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These higher levels were, as far as they could tell, deserted. At the very top, hidden away in a spare room where there were stacks of chairs and cardboard boxes full of documents, there was a crook-door and a Jacob Flight. Unlike the previous examples Michael had experienced, down at the foot of Scarletwell in nothing-five or nothing-six and underneath the Works just a short time ago, no ribbon-lights unravelled from this opening in pale fruit-cordial colours, nor were there any rippling Mansoul sounds that filtered from the baffling spaces up above. These stairs, apparently, did not go all the way up to the Second Borough. Either that or it was a good few flights further up.

The children scaled the awkward rung-like steps one at a time, again with Phyllis in the lead and Michael following behind her. Passing through the ceiling of the dusty lumber-room, the Jacob Flight continued as a steeply-angled chute enclosed by flaking plaster walls. The two-foot risers and the three-inch treads beneath them as they climbed laboriously upwards had a covering of distressed brown carpet with an ugly creeper-pattern, held in place by scuffed brass stair-rods. As he clambered on with Phyllis struggling in front of him he tried his best not to look at her knickers, but it wasn’t easy with the stream of after-pictures peeling from her back to break like photo-bubbles in his face. At last the gang emerged through a trapdoor into what seemed to be a small back office-room with kippered wallpaper, a polished desk and fancy throne-like chair, these last two made of scarred and ancient wood that might have come from Noah’s Ark. Across the dark and varnished floorboards there was a fine dusting of what seemed to be a queerly luminous white talcum with a host of worn-down shoe and boot prints leading through it, from the trapdoor to the office entrance.

Tiptoeing across the room, the floor and furniture of which felt solid to the children being made of ghost-wood, they went through the creaking office door the normal way, by opening it first. This led them out into a cavernous and shady gaming-room that seemed to take up what was left of the three-storey building’s unsuspected fourth floor. This huge area was windowless, illuminated only by the chiselled pillar of white light that crashed down on the single monstrous billiard-table in the centre of the black expanse.

Crowding the shadows at the chamber’s edges were a horde of fidgeting rough sleepers, abject ghost-seam residents from different periods — although it seemed to Michael that there wasn’t such a wide variety of centuries here represented as there had been on the balconies outside the Works. Despite the presence of a few historic-looking monks, the phantom mob appeared to be mostly composed of individuals from the late nineteenth or early twentieth centuries. Some had gabardine macs on, some wore braces, all of them were wearing hats and almost all of them were men. They stood there shuffling in the restless gloom, their dead eyes glued upon the floodlit table in the middle of the yawning hall, and on the dazzling quartet of shapes that moved around it.

Bright as sunlight flashing Morse-code dots and dashes from a pond, these were almost too fierce to look at properly, although Michael persisted. Once his eyes had got used to the glare he realised that two of the figures striding round the edges of the table were the Master Builders that he’d just seen fighting in the Mayorhold, only shrunken to a slightly more realistic size. The white-haired angle seemed to concentrate his game upon the giant table’s southeast pocket which was one of only four, though Michael thought that he remembered normal snooker tables having more than that. Meanwhile, the shaven-headed builder with dark eyes appeared to be more focussed on the northeast corner of the grey baize, sighting down his long smooth billiard cue — these were the wands the angles had been wielding, Michael realised belatedly — towards the colourless, undifferentiated multitude of balls spread out across the outsized field of play. He didn’t recognise the other two contestants, situated to the southwest and southeast, but thought that they were probably of equal rank. Their robes, at any rate, were just as blinding. Someone’s mum used Persil.

Noticing that there were symbols scratched in gold into the wooden discs affixed to the four corners of the table, Michael could recall reading about them in the guide-book he’d been given at the Works, which he remembered was still stuffed into the pocket of his dressing gown. Retrieving it, he scanned its somehow legible-though-writhing pages, finding that his ghostly night-sight made it readable despite the darkness. Michael thought that it must be like Alma reading underneath the bedclothes but without the leaking shafts of torchlight that would usually give her away. He re-read the bit about the four poorly-drawn symbols, then skipped through the lengthy list of seventy-two devils, This was followed by a register of seventy-two corresponding builders, which he also skipped, and then by some material about the billiard hall, which was what he’d been looking for. Peering intently at the squirming silver things that weren’t exactly letters as they twinkled on the dark page, he began to read.

At the south-eastern corner of the physical domain, near to the Centre of the Land, is to be found a gaming hall wherein the Master Angles play at Trilliards, this being what their Awe-full game is rightly called. The intricacies of their play determine the trajectories of lives in the First Borough, such lives being subject to the four eternal forces that the Angles represent. These are Authority, Severity, Mercy and Novelty, as symbolised respectively by Castle, Death’s-head, Cross and Phallus. The Arch-Builder Gabriel governs the Castle pocket, Uriel the Death’s-head, Mikael the Cross and Raphael the Phallus.

“Due to the multiplicity of their essential natures, capable of manifold expressions, the four Master Builders never cease their game of Trilliards, even though they simultaneously may be required and indeed present elsewhere. The single exception to this otherwise unvarying rule is the event of 1959, when two of the four Master Angles leave the Trilliard table to pursue an altercation above the terrestrial Mayorhold, their quarrel precipitated by what is claimed to be an infringement of the rules regarding a disputed Soul named Michael Warren. He …

Hurling the pamphlet to the billiard-hall floor as if it were a poisonous centipede, Michael let out a yelp of mortal terror. He was a “disputed Soul”, the only one there’d ever been if what the guide-book said was true, and Michael didn’t for a moment doubt it was, in every last eternal detail. It was only when he looked up from the suddenly disquieting leaflet on the floor that Michael realised everybody else was looking at him, his abrupt shriek having evidently drawn attention in the otherwise tense hush that hung above the contest. Phyllis and the other members of the Dead Dead Gang were shushing him and telling him spectators weren’t allowed to interrupt the game, while the rough sleepers lurking by the walls were frowning at him through the murk and trying to work out who he thought he was. Amongst the Master Builders grouped around the table, though, there was no such uncertainty. All four were looking at him, and all of them looked as though they knew him.

The dark, crew-cut builder seemed to pay Michael the least attention, merely glancing up to register the source of the sharp outcry and then smiling chillingly across the room at the ghost-infant before bending once more to the table and his shot. The pair of unfamiliar builders on the table’s western side stared first at Michael, then each other, then Michael again, wearing identical expressions of startled anxiety. The most surprised to see him out of the four Master Builders, though, was the white-haired one.