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The primary Posleen weapons that would be used against fighters were either a terawatt laser system on the landers or a similar grade plasma cannon. Galactic reports and information developed on Barwhon and Diess determined that Posleen detection and acquisition systems were state-of-the-art. Indeed, there was mounting evidence that they surpassed the Federation in every respect. Furthermore, a laser beam traveled at the speed of light, a plasma ray only fractionally slower. While over extremely long ranges there was lag, at any practical engagement range the time between firing and impact was effectively instantaneous.

Given these two facts there was little hope for a fighter component, despite their obvious utility against landers. The entire battle would have to be fought by ships that could take a hit and keep coming.

However, in any weapons system there was a slightly longer lag between acquisition of target and firing, the «lock-on» phase. It was this inherent lag that was the single chink designers could foresee in Posleen antiship weapons. What would be required to survive in that type of environment would be a fighter capable of carrying a reasonable payload and sufficient projectors and deflectors to be able to somewhat spoof the Posleen acquisition systems, but most of all it would have to be incredibly maneuverable. It would have to be able to make vector changes that could avoid a light-speed weapon in the time it took that weapon to acquire it and fire; it would have to be able to turn on a dime at a fraction of the speed of light.

The only thing that made this possible was inertial control. Inertial controllers were used in all space craft, otherwise they could not reach reasonable speeds without squashing their crew flat from acceleration forces. After months of research and development the Galactic science/philosophers, the crablike Tchpth, managed to create an inertial stabilization system capable of damping six hundred standard gravities with a reasonable field area and mass. Since the resulting craft would be at least the size of a conventional F-15 it had more than enough room for weapons and jammers. Acceleration, however, remained a problem.

The Federation in general used a reversal of the inertial damping field for reactionless acceleration. While it was a tremendously efficient system, it had some limitations that they had not yet overcome. Specifically, although they could damp six hundred gravities of acceleration, they could not generate them. Thus the fighter's dampers exceeded its actual abilities. This was where human ingenuity came to the fore.

The humans on the design team made a series of points on the subject of reactionary as opposed to reactionless thrust and the utility of some of the materials the Galactics used regularly. After a brief protest over the inherent danger of the system, the antimatter thruster and afterburner were born. Antiprotons and water were squirted into a plenum chamber at a three-to-one mix ratio. When the antimatter hit the water it created a thrust just made for getting down and busy. Dropping more raw antimatter into the thrust plume created an afterburner that gave new meaning to the name «Hammer.» The Space Falcons could even do a maneuver previously the sole prerogative of the Harrier jump jet, a VSLP.

This maneuver was discovered, accidentally, by a new Harrier pilot who found himself in a fairly high-altitude battle of maneuver—a dogfight or furball to the military—with an F-16. The F-16 was inarguably the superior aircraft for the situation; it was considered the best dogfighter in the world.

The new pilot was desperate to avoid impending mock doom and not yet instinctive about what not to do in a Harrier. As a mistake, he accidentally pointed all of his vector fans in opposed directions, then somehow recovered. If he had not been high above the ground he would have found out just how unforgiving an aircraft he was flying. Briefly.

Instead, he suddenly found himself going one hundred eighty degrees in the opposite direction, directly at the rapidly encroaching F-16. He fired his own, notional, missiles, dove for the deck and both avoided the nearly inevitable midair collision and «killed» the surprised and momentarily terrified F-16 pilot. Once it was determined what he had done—and a method to successfully and safely replicate it was developed—the maneuver became a regular part of the Harrier's repertoire. All the other pilots suddenly started to give Harrier pilots, mostly semisuicidal Marines, a wide berth in a furball; they were likely to fly right up your nostrils.

What was unusual in an «airbreather» fighter was the norm in a space system and the F-2000 Space Falcon could do the identical maneuver. In spades. With a flip of the pilot's wrist the fighter could be pointed in the opposite direction, but because of inertial forces would continue along its initial vector. However, an application of antimatter thrusters and afterburners slowed all but the most extreme velocities and had the fighter headed in the new direction in no time. In the case of Takao Takagi—up close and personal to a Posleen Battleglobe that had not even existed moments before—he used every trick he knew in that first moment and it spared his life for another day.

He flipped his fighter end for end, a «flikker» maneuver, and fired off his antimatter thrusters. At almost the same instant he kicked in his afterburners. Hitting the Hammer was a desperation maneuver at low relative velocities. At reversed velocities, as he was after the flikker, it was nearly suicide, requiring an extraordinary degree of skill. If the ship already had velocity or acceleration negative to, that is away from, the antimatter mass, the additional punch of the antimatter degrading was absorbable by the ship systems. Although the inertial effects would be high, the dampers could absorb them. All that occurred was extremely rapid acceleration.

However, if the vector was neutral with respect to the location of the antimatter mass or positive to it—as in flying into it—the danger was that not only could the inertial dampers be overloaded, resulting in pilot mush, but portions of the unconverted antimatter might touch the ship itself, with catastrophic results.

As it was, for a moment he sustained over sixty Gs after damping. While likely to kill most human beings, with training and if they are sustained for only an instant, sixty Gs are marginally survivable. In the case of Takao Takagi it was an instant he would remember for the rest of his life. As he came out of momentary shock, he fired a volley of antimatter «lances.» The small, «brilliant» weapons were about the size of a conventional AMRAAM that had hypervelocity drivers and penetration aids designed to get inside Posleen defenses. The Class Four antimatter warheads should be able to destroy or severely damage a lander. He knew that his AID would be broadcasting warnings so he didn't even bother.

The battleglobe right in front of him was the only one he could worry about, but he heard scattered reports of others. His globe was on a vector headed away from Earth but it was already maneuvering ponderously back into orbit.

The thing was so large it was incomprehensible as a ship. Up close his fighter, nearly the size of a World War II bomber, was swallowed by the immensity, a gnat pecking at a house. The black globe was kilometers across, and every cubic meter was devoted to killing. As his fighter tossed him through pounding evasion maneuvers, it seemed that every one of those weapons was aimed at him.

The gigantic black globe was comprised of thousands of individual ships. It was not concentrating on the unimportant gnat pecking at its exterior. Indeed, it was throwing missiles and plasma and lasers in every direction. As the Posleen dropped towards Earth they seemed to target everything for destruction. Whether it was wanton violence or calculated experience, nothing escaped their ire. Satellites flickered and died, burning like moths in a flame as gouts of plasma or laser beams touched their fragile skeletons. The nascent International Space Station, a valiant project dropped in favor of more immediate plans and real deep-space work, was good for an antimatter missile. Inoffensive bits of space junk, sections of orbiters, detached skins or deceased satellites that had inhabited useless orbits doing nothing but being in the way since the 1960s were washed from space as the extraterrestrial juggernauts descended.