Выбрать главу

Oddly, there was no smell in these corridors, either of life or death.

They came to an area containing human artifacts. Much of it was from the City itself, Dura gathered, but from ages past; Ito laughed as she pointed to clothes and hats mounted on the walls. Dura smiled politely, not really seeing the joke. There was a model of the City, finely carved of wood and about a mansheight tall. There was even a lamp inside so that the model was filled with light. Dura spent some time peering at this in delight, with Ito pointing out the features of the City. Here was a toy lumber train entering one of the great ports Downside, and here was the Spine leading down into the underMantle; tiny cars carrying model Fishermen descended along the Spine, seeking lodes of precious Corestuff. And the Palace at the very crown of the City — at the farthest Upside of all — was a rich tapestry glowing with life and color.

Further along, there were small cases containing artifacts from outside the City. Ito touched her arm. “Perhaps you’ll recognize some of this.” There were spears and knives, all carved from wood; she saw nets, ponchos, lengths of rope.

Upfluxer artifacts.

None of them looked as if they had come from the Human Beings themselves. But, said Ito, that wasn’t so surprising; there were upfluxer bands all around the fringe of Parz’s hinterland, right around the Star’s Polar cap. Dura studied the objects, aware of her own knife, her rope still wrapped around her waist. The things she carried wouldn’t be out of place inside one of these displays, she realized. With a tinge of bitterness, she wondered if these people would like to pin her and her brother up on the walls, like that poor, dead ray.

Finally, Ito brought her to the Museum’s most famous exhibit (she said). They entered a spherical room perhaps a dozen mansheights across. The light here was dim, coming only from a few masked wood-lamps, and it took some time for Dura’s eyes to adapt to the darkness.

At first she thought there was nothing here, that the chamber was empty. Then, slowly, as if emerging from mist, an object took shape before her. It was a cloud about a mansheight across, a mesh of some shining substance. Ito encouraged her to move a little closer, to push her face closer to the surface of the mesh. The exhibit was like a tangled-up net, composed of cells perhaps a handsbreadth across. And Dura saw that within the cells of the main mesh there was more detaiclass="underline" sub-meshes, composed of fine cells no wider than a hair-tube. Perhaps, Dura wondered, if she could see well enough she would find still more cells, almost invisibly tiny, within the hair-scale mesh.

Ito showed Dura a plaque on the wall, inscribed with text on the display. “ ‘The structure is fractal.’ ” Ito pronounced the word carefully. “ ‘That is, it shows a similar structure on many scales. Corestuff lends itself to this property, being composed of hyperons, bags of quarks in which are dissolved the orderly nucleons — the protons and neutrons — of the human world.

“ ‘In regions humans can inhabit Corestuff exists in large metastable islands of matter — the familiar Corestuff bergs retrieved by Fishermen, and used to construct anchor-bands, among other artifacts…

“ ‘But further in, in the deep Core, the hyperonic material can combine to form extraordinary, rich structures like this model. The representation here is based on guesswork — on fragmentary tales from the time of the Core Wars, and on half-coherent accounts of Fishermen. Nevertheless, the University scholars feel that…’ ”

“But,” Dura interrupted, “what is it?”

Ito turned to her, her face round and smooth in the dim light. “Why, it’s a Colonist,” she said.

“But the Colonists were human.”

“No,” Ito said. “Not really. They abandoned us, stealing our machines, and went down into the Core.” She looked somber. “And this is what they became. They lived in these structures of Corestuff.”

Dura stared into the deep, menacing depths of the model. It was as if, here in the belly of the City, she had been transported to the Core itself and left to face this bizarre, monstrous entity alone.

8

Clutching his Surfboard, Cris led Farr through the heart of the City.

They followed a tangle of subsidiary streets, avoiding the main routes. Farr tried to memorize their path, but his rudimentary sense of City-bound direction was soon overwhelmed. Lost, baffled, but following Cris doggedly, he involuntarily glanced around, looking for the Quantum Sea, the angle of the vortex lines to orient himself. But of course, here deep in the guts of Parz, the faceless wooden walls hid the world.

After a time, though, he realized that they must have passed below the City’s rough equator and moved into the region called the Downside. The walled streets here were meaner, with illumination shafts and wood-lamps far separated. There were few cars and fewer Wavers, and the doors to dwelling-places off the Downside streets, battered and dirty, looked impenetrably solid. Cris didn’t comment on the changed environment — he kept up his chatter of Surfing as if oblivious — but Farr noticed how the City boy kept his precious board clutched tight against his chest, shielding it with his body.

At length they came to a wide, oval port set in a street wall. The shaft beyond this port, about ten mansheights across, was much plainer than any City street — long and featureless, and with scuffed, unfinished-looking walls — but it led, Farr saw, to an ellipse of clear, precious Airlight. He stared hungrily into that light, marveling at how the bright yellow glow glittered from scraped-smooth patches of wall.

“Are we going down here?”

“Through this cargo port? Out through the Skin? But that’s against City ordinances…” Cris grinned. “You bet we are.” With a whoop, Cris placed one hand on the lip of the elliptical entrance and somersaulted into the shaft. His board clutched above his head, he flapped his arms, Waving in reverse feet-first down the shaft. Farr, clumsier, clambered over the lip of the port and plunged down. Laughing, their voices echoing from the wooden walls, the boys tumbled toward the open Air.

Farr shot out of the oppressive wall of the City and spread his arms and legs, drinking in the yellow-shining Air and staring up at the arc of the vortex lines.

Cris was looking at him skeptically. “Are you okay?”

“I’m just glad to be out in the Air… even if it is this sticky Polar stuff.”

“Right. Not like back in the good old upflux, eh?” Cris leveled his board, flexed it with the palm of his hand experimentally against the Magfield.

Farr rolled luxuriously in the Air. The port they’d emerged from was a rough-rimmed mouth set in the wooden outer hull — the Skin — and it loomed around them still, as if threatening to snap down on them, to swallow them back into the City’s wooden guts. But the boys were drifting in the Air, away from the City, and Farr saw that this port was just one of an array of similar entrances which stretched across the face of the City in all directions, as far as he could see. Farr tried to pick out identifying features of “their” port, so he could find it again if he needed to. But it was simply a crudely finished gash in the wooden Skin, unmarked, with nothing to distinguish it from a hundred others. Farr soon gave up the effort of memorizing. After all, if he did get lost, even if he found this particular port again he’d never find his way back to the Mixxaxes’ home through the City streets.