McGinnis struggled to focus his eyes on the kitchen counter. His heart was pounding with the terror… and with the jubilation of having won one more time.
Always one more time. But the augments were not without deeper resources; and he knew their masters would be infuriated by his victory, his discipline and determination, and yes, his superior mental strength. Once the battle was truly joined, he couldn’t win forever. He was weary, so weary. Soon the tiger would gain entry, and then his part in this war would be over. He’d bought a little time. But how much—a day? An hour? He hoped it would be long enough to do what he had to do.
The supreme irony was, he actually shared many of the stated goals of the hated masters of his augments—he too longed for humanity to reach out again to the more distant stars. But this collaboration with pirates… never. Never.
And now… out in the other room were two people he prayed he could trust—two guests who had fallen like angels into his life, to carry on the fight. Perhaps once they had the information and understood it, he could pass the burden at last. So weary…
But he had to give them time to absorb the knowledge, to begin to comprehend it before he dared open his own thoughts to explanation. He had to buy his guests a little more time.
He let his breath out slowly and ran his finger down the menu list on the cookmate. His guests might be angels, but they still needed to eat.
Legroeder adjusted the screen of his compad, and started with the Fandrang report. It began with an investigation of certain piloting reports from Impris of difficulties in navigation. The outcome, according to the abstract, was uncertain.
Legroeder read the introduction:
…into circumstances surrounding the loss of the passenger starship Impris, owned and operated by Golden Star Lines of Faber Eridani. Once considered the “Princess of the Starlanes,” Impris disappeared en route from Faber Eridani to Vedris IV, in the thirteenth week of the year 217 Space. This was in time of war; however, no evidence has been found of hostile action.
Indeed, this report will examine certain troubling events noted prior to the final journey, events investigated by the author and his associate, Mr. Pen Lee. The investigators traveled aboard Impris three times prior to her disappearance, observing and interviewing her crew. By chance, the author left the ship immediately before her last fateful journey; however, Mr. Lee remained aboard and is presumed lost with her passengers and crew.
The nature of the earlier events is difficult to summarize, and about them no firm conclusions can be drawn. They certainly call for a fuller investigation; they may present clues to rigging hazards that all would do well to understand. A fuller study may clarify the nature of that hazard—representing as it does the latest of the uncertainties and perils that have accompanied peoples of all kinds for as long as men have “gone down to the sea in ships.”
This much is known about the final voyage of Impris: she departed Faber Eridani on the last day of the twelfth week of 217 Space (local date: Sunday, Springtide the thirty-fourth), at 2635 local evening time, bound for Vedris IV. She carried a full complement of 74 crew, under Captain Noel Friedman, and 486 passengers, including Mr. Lee. Her itinerary called for a brief layover at Vedris IV, before continuing on into the Aeregian sector.
Impris never reached Vedris IV. No communication was ever received from her. No evidence of her destruction has ever been found—though wreckage in interstellar space is notoriously difficult to locate. Though she traveled in time of war, she was far from areas of active conflict. Hostile action cannot be completely ruled out, but neither is there evidence to support…
Legroeder scratched his head. “There’s no mention of piracy as a possible explanation for her disappearance.”
Harriet glanced up from her viewer. “This was written just after the end of the war. If I’m not mistaken, there wasn’t much piracy, even in Golen Space, for at least a decade after that.”
“That’s right,” said McGinnis, who had come back into the room and was working at the bar. “The raider culture developed after the war—though you can trace much of its origin to the war and its fallout. I’m surprised you don’t know that.”
Legroeder felt a flash of irritation. “All right—so I flunked history. Give me a break, will you?” During the seven years of his captivity, he’d come to know a lot about the raider culture and its ways of operating, but very little about its past.
McGinnis inclined his head in apology, and Legroeder read on.
In the two years since her disappearance, several reports have been made to the RiggerGuild of purported sightings of Impris by riggers flying in the same region of the Flux, though not on identical routes. Upon investigation, these reports were dismissed by Guild authorities as imaginative constructs by riggers who, it must be said, are preselected for an ability to create vivid imagery. Nonetheless, these reports did bear certain similarities to the earlier reports by Impris’s own riggers, which triggered the initial phase of this investigation.
The statements from the Impris riggers will be examined in detail in the main body of this report. In brief, however, they concerned two distinct, but possibly related, classes of phenomenon: 1) a series of unexplained sightings of ships in the Flux; and 2) a series of difficulties experienced by the crew in returning from the Flux into normal-space.
The sightings, three in number, came to be referred to by the Impris crew as “ghost ship” sightings. The ships, while bearing markings of known worlds, appeared only briefly and did not respond to efforts at communication, nor could all riggers in the net confirm the sightings. The riggers came to describe these events as sightings of the “Flying Dutchman”—a reference to ancient legends of a haunted seagoing ship, a vessel doomed to sail through eternity with neither port nor rest nor hope.*
Was this a whimsical designation, reflecting the imaginary nature of the sightings? Or was it a truthful and accurate observation of a ship or ships caught in some dreadful layer of the Flux, unable to reach port or even respond to communication?
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* References to the Flying Dutchman are hardly new to star rigging. The legendary ship Devonhol has long been a part of rigger lore, despite the lack of historical evidence for the existence of such a ship.
Most of this material was familiar, so Legroeder skipped ahead to the main body of the report. Fandrang and Lee had conducted extensive interviews with her rigger crew and captain. Fandrang noted that even after in-depth analysis, he found it impossible to draw conclusions. Nevertheless…
We found surprising consistency in the sightings, even when reported by different sets of riggers on separate occasions—similarity in the sudden but fleeting manner of the other ships’ appearances in the Flux, in the reception of faint distress calls, and in the subjective impressions of there being something wrong aboard the ghost ships—specifically, a sense of a “living presence” within the ghost ships, as though there were live riggers in the other ships’ nets straining to reach out to make contact…