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Now the organic matter at the core of thing-that-was-once-Nico’s cybernetic mind is totally obsolete. He can’t place the exact moment when he stopped thinking with meat and started thinking with machinery, and he’s not even sure it matters now. As an organism, he was pinned like a squashed moth between two pages in the book of existence. As a machine, he can be endlessly abstracted, simulated unto the seventh simulation, encoded and pulsed across the reality-gap, ready to kill.

This he—or rather it—does.

And for a little while there is death and glory.

Up through the reality stack, level by level. By now it’s not just machines versus machines. It’s machines mapped into byzantine N-dimensional spaces, machines as ghosts of machines. The terms of engagement have become so abstract—so, frankly, higher-mathematical—that the conflict is more like a philosophical dialogue, a debate between protagonists who agree on almost everything except the most trifling, hair-splitting details.

And yet it must still be to the death—the proliferation of one self-replicating, pan-dimensional class of entities is still at the expense of the other.

When did it begin? Where did it begin? Why?

Such questions simply aren’t relevant or even answerable anymore.

All that matters is that there is an adversary, and the adversary must be destroyed.

Eventually—although even the notion of time’s passing is now distinctly moot—the war turns orthogonal. The reality stack is itself but one compacted laminate of something larger, so the warring entities traverse mind-wrenching chasms of meta-dimensional structure, their minds in constant, self-evolving flux as the bedrock of reality shifts and squirms beneath them.

And at last the shape of the enemy becomes clear.

The enemy is vast. The enemy is inexorably slow. As its peripheries are mapped, it gradually emerges that the enemy is a class of intellect that the machines barely have the tools to recognise, let alone understand.

It’s organic.

It is multi-form and multi-variant. It hasn’t been engineered or designed. It’s messy and contingent, originating from the surface of a structure, a higher-mathematical object. It’s but one of several drifting on geodesic trajectories through what might loosely be termed “space.” Arcane fluids slosh around on the surface of this object, and the whole thing is gloved in a kind of gas. The enemy requires technology, not just to sustain itself, but to propagate its warlike ambitions.

Triumph over the organic is a cosmic destiny the machines have been pursuing now through countless instantiations. But to kill the enemy now, without probing deeper into its nature, would be both inefficient and unsubtle. It would waste machines that could be spared if the enemy’s weaknesses were better understood. And what better way to probe those weaknesses than to create another kind of living thing, an army of puppet organisms, and send that army into battle? The puppets may not win, but they will force the adversary to stretch itself, to expose aspects of itself now hidden.

And so they are sent. Volunteers, technically—although the concept of “volunteer” implies a straightforward altruism difficult to correlate with the workings of the machines’ multi-dimensional decision-making matrices. The flesh is grown in huge hangars full of glowing green vats, then shaped into organisms similar but not identical to the enemy. Into those vast, mindless bodies are decanted the thin, gruel-like remains of compactified machine intellects. It’s not really anything the machines would recognise as intelligence, but it gets the job done.

Memories kindle briefly back to life as compactification processes shuffle through ancient data, untouched for subjective millenia, searching for anything that might offer a strategic advantage. Among the fleeting sensations, the flickering visions, one of the machines recalls standing in line under an electric-yellow sky, waiting for something. It hears the crackle of an electro-prod, smells the black char of burning tissue.

The machine hesitates for a moment, then deletes the memory. Its new green-scaled puppet body is ready, it has work to do.

The enemy must die.

About the Contributors

Stephen Baxter was born in Liverpool, England. With a background in math and engineering, he is the author of over fifty novels and over a hundred published short stories. He has collaborated with Sir Arthur C. Clarke and is working on a new collaboration with Sir Terry Pratchett. Among his awards are BSFA awards, the Philip K. Dick Award, and Locus, Asimov, and Analog awards. His latest novel is Stone Spring, first of a new series.

Tobias S. Buckell is a Caribbean-born speculative fiction writer who grew up in Grenada, the British Virgin Islands, and the U.S. Virgin Islands. He has written four novels, including the New York Times bestseller Halo: The Cole Protocol. He currently lives in Ohio with a pair of dogs, a pair of cats, twin daughters, and his wife.

Orson Scott Card is the bestselling author of more than forty novels, including Ender’s Game, which was a winner of both the Hugo and Nebula Awards. The sequel, Speaker for the Dead, also won both awards, making Card the only author to have captured science fiction’s two most coveted prizes in consecutive years. His most recent books include another entry in the Enderverse, Ender in Exile, and the first of a new young adult series, Pathfinder. His latest book is The Lost Gates, the first volume of a new fantasy series.

Adam-Troy Castro’s seventeen books include Emissaries from the Dead (winner of the Philip K. Dick award), and The Third Claw of God, both of which feature his profoundly damaged far-future murder investigator, Andrea Cort. His next books will be a series of middle-school novels about the adventures of a strange young boy called Gustav Gloom, the first of which will be Gustav Gloom and the People Taker, due out from Grossett and Dunlap in August 2012. His short fiction has been nominated for five Nebulas, two Hugos, and two Stokers. Adam-Troy, who describes the odd hyphen between his first and middle names as a typo from his college newspaper that was just annoying enough to embrace with gusto, lives in Miami with his wife Judi and a population of insane cats that includes Uma Furman and Meow Farrow.

Maggie Clark is an emerging Canadian writer with her toes in many literary waters. Alongside this first publication for science fiction, she’s been published for poetry in RATTLE, Pedestal Magazine, Ryga, and ditch, while a novelette is forthcoming at Vagabondage Press. Her first play was given a reading at Canada’s Magnetic North Theatre Festival, and among her current commissioned projects is a feature length film. Having devoured wide tracts of science fiction throughout her childhood, returning to the form as a mature writer feels a lot like coming home.

Tom Crosshill’s fiction has appeared in magazines such as Beneath Ceaseless Skies, Sybil’s Garage and Flash Fiction Online. In 2009, he won the Writers of the Future contest. Originally from Latvia, he writes in English and lives in New York, where he’s a member of the writers’ group Altered Fluid. In the past, he has operated a nuclear reactor, translated books and worked in a zinc mine, among other things. He’s currently working on a post-Singularity YA novel featuring superpowers and giant robots. Visit him at tomcrosshill.com.

Since 1997, Julie E. Czerneda has turned her love and knowledge of biology into science fiction novels and short stories that have received international acclaim, multiple awards, and bestselling status. A popular speaker on scientific literacy and SF, in 2009 Julie was Guest of Honor for the national conventions of New Zealand and Australia, as well as Master of Ceremonies for Anticipation, the Montreal Worldcon. She’s presently finishing her first fantasy novel, A Turn of Light, to be published by DAW in 2011. Most recently, Julie was a guest lecturer at the National Science Teachers convention in Philadelphia and participated in Laurentian’s Social Science & SF conference. As for new projects, Julie is co-editing Tesseracts 15: A Case of Quite Curious Tales with Susan MacGregor and will be a juror for the 2011 Sunburst Awards. (No matter what, she’ll be out canoeing, too.) For more about Julie’s work, visit czerneda.com.