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"Cruachan was not at that time known to be a wizard, though he knew it himself. He was handsome and possessed great charm, but his charm masked an evil heart within. Aed showed his friend the cailceadon handed down by his ancestor Lir. Cruachan immediately sensed the great power in the smoky blue stone. He said nothing and did nothing, but he waited for his moment.

"Aed eventually wed an Eirrenian woman, which was not uncommon during that time. She bore him two sons. Cruachan was a frequent visitor and trusted friend and was even named athair, second father, to their firstborn son.

"But on the eve of the day on which Aed had planned to pass on the Cailceadon Lir to his eldest son, Cruachan came in the night and murdered Aed. He stole the stone and fled to a fortress he had secretly built for himself, high up in the Mountains of Mourne in North Eirren.

"There Cruachan was able to tap into the power of the Cailceadon Lir. He twisted the stone to his own evil ends. You already know the rest—how Cruachan used his power to forge the kingdom of Scath and to create his creatures. But Amergin was able to steal back the cailceadon.

"He and Mannan and Dil used the stone's power to call the creatures back to their cave and to seal them inside—forever, they thought.

"But the power unleashed in the sealing was so intense that the stone shattered. Into three shards.

"One shard was lost when it fell into the river that ran below Cruachan's cave. The two remaining shards were taken back to Eirren. One remains in a well-guarded spot known only to the king and queen of Eirren. It is one of the country's greatest treasures, though most Eirrenians do not even know of its existence.

"As to the second shard, Amergin took it with him on one of his voyages, where he foolishly lost it to a lady with more beauty than goodness. I believe that is the stone lying in the handle of your dagger, Collun."

Collun looked down at it in wonder. "But that all happened hundreds of years ago. How did my mother come to have the stone?"

Crann was silent.

"You cannot tell me."

"I must honor my vow to your mother."

"But how has Medb unsealed Cruachan's cave?" Talisen broke in.

Crann nodded grimly. "The lost shard of the Cailceadon Lir, the one that fell into the river—I believe Medb has found it."

"I still don't understand," said Collun. "What does the Cailceadon Lir have to do with Nessa? Where is she?"

"I do not know, but I think Medb has her."

Collun closed his eyes, tensing his body against the fear that coursed through him. "Where?"

"I do not know," the wizard repeated. "I have sought her, but as yet I can find no trace. It is you who must find her, Collun. Come. I cannot stay with you much longer." He kicked dirt on the campfire, dousing it, then began once more to walk.

They traveled at a brisk pace most of the day. Collun felt better—the buzzing in his ears was now completely gone, and his leg throbbed less. They made camp that night in a small glade of oak and hazel trees. Crann passed around more of his blueberry blocks.

"There is a path just over the next rise. It will take you to the road leading into Temair. It shouldn't take more than a few days to get to the city," said Crann.

"Oh, and I almost forgot to mention that on my journey toward the Forest of Eld, I chanced upon a band of Scathians with a morg leading them, a morg who sounds very much like your Mister Urlacan. They were traveling along the edge of the wood, looking for a path, I believe. But it happened that after I passed them, they were beset by bad weather." The wizard smiled. "A fog descended on them. It was so dense I am sure they could not see a hand's length before them. Not surprisingly, it caused a fair amount of confusion and fright among them, and the last I saw, they were headed east. By now they must be halfway to the Eastern Sea." Collun and Brie exchanged a look of wonder and relief, while Talisen laughed out loud.

"I hope they fall in," he said happily.

Before going to sleep, Crann inspected Collun's leg again. He removed the bandage carefully and traced the stitches with his long, dry fingers. As Collun watched, the translucent threads melted away. Crann then took stalks of something resembling purple nettles from inside the folds of his green cloak and rubbed them over the wound. Though it stung for a few moments, Collun felt an easing, as if a deep splinter were being pulled out.

Collun slept deeply that night. He dreamed that Crann sat beside him in the moonlight and said, "Be well, spriosan."

When they awoke the next morning, Crann was gone. He had left behind a small pile of the food blocks on a bed of leaves.

They easily found the path the wizard had spoken of and had a pleasant three-day journey, with the sun shining and a cool breeze at their backs.

As the sun sank on the second day, they came upon the road to Temair. The battlements of the city stood out against the darkening sky. They stopped for a moment and stared at it. Then Talisen let out a whoop of laughter.

"We made it," he said, clapping Collun enthusiastically on the back. "We made it to Temair!"

Collun smiled back at his friend but could not share his excitement. Nessa was not in Temair, and he did not know where to find her.

They made camp soon after, and the next morning embarked upon the road to the city. They encountered many travelers on the road as they passed through two villages that lay nestled in Temair's protective shadow.

Then they came to the gates of Temair. The city was surrounded by a massive wall of white stone. As they entered the gates, the noise inside overwhelmed them. It was the noise of voices raised, cart wheels clattering along the cobblestone pavement, and the squeals, honks, brays, and barks of the many animals that roamed the streets.

They made their way through jostling bodies. Everywhere they looked they saw something new. The buildings were mostly two-storied and constructed of the same thick white stone as the surrounding wall. They were hung with signboards advertising the services of candlemakers, weavers, furnituremakers, bakers. The small band of travelers passed a smithy, and though the sounds and smells were familiar to Collun, it was four times the size of Goban's.

Talisen stopped in front of the doorway of a harp-maker. He gazed transfixed at the signboard, which depicted an exquisite harp with a pillar carved in the shape of a salmon.

Silien seemed fascinated by this city built by men. His golden head swung from side to side as he took it all in. Collun noticed that the Ellyl and the faol received many openmouthed stares.

As widow of a slain champion, Collun's aunt Fial had been given living quarters in the royal dun, under the protection of the king and queen. Brie, who had been to Temair before, led the way. Then they rounded a corner and got their first sight of the dun. It was also crafted of white stone and was built on a steep outcrop of rock, rising high above the other buildings of Temair. A tall, castellated outer rampart encircled the dun itself, and entrance was provided through a massive set of iron doors. Three slender turrets of different heights surrounded one wide central turret. Collun was awed by the dun's vastness, and he steeled himself to approach one of the men who guarded the entrance.

Though he eyed their scorched and ragged clothing with curiosity, the guard cordially ushered them inside the gates when Collun mentioned the widow Fial. Staring at the silver-eyed Ellyl, he bade them wait. He returned soon after with Quince, the wiry, heavy-browed servingman whom Fial had sent to pick up Nessa in Inkberrow.

Quince recognized Collun. A shadow passed over his face, but he gave a terse nod of welcome and asked them to follow him. The guard reluctantly watched them go. He could hardly wait for his meal break to tell the other guards that an Ellyl and his faol had come to the royal dun.

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