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And gradually Dekkeret became aware that he was no longer dreaming.

There was no boundary between sleep and wakefulness that he could detect, except that eventually he realized that his eyes were open and that his two centers of consciousness, the dreamer who observed and the dream-Dekkeret who suffered, had merged into one. But he was still in the desert, under the terrible midday sun. He was naked. His skin felt raw and blistered. And there were ants crawling on him, up his legs as far as his knees, minute pale ants that indeed were nipping their tiny pincers into his flesh. Bewildered, he wondered if he had tumbled into some layer of dream beneath dream, but no, so far as he could tell this was the waking world, this was the authentic desert and he was out in the midst of it. He stood up, brushing the ants away — and as in the dream they gripped him even at the cost of their heads — and looked about for the campsite.

He could not see it. In his sleep he had wandered out onto the bare scorching anvil of the open desert and he was lost. Let this be a dream still, he thought fiercely, and let me awaken from it in the shade of Barjazid's floater. But there was no awakening. Dekkeret understood now how lives were lost in the Desert of Stolen Dreams.

"Barjazid?" he called. "Barjazid!"

9

Echoes came back to him from the distant hills. He called again, two, three times, and listened to the reverberations of his own voice, but heard no reply. How long could he survive out here? An hour? Two? He had no water, no shelter, not even a scrap of clothing. His head was bare to the sun's great blazing eye. It was the hottest part of the day. The landscape looked the same in all directions, flat, a shallow bowl swept by hot winds. He searched for his own footprints, but the trail gave out within yards, for the ground was hard and rocky here and he had left no imprint. The camp might lie anywhere about, hidden from him by the slightest of rises in the terrain. He called out again for help and again heard only echoes. Perhaps if he could find a dune he would bury himself to his neck, and wait out the heat that way, and by darkness he might locate the camp by its campfire; but he saw no dunes. If there were a high place here that would give him a sweeping view, he would mount it and search the horizon for the camp. But he saw no hillocks. What would Lord Stiamot do in such a situation, he wondered, or Lord Thimin, or one of the other great warriors of the past? What is Dekkeret going to do? This was a foolish way to die, he thought, a useless, nasty, ugly death. He turned and turned and turned again, scanning every way. No clues; no point in walking at all, not knowing where he was going. He shrugged and crouched in a place where there were no ants. There was no dazzlingly clever ploy that he could use to save himself. There was no inner resource that would bring him, against all the odds, to safety. He had lost himself in his sleep, and he would die just as Golator Lasgia had said he would, and that was all there was to it. Only one thing remained to him, and that was strength of character: he would die quietly and calmly, without tears or anger, without raging against the forces of fate. Perhaps it would take an hour. Perhaps less. The important thing was to die honorably, for when death is inevitable there's no sense making a botch of it.

He waited for it to come.

What came instead — ten minutes later, half an hour, an hour, he had no way of knowing — was Serifain Reinaulion. The Vroon appeared like a mirage out of the east, trudging slowly toward Dekkeret struggling under the weight of two flasks of water, and when he was within a hundred yards or so he waved two of his tentacles and called, "Are you alive?"

"More or less. Are you real?"

"Real enough. And we've been searching for you half the afternoon." In a flurry of rubbery limbs the small creature pushed one of the flasks upward into Dekkeret's hands. "Here. Sip it. Don't gulp. Don't gulp. You're so dehydrated you'll drown if you're too greedy."

Dekkeret fought the impulse to drain the flask in one long pull. The Vroon was right: sip, sip, be moderate, or harm will come. He let the water trickle into his mouth, swished it around, soaked his swollen tongue in it, finally let it down his throat. Ah. Another cautious sip. Another, then a fair swallow. He grew a little dizzy. Serifain Reinaulion beckoned for the flask. Dekkeret shook him off, drank again, rubbed a little of the water against his cheeks and lips.

"How far are we from the camp?" he asked finally.

"Ten minutes. Are you strong enough to walk, or shall I go back for the others?"

"I can walk."

"Let's get started, then."

Dekkeret nodded. "One more little sip—"

"Carry the flask. Drink whenever you like. If you get weak, tell me and we'll rest. Remember, I can't carry you."

The Vroon headed off slowly toward a low sandy ridge perhaps five hundred yards to the east. Feeling wobbly and lightheaded, Dekkeret followed, and was surprised to see the ground trending upward; the ridge was not all that low, he realized, but some trick of the glare had made him think otherwise. In fact it rose to two or three times his own height, high enough to conceal two lesser ridges on the far side. The floater was parked in the shadow of the farther one.

Barjazid was the only person at the camp. He glanced up at Dekkeret with what looked like contempt or annoyance in his eyes and said, "Went for a stroll, did you? At noontime?"

"Sleepwalking. The dream-stealers had me. It was like being under a spell." Dekkeret was shivering as the sunburn began to disrupt his body's heat-shedding systems. He dropped down alongside the floater and huddled under a light robe. "When I woke I couldn't see camp. I was sure that I would die."

"Half an hour more and you would have. You must be two-thirds fried as it is. Lucky for you my boy woke up and saw that you had disappeared."