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“I’ll be there. Regular gymsuit will do for now.”

Heris finished the necessary documentation of jump point transition, completed a few more minor chores, and left the bridge to Mr. Gavin.

“This,” said Cecelia cheerfully, “is your practice mount.” Heris had expected something like a metal or plastic horse shape on some kind of spring arrangement, but the complicated machine in front of her looked nothing at all like a real horse. Except for the saddle—a traditional leather saddle—on a cylindrical section that might have been plastic, it could have been an industrial robot of some sort, with its jointed appendages, power cable connectors, sockets, and dangling wires with ominous little clips. Heris had seen something vaguely like it in one of the wilder bars on Durango. . . . Only that had been, she thought, a mechanical bucking bull.

The jointed extension in the front, Cecelia explained, acted as the horse’s neck and head, allowing the rider to use real reins. At the moment, the real reins were looped neatly from a hook on one side. “There are sensors in the head,” Cecelia said, “which record how much rein pressure you’re using, and feed back to the software. Yank the reins, and this thing will respond very much like a real horse. You’ll also get an audible tone, to let you know when your rein pressure is uneven.” The VR helmet rose from a cantilevered extension behind the saddle. “It’s set now at beginner level,” Cecelia said. “I’ll control pace and direction; you’ll just feel the gaits at first.” She stood near a waist-high control panel, which Heris noted had several sockets for plug-in modules as well as the usual array of touchplates.

Heris stared at the thing. She had not enjoyed the obligatory riding lessons at the Academy that much, and this looked like the perfect apparatus for making someone look stupid and clumsy. But a bet was a bet, and she owed Cecelia ten hours. The sooner she mounted, the sooner it would be over.

“You don’t have to use the VR helmet at first,” Cecelia said. “Why not just get on and off a few times, and let me start it walking?”

“Fine.” Heris tried to remember just how mounting went. Left foot in the stirrup, but her hands . . . ? On the real horse they’d been taught to grip the reins and put a hand on the neck in front of the saddle; here that would have meant on a pair of gray cylinders like slim pipes. She put both hands on the front of the saddle and hauled herself upward. The machine lurched sideways, with a faint hiss of hydraulics, and she slipped back to the deck.

“Sorry,” Cecelia said, trying to hide a grin. “I wasn’t ready to correct for that kind of mount. You need to be closer, and push off more strongly with your right leg. Straight up, then swing your leg over. If you hang off the side of a real horse like that, it’s likely to unbalance, reach out a leg, and step on you.”

Heris tried again, this time successfully. She felt around with her right foot until she got the stirrup on. Cecelia came over and moved her feet slightly. “Weight on the balls of your feet, for now. We’re going to start with a simple all-around seat. And no reins for now, until you’ve got the seat right. Just clasp your wrists in front of you. Let me connect the other sensors . . .” This meant clipping a dozen dangling wires to Heris’s clothing; she felt she was being restrained by gnats. Cecelia retreated to the control column and touched something. The machine lurched; Heris wondered if she was about to be thrown off, but it settled down to a rhythmic roll and pitch. Her body remembered that it felt quite a bit like riding a real horse.

“It’s—strange,” she said. She might have to take riding lessons, but she didn’t have to refrain from comment.

“It’s expensive,” Cecelia said. “Most riding sims are limited to three gaits, one speed at each gait, and all you can do is go in a circle or straight. This one can keep me in shape.” Heris did not say what she thought this time: keeping one old woman in shape hardly suggested that the simulator had great powers. She didn’t have to refrain from comment, but she didn’t have to be rude, either.

“Let me try the helmet now,” she said instead. If her face was covered by that mass of instrumentation, no sudden expression could give her away.

“Go ahead,” Cecelia said. “I think you’ll be surprised.”

The helmet had all the usual attachments and adjustments; Heris got it on as the sim kept up its movement. As her eyes adapted to the new visual field, she saw in front of her a horse’s neck swinging slightly up and down, with two ears . . . and reins lying on that neck, and a long line from the horse’s head to someone standing in the center of a white-railed ring. “It doesn’t look like you,” she said. “Who’s the brown-haired man with his arm in a sling?”

“Sorry.” Cecelia’s voice in the helmet sounded masculine for a moment, then changed. “Someone I used to train with—is that better?” Now it was Cecelia, but a younger Cecelia—her hair flaming red-gold, her tall body dressed in sweater and riding breeches. She looked vibrant and happy and far more attractive than Heris had imagined her.

“Yes—it really does look like a horse.” Of course, the simulator for a cruiser really did look like a cruiser, and the simulator for a Station tug really did look like a Station tug. That’s what simulators were supposed to do, but maybe Cecelia didn’t know that.

“Like any horse,” Cecelia said, and into the helmet appeared a dizzying array of horse necks and ears: black, brown, white, gray, short, long, thick, thin, with and without manes. Heris blinked.

“I can see that.” But after all, how hard could it be to change colors and lengths of neck? It wasn’t like going from, say, the bridge of a flagship like Descant to the bridge of a tug, or a shuttle. All horses were basically alike, large smelly four-legged mammals that would carry you around if you had no better transportation. The visual settled back to the original neck and ears—light brownish yellow.

“Now—you’re going to reverse.” Heris expected to halt and back up, but reverse in this case meant making an egg-shaped turn and beginning to circle in the opposite direction, once more facing forward. Different terminology: she filed it away. Next time she would be properly braced for the turn, rather than the halt.

By the end of that first hour, she had walked virtual circles in both directions, halted, reversed, and even done enough trotting to make her thighs ache. She remembered this from her Academy days. There, too, they had walked and trotted back and forth until their legs hurt. It seemed pointless, but harmless, and it might even be good exercise. When she lifted off the helmet, Cecelia smiled up at her.

“And did you find it as bad as you expected?”

“No . . . but is that all there is?”

Cecelia’s grin might have warned her, she thought later. “Not at all—I go faster.”

“You . . . race?”

“Not racing. Eventing. Do you know what that is?”

Heris racked her memory, and came up with nothing. Event—had to be a sporting event of some kind, she presumed. But what?

“Would you like to see?” Cecelia asked.

“Yes. Of course.” Anything her employer cared about that much ought to be important to her.

She had not expected anything like the cube Cecelia showed her, and came up from it breathless. “You—did that? That was you on that yellow horse?”

“Chestnut. Yes. That was my last championship ride.”

“But those . . . those—obstacles?—were so big. And the horse was running so fast.”

Cecelia grinned at her, clearly delighted at her surprise. “I thought you didn’t understand. That’s what’s different about this simulator. You can do all that on it . . . well, all but falling in the actual water, or getting stepped on by the actual horse.”

“You mean I could learn to do that—to jump over things like that?”