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His destination close at hand, each incoming ocean wave reverberated inside him, summoning an unprecedented tide of dark energy. The knotted tendrils of time loosened and he had a glimpse into Bal’demnic’s future. Embroiled in a multifronted war, a galactic war, in part because of its rich deposits of cortosis, but more as a pawn in a convoluted game, the subservient Kon’me turned against those who had mastered them for eons …

Lost in reverie, Plagueis almost failed to notice that a massive breakwater now followed the curve of the beach. Stone jetties jutted into a broad, calm bay, and behind the wall a city climbed into a surround of deforested foothills. Kon’me of both classes were about, but interspersed among them were offworlders of many species, most from neighboring star systems but some from as distant as the Core. The spaceport formed the city’s southernmost outskirts, made up of clusters of modular buildings, prefabricated warehouses and hangars, illuminated landing areas for cargo and passenger ships. To a being unfamiliar with isolated worlds, a tour through the spaceport would have seemed closer to time travel, but Plagueis felt at home among the cubicle hotels, dimly lighted tapcafs, and squalid cantinas, where entertainment was costly and life was cheap. Raising the cowl of the robe over his head, he kept to the shadows, his height alone enough to draw attention. With security lax he was able to circulate among the grounded vessels without difficulty. He ignored the smaller, intersystem ships in favor of long-haul freighters, and even then only those that appeared to be in good condition. Muunilinst was several hyperspace jumps distant, and only a ship with adequate jump capability could deliver him there without too much delay.

After an hour of searching he found one to his liking. A product of Core engineering, the freighter had to be half a century old, but it had been well maintained and retrofitted with modern sensor suites and subspace drives. That it bore no legend suggested that the ship’s captain wasn’t interested in having the ship make a name for itself. Longer than it was wide, LS-447-3 had a narrow fantail, an undermount cockpit, and broad cargo bay doors, which permitted it to take on large freight. With the registry number stored in his comlink, Plagueis angled his way to the spaceport authority building. At that time of night the dilapidated structure was all but deserted, save for two thick-necked Kon’me guards who were sleeping on duty. Loosening the robe’s sash to provide ready access to his lightsabers, Plagueis eased past them and disappeared through the main doors. Faint light from unoccupied offices spilled into the dark hallways. On the second floor he found the registrar’s office, which overlooked the largest of the landing zones and the silent bay beyond.

A comp that had been an antique twenty years earlier sat atop a desk in a smaller private office. Plagueis placed his comlink alongside the machine and an instant later had sliced into the spaceport control network. A search for the freighter revealed that it did indeed go by a name — the Woebegone—out of Ord Mantell. Scheduled to launch the following morning, the ship with her crew of eight, including one droid, was bound for several worlds in the Auril sector, carrying cargos of fresh sea life. According to the manifest, the cargo had already cleared customs and was housed in a refrigerated hangar awaiting transfer to the ship. The good news was that the Woebegone’s ultimate destination was Ithor, on the far side of the Hydian Way. A side trip to Muunilinst, therefore, might not strike the crew as too great a detour.

Plagueis called up an image of the freighter’s captain, whose name was given as Ellin Lah. Opening himself fully to the Force, he studied the image for a long moment; then, exhaling slowly, he stood, erased all evidence of his technological intrusions, and returned the comlink to his robe’s inner pocket.

The Woebegone had been waiting for him.

3: WOEBEGONE

Plagueis’s instincts about Bal’demnic were correct. The planet’s rugged beauty was of a sort that appealed to the hedonistic side of human nature and would one day draw the wealthiest of that species to bask in the warm light of its primary, toe its pristine sands, swim in its animated waters, and dine on the toothsome fish that filled its vast oceans. But in those days, humans were still relatively scarce in that part of the Outer Rim, and most visitors to Bal’demnic hailed from Hutt space or the far reaches of the Perlemian Trade Route. And so Captain Ellin Lah was Togruta, and her first mate, a Zabrak named Maa Kaap. The Woebegone’s pilot was a Balosar; her navigator, a Dresselian; and her three crew members Klatooinian, Kaleesh, and an Aqualish, of the Quara race. “Near-humans” all, to use the term favored at that time in the Core, where chauvinism had been raised to an art form. The only nonsentient was a bipedal, multi-appendaged droid called “OneOne-FourDee”, after its model number.

Bal’demnic was but one of their planetary haunts. As often as not they could be spotted on Vestral, Sikkem IV, or Carlix’s Folly. But all were similar in that Captain Lah and her shipmates rarely saw anything more of the planets than what lay within a radius of five kilometers from the principal spaceports, and their contact with indigenes was limited to spaceport functionaries, merchants, information brokers, and those in the pleasure professions.

Theirs was a precarious business, at a time when pirates plied the intersystem trade routes, hyperspace beacons were few and far between, and a lapse in judgment could result in disaster. The cost of fuel was exorbitant, corrupt customs officials had to be bribed, and import — export taxes were subject to change without notice. Delays meant that cargoes of foodstuffs could lose the freshness that made them desirable, or worse yet spoil altogether. Dangers were manifold and the earnings were meager. You had to love the work, or perhaps be on the run — from the law, yourself, or whoever else.

As a consequence of having imbibed too much local grog and gambled away too many hard-earned credits — and perhaps as atonement for so much carousing — concerns about the coming trip had bobbed to the surface of Captain Lah’s mind like an inflated balloon held under water, then released.

“No oversights this run,” she was warning the crew in a gentle way, as they made their way across the landing zone to their waiting ship.

The fact that she had used the same euphemism Blir’ had to minimize the impact of the near catastrophe he had caused made all of them laugh — except the Balosar, who lowered his head in mock shame, his twin antenepalps deepening in color.

“We take your meaning, Captain,” Maa Kaap said. “No inopportune omissions—”

“Ineradicable errors,” the Kaleesh, PePe Rossh, interjected.

“Dumbass mistakes,” Doo Zuto completed, his close-set, inward-curving tusks in need of a thorough scaling.

The captain allowed them a moment of merriment.

“I’m serious,” she said as they approached the Woebegone’s lowered boarding ramp. “I’ll say it again: this ship operates as a democracy. I’m your captain because knowing who’s good at what is just something I have a talent for.” She looked at Blir’. “Do I ever tell you how to pilot?” Then at Semasalli. “Do I ever question your decision about jump points?”