers, I doubt if I'd been able to do it.'' He was motivated instead by watching kids in video arcades: "I could see in the physical intensity of their postures how rapt these kids were. It was like one of those closed systems out of a Pynchon noveclass="underline" you had this feedback loop, with photons coming off the screen into the kids' eyes, the neurons moving through their bodies, electrons moving through the computer. And these kids clearly believed in the space these games projected. Everyone who works with computers seems to develop an intuitive faith that there's some kind of actual space behind the screen.''

Gibson's inspiration is Thomas Pynchon, not Benoit Mandelbrot, and his focus is human functioning, not computer programming. The space behind the screen – the consensual hallucination – is Cyberia in its first modern incarnation. Gibson and his cohorts are cyberpunk writers not because they're interested in hackers but because they are able to understand the totality of human experience as a kind of neural net. Their stories, rooted partially in traditional, linear fiction and common sense, mine the inconsistencies of modern culture's consensual hallucinations in the hope of discovering what it truly means to be a human being. Their permutations on consciousness – a cowboy's run in the matrix, an artificial intelligence, an imprinted personality – are not celebrations of technology but a kind of thought experiment aimed at conceptualizing the experience of life.

As ushers rather than participants in Cyberia, Gibson and Sterling are not optimistic about the future of such experience. Most criticism of their work stems from the authors' rather nihilistic conclusions about mankind's relationship to technology and the environment. Gibson's characters in Neuromancer enjoy their bodies and the matrix, but more out of addictive impulsiveness than true passion.

Gibson admits, ''One of the reasons, I think, that I use computers in that way is that I got really interested in these obsessive things. I hadn't heard anybody talk about anything with that intensity since the Sixties. It was like listening to people talk about drugs.'' The cyberian vision according to these, the original cyberpunk authors, is a doomed one, where the only truth to be distilled is that a person's consciousness has no spirit.

In a phone conversation, Bruce Sterling shares his similar worldview over the shouts and laughter of his children: ''If you realize that the world is nonlinear and random, then it means that you can be completely annihilated by chaos for no particular reason at all. These things happen. There's no cosmic justice. And that's a disquieting thing to have to face. It's damaging to people's self-esteem.''

Both Sterling and Gibson experienced the ''cyberian vision,'' but their conclusions are dark and hopeless. Rather than trashing the old death-based paradigm, they simply incorporate chaos, computers, and randomness into a fairly mechanistic model. Sterling believes in systems math, cultural viruses, and the promise of the net, but, like Bruce Eisner, he doesn't see technology as inherently liberating. "I worry about quotidian things like the greenhouse effect and topsoil depletion and desertification and exploding populations and species extinction. It's like it's not gonna matter if you've got five thousand meg on your desktop if outside your door its like a hundred twelve degrees Fahrenheit for three weeks in a row.''

While they weren't ready to make the leap into cyberian consciousness, Gibson and Sterling were crucial to the formation of Cyberia, and their works took the first step toward imagining a reality beyond time or locational space. These writers have refused, however, to entertain the notion of human beings surviving the apocalypse, or even of real awareness outside the body. Hyperspace is a hallucination, and death is certainly real and permanent. Even Case's friend, the one disembodied consciousness in Neuromancer, knows he's not reaclass="underline" his only wish is to be terminated.

It has been left to younger, as-yet less recognized writers, like WELL denizen Mark Laidlaw, to invent characters whose celebration of Cyberia outweigh the futility of life in a decaying world. One of his stories, ''Probability Pipeline,'' which he wrote with the help of cyber novelist and mathematician Rudy Rucker, is about two friends, Delbert, a surfer, and Zep, a surfboard designer, who invent the ultimate board, or "stick'': one that, utilizing chaos mathematics, can create monster waves.

Dig it, Del, I'm not going to say this twice. The ocean is a chaotic dynamical system with sensitive dependence on initial conditions. Macro info keeps being folded in while micro info keeps being excavated. ... I'm telling you, dude. Say I'm interested in predicting or influencing the waves over the next few minutes. Waves don't move all that fast, so anything that can influence the surf here in the next few minutes is going to depend on the surfspace values within a neighboring area of, say, one square kilometer. I'm only going to fine-grain down to the millimeter level, you wave, so we're looking at, uh, one trillion sample points. Million squared. Don't interrupt again, Delbert, or I won't build you the chaotic attractor.''