“I learned to call it True Game as a child,” said Silkhands. “But when the stones came through the roof of our house, I called it ‘death.’”
What they said was true. If it had been Yarrel beneath the whip, stoking the war ovens, I would not have called it “True Game.” When Mandor played me at the Festival, I did not think of it as “True Game”. I called it “betrayal” in my head. But still, I was baffled by one thing.
“How does he know there is such a book as the one he is searching for?” I asked. “To send all those Rancelmen searching? How does he know?”
“Peter, sometimes I think you do not think,” complained Yarrel. “The old one is a Seer. He told us so. He has Seen the thing he searches for, probably Seen it in his own hands at some time in his future, maybe here in this place which is another reason why he will not come with us to Himaggery.”
The old man had been so gentle with us, so twinkly in his glances and humorous in his speech, I had not thought of him as a Seer, not even when he had said it was his Talent. Then, too, he had not the gauze mask with moth wings or any of those appurtenances which lend awe to the Seer’s presence. This led me to the thought that it might be easy to pretend to be a Seer. After all, if one pretended to have visions of the far distant future, how would anyone know if they came true or not? This idea was exciting, for it was the first time I could remember myself “imagining.” By evening, I had thought up several other ideas which were interesting and quite original. When I tried them out on Yarrel, it seems he had thought of most of them first, and I was embarrassed. Still, I was at least getting the idea.
The next day in Windlow’s garden he said, “If I talk heresy to you, you may become tainted and some Demon will pick it from your heads and tell someone, perhaps the High King, who will feel he should do something dramatic about it such as flaying you all, or selling you to pawners for transport to the southern isles or something else equally unpleasant. So, let us talk religion instead.”
“Sir,” I interrupted him, “did not Mertyn send us to you for Schooling? If we are to be Schooled, surely there is some work we should be doing. If we are not to be Schooled, then we must be careful not to impose upon your hospitality …”
He gave me a look which saw through me to the bones of my feet. I felt it distinctly; my soles tingled. “My School House is much diminished, boy! The High King’s sons are long gone into the Game, not that they were allowed to learn much from me. The sons of the followers are gone out into the world as well. There are few young at Evenor. The High Lakes of Tarnoch echo no more with childish laughter and the splash of boyish play. I know this. Am I not a Seer? Long since I told Prionde that his Kingdom would dwindle, that he would crow at last like an old cock upon nothing but a dung heap, ashes and broken crockery. So I told him, but I made the mistake of telling him why. History, I said. Not Seeing. Since that time, the visions have come, but he chose to disbelieve them. I tell you, lad, that men will believe if one says, ‘The Gods say…’ They will believe if one says, ‘I had a Vision…’ They will believe if one says, ‘It was told me on a tablet of hidden gold…’ But, if one says, ‘History teaches’, then they will not believe.
“Mertyn sent you here for Schooling. So, I’ll school you. Himaggery sent you here for his own reasons. They will be fulfilled. So, be, patient. Talk to me here in my garden while the sun shines. Chase the firebugs of the meadow in the evening. Flirt with the maidens who keep the tower clean and prepare our meals. Be at peace. The other will come soon enough!”
So, he taught us. “Do you remember the chart of descent from Didir and Tamor?” he asked us. “Can you recite it?” I told him I could not. We had seen it, of course. It hung upon the wall in Mertyn’s own rooms, and I had seen it there on the day he had warned me against Mandor, but we had never learned much about it. We had not studied religion much, in Mertyn’s House.
“I want you to learn it,” he told us, then quoted it off to us line by line for the first of ten or a dozen times. “In the time of the ancestors was born Didir, and she had the Talent to Read what lay in the minds of all about her, so they named her Demon and she was taken from them. And in that same time was born Tamor, and he had the Talent to rise into the air and fly so that he looked down upon the habitations of men so that they named him Ayrman, which is to say Armiger, and he was taken from them to another place. And from the union of Didir and Tamor was born a son, Hafnor, an Elator. And from the family of Didir after many generations came Sorah, named Seer, daughter of that line. And from the line of Didir and the line of Hafnor came a son, Wafnor, who was the first Tragamor. And of a son of Hafnor and a daughter of Sorah was the first Healer born, a daughter, Dealpas.
“And of the family of Dealpas and the line of Sorah came a son, Thandbar, the Shapeshifter, and of his line Shapeshifters forever to the current time. And from the line of Wafnor came Buinel, Sentinel, and of that line Sentinels to the current time. And of a mating between Wafnor’s line and Hafnor’s line came Shattnir, Sorceress, and of her line and the line of Sorah came a daughter, Trandilar, a Great Queen, and of her line Kings and Princes to the present time. And, of that line after many generations, came Dorn, a Necromancer, and of his line Necromancers to the present time.
“And of the pawns who served our forefathers was bred a new people, the Immutables, which was planned and done by Barish and Vulpas, Wizards of the twelfth generation of the Game, and from that line have come Immutables to the current time. But Barish and Vulpas were sought by the Council for they had committed heresy in creating these Immutables. So did the Council claim them pawnish and forfeit and sent to have Barish and Vulpas slain.
“But the Immutables which they had made fled into the mountains and the caves and bred there a numerous people, so that when they came among the Gamesmen once more in a later time they could no longer be used and were proof against all the Gamesmen could do.”
Silkhands had been writing down as much of this as she could, and I saw Yarrel mouthing it to himself to commit it to memory.
That noon we figured it out and put it into a chart on a piece of parchment like the one I remembered on Mertyn’s wall. We showed it to Windlow in the afternoon, and he chuckled at it. “Very good,” he told us, “but learn it the way I told it to you, for that is the way it is written in the books of religion. If you think of it in that way, the Demons will not think you are fulminating heresy.”
That night we were saying that we could not see what all this nonsense was about “heresy”. He had not told us anything so very wonderful or different. Chance heard us and said, “Well, do not dwell upon difference, boy, if you want to stay living. A little heresy may be all right in his garden among the pet birdies and the pot plants with the guards half asleep and leagues between this place and the world. You may think what you like here, but how do you unthink it before we go away again? Hmm? And you would have to unthink it, lad, or you would not last a handful of days.”
So we stopped talking about it altogether and got on with what Windlow called our schooling. We reviewed the different sorts of games; games of two, that is, “dueling,” and games of intrigue such as that one Mandor had played during Festival, and Battle Games of all sizes from little to great, and hidden games played by Gamesmen for their own purposes with no others knowing of it, and games of amusement, and art games, and the game of desperation. And we reviewed the language of True Game, the labels of risk, King’s Blood, Dragon’s Fire, Armiger’s Flight, Sorcerer’s Power, Healer’s Hand — all of them. One says “King’s Blood” to mean that the King is at risk in the play. If the risk is small, one says, “King’s Blood One.” If the risk is great, if the King will be killed or taken, one says, “King’s Blood Ten.” I asked Windlow why we did not simply say, “King’s Risk” or “Dragon’s Risk,” the same for all of them. It would be much simpler.