There is a station in Rudewood on the useless tracks. It has › long been deserted. Judah knows of it, but has never seen it. Ann-Hari goes to the dangerous ghetto of Spatters, where the city’s few garuda live above the lowest of its subcitizens, and walks blithely through its stink and middened streets into the forest, and the overgrown remnants of the station, and comes back, taking the train to Dog Fenn to tell Judah. She is teaching him about New Crobuzon.
She tells him about the Fuchsia House, about BilSantum Plaza and the Gargoyle Park, the domed cactus ghetto, the zoological gardens, and many of these things he last visited in his youth if ever. She tells him all the races that she sees. She loves the markets.
Judah makes enough to eat, entertaining crowds with his hedge-magic golemetry. One day he makes a more sturdy figure from wood, with loose chain joints. He attaches strings to her limbs and now while his thaumaturgy makes her dance, he waggles a frame as if he is manipulating her. Judah makes noticeably more when punters think him a puppeteer than when they think he is animating matter.
In rooms by the Kelltree Docks, they are woken each morning by the sirens of factories and the slow stampede of the workforce. Ann-Hari meets dealers. She comes home with wide eyes and the acid smell of shazbah on her. She stays away some nights. When she is with Judah she sleeps with him and takes money from him.
She likes to walk. Judah walks miles with her, between onlooking houses, in the shadows of all the crossbred architecture. She asks him why things are built as they are, and he does not know the answers. Once he is with her as a khepri couple pass, their sashes plaited together, their headlegs rippling and sprays of bitter air emitted around them, their chymical whisperings. Judah feels Ann-Hari tense, and for the first time in his life he sees the strangeness of the khepri, hears the scissor-sounds their gnathic movements make. He sees the strangeness of everything.
It is boomtime. There is money, and there is competition for pavement change. Judah dances his puppets beside singers and instrumentalists, tumblers and artists in chalk.
It is winter but the city is freakishly warm. It is a languid season. In the red of tinted flares Judah’s golem performs for the students in Ludmead. The undergraduates are overwhelmingly young men, well-dressed uptown boys and a few studious clerks’ sons, but there are women among them, and even a few xenians. They walk by Judah’s high-stepping wooden dancer. He is only a little older than most of them.
Some give him stivers, marks and shekels: most give him nothing. One young man attuned to the figure’s movements and the flows of thaumaturgons stops and sees that the marionette is a fake.
– This is what I do, he says. -This is what we do here. I’m in the damned somaturgy programme. You got the face to come here and palm off your jury-rigged hexes?
– Match me then, Judah says.
Which is how the stiltspear sport of golem wrestling comes to New Crobuzon.
The little crowd of students watch while the arrogant boy squints over his glasses at Judah, who is all ruddy and sinewed-muscled scrawn, dressed in third- and fourth-hand rags. Though they bray support for their classmate Judah senses their ambivalence, and realises these moneyed sons would almost rather their fellow, a middling boy from a journeyman family, lose to him the utter outsider. Sheer class sympathy almost makes him walk away, but money is being counted and his own odds are good: he bets on himself.
He whispers to his golem, stutter-hisses at it like the stiltspear, and it takes the undergraduate’s earth-man apart. It is not a hard win.
Judah counts his money. The loser swallows several times and approaches him. He has grace and intelligence. -Good win, he says. He even smiles. -You’ve some techniques, and some power to you. I never seen anyone conjure a golem like that.
– I didn’t learn here.
– I see that.
– Try again? Another match?
– Yes! Yes! Again! It is one of the other students. -Come back tomorrow, puppetman, and we’ll do it again, and we’ll find a better damn ’turge than Pennyhaugh to take you on.
Neither Judah nor Pennyhaugh look at the interrupter. They only look at each other, and they smile together.
It will never challenge the glad’ circuses, the illegal blood-halls of Cadnebar’s and its imitators, where enthusiasts of real brawl sports can watch knife bouts, two-on-cactus hack matches and bite fights. But Pennyhaugh and Judah become partners and systematise the games, and their league gains attention, and golem wrestling becomes a fashion.
At first it is mostly students in the plasmic sciences come to the meets, then some of their professors. Then as word gets out autodidact somaturges and gutter hexers from the falling-down parts of town arrive. The sport is not particularly illegal but nor is it sanctioned, and like most such activities it is always on the point of being banned. It becomes a business very fast, and there are militia informers to pay off, and porters and university officials to keep happy. Pennyhaugh takes care of this.
They are unlikely heroes, the enthusiasts: intense, nervous and studious. They meet in venues of increasing size. They specialise, stud their creations in blades or slabs of tin armour, or give them bodkin legs and serrated dorsal ridges. These are golemachs, fighting constructions, matched against each other weight for weight.
Judah tops the rankings. He does not find it hard to win. His spare and coarse stiltspear techniques work. He loses a handful of times, but in that unforgiving laboratory he is quick to improve.
– You’ve a rare talent, Judah, says Pennyhaugh.
Pennyhaugh cannot beat Judah, but he can train him. He does not understand the alien stiltspear, but he can test them, and marry them to what he does know. He straps Judah to a thaumatograph, tests his cathexis, that concentrate furrowing of mind.
– You’re strong, he says to Judah.
Twice Ann-Hari comes to watch the bouts. She cheers for Judah and smiles when he wins, but the sport does not interest her. She is more for engines. She goes to the termini of the railway lines, to watch trains slow. She goes to those factories that will let her in and wanders among the workers, watching their machines.
Judah likes winning. His skill excites him. For a while he and Pennyhaugh try the most antiquated sting, pretending to lose until his odds rise, but Judah is notorious fast.
He is a star, Swamp-Taught Low. Another is Lothaniel Durayne, a professor of somaturgy who fights his feline tar-golems as Loth the Catman. They relish these stage names. There is the Dandler, a quiet woman Pennyhaugh says is likely a militia scientist. She gives her golemachs whipping chain tails. This troika exchange the top rank between them, but Judah keeps it most.
The stronger the somaturge, the greater the mass they can control. Soon they are setting upper limits to weight. Nothing heavier than a large dog can fight. Judah wonders how much he could control if he chose.
As organisers, bookie and top golemachist, Pennyhaugh and Judah amass good money. Golem wrestling is noticed by New Crobuzon’s press, and there are many newcomers. Judah is growing bored. He only fights Loth and the Dandler now. He watches how they animate their constructions. He listens to their hexes. He fights enough to make money, but mostly he fights to learn.
Every time his golems move, Judah feels his connection to the stiltspear. -I want to know everything about this, Judah says. Pennyhaugh brings him to the university library, and shows him relevant texts. He reads the titles: Theories of Somaturgy, The Limits of Plasmic Range, Beyond the Abvital Debate. - I want to know everything, he says.
It is a sweet winter. Judah takes Ann-Hari ice-skating. She likes the way he is recognised by some they pass. -Swamp-Taught! one says. It makes Judah less happy.