Simon Kress was gaping at Wo’s image on the viewscreen. “Your workers,” he said, with an effort. “The ones who came out here . . . who installed the tank. . . .”
Jala Wo managed a faint smile. “Shade,” she said.
“Shade is a sandking,” Kress repeated numbly. “And you sold me a tank of . . . of . . . infants, ah. . . .”
“Do not be absurd,” Wo said. “A first-stage sandking is more like a sperm than an infant. The wars temper and control them in nature. Only one in a hundred reaches second stage. Only one in a thousand achieves the third and final plateau, and becomes like Shade. Adult sandkings are not sentimental about the small maws. There are too many of them, and their mobiles are pests.” She sighed. “And all this talk wastes time. That white sandking is going to waken to full sentience soon. It is not going to need you any longer, and it hates you, and it will be very hungry. The transformation is taxing. The maw must eat enormous amounts before and after. So you have to get out of there. Do you understand?”
“I can’t,” Kress said. “My skimmer is destroyed, and I can’t get any of the others to start. I don’t know how to reprogram them. Can you come out for me?”
“Yes,” said Wo. “Shade and I will leave at once, but it is more than two hundred kilometers from Asgard to you and there is equipment we will need to deal with the deranged sandking you’ve created. You cannot wait there. You have two feet. Walk. Go due east, as near as you can determine, as quickly as you can. The land out there is pretty desolate. We can find you easily with an aerial search, and you’ll be safely away from the sandking. Do you understand?”
“Yes,” said Simon Kress. “Yes, oh, yes.”
They signed off, and he walked quickly toward the door. He was halfway there when he heard the noise—a sound halfway between a pop and a crack.
One of the sandkings had split open. Four tiny hands covered with pinkish-yellow blood came up out of the gap and began to push the dead skin aside.
Kress began to run.
HE HAD NOT counted on the heat.
The hills were dry and rocky. Kress ran from the house as quickly as he could, ran until his ribs ached and his breath was coming in gasps. Then he walked, but as soon as he had recovered he began to run again. For almost an hour he ran and walked, ran and walked, beneath the fierce hot sun. He sweated freely, and wished that he had thought to bring some water. He watched the sky in the hopes of seeing Wo and Shade.
He was not made for this. It was too hot, and too dry, and he was in no condition. But he kept himself going with the memory of the way the maw had breathed, and the thought of the wriggling little things that by now were surely crawling all over his house. He hoped Wo and Shade would know how to deal with them.
He had his own plans for Wo and Shade. It was all their fault, Kress had decided, and they would suffer for it. Lissandra was dead, but he knew others in her profession. He would have his revenge. He promised himself that a hundred times as he struggled and sweated his way east.
At least he hoped it was east. He was not that good at directions, and he wasn’t certain which way he had run in his initial panic, but since then he had made an effort to bear due east, as Wo had suggested.
When he had been running for several hours, with no sign of rescue, Kress began to grow certain that he had gone wrong.
When several more hours passed, he began to grow afraid. What if Wo and Shade could not find him? He would die out here. He hadn’t eaten in two days; he was weak and frightened; his throat was raw for want of water. He couldn’t keep going. The sun was sinking now, and he’d be completely lost in the dark. What was wrong? Had the sandkings eaten Wo and Shade? The fear was on him again, filling him, and with it a great thirst and a terrible hunger. But Kress kept going. He stumbled now when he tried to run, and twice he fell. The second time he scraped his hand on a rock, and it came away bloody. He sucked at it as he walked, and worried about infection.
The sun was on the horizon behind him. The ground grew a little cooler, for which Kress was grateful. He decided to walk until last light and settle in for the night. Surely he was far enough from the sandkings to be safe, and Wo and Shade would find him come morning.
When he topped the next rise, he saw the outline of a house in front of him.
It wasn’t as big as his own house, but it was big enough. It was habitation, safety. Kress shouted and began to run toward it. Food and drink, he had to have nourishment, he could taste the meal now. He was aching with hunger. He ran down the hill toward the house, waving his arms and shouting to the inhabitants. The light was almost gone now, but he could still make out a half-dozen children playing in the twilight. “Hey there,” he shouted. “Help, help.”
They came running toward him.
Kress stopped suddenly. “No,” he said, “oh, no. Oh, no.” He backpedaled, slipped on the sand, got up and tried to run again. They caught him easily. They were ghastly little things with bulging eyes and dusky orange skin. He struggled, but it was useless. Small as they were, each of them had four arms, and Kress had only two.
They carried him toward the house. It was a sad, shabby house built of crumbling sand, but the door was quite large, and dark, and it breathed. That was terrible, but it was not the thing that set Simon Kress to screaming. He screamed because of the others, the little orange children who came crawling out from the castle, and watched impassive as he passed.
All of them had his face.
HARRY TURTLEDOVE
The Road Not Taken
Harry Turtledove is the leading contemporary exponent of alternate-world fantasy and science fiction. In many of his stories and novels, he posits an outcome for an influential moment in time that is inconsistent with known history, or he considers the earlier or later appearance of a technology that has indelibly shaped the world as we know it, and then follows the alternate succession of events that might have unfolded in its aftermath. His work is known for its rigorous and detailed rendering of history as a force that shapes the smallest nuances of a world, and for characters who support his plots with perspectives and outlooks molded by their altered reality. In the stories collected in 1987 as Agent of Byzantium, Mohammed’s conversion to Christianity results in a world where the Arab empires never came to be. That same year saw the publication of The Misplaced Legion, the first novel in his Videssos series about the experiences of a Roman legion translated to a world that runs on magic. Since then, he has explored the impact of historical events altered by outside manipulation. His ambitious Worldwar series—which includes In the Balance, Tilting the Balance, Striking the Balance, Upsetting the Balance, and other novels—projects an alternate World War II in which an invasion from outer space in 1942 forges alliances between Axis and Allied opponents to fight the common enemy. In Guns of the South, time travelers provide the Confederacy with the firepower from the future it needs to win the American Civil War. The three volumes in his Great War saga—American Front, Walk in Hell, and Breakthrough—present an America in which the United States and the Confederacy survive into the twentieth century and support opposing sides in World War I. Turtledove has also coedited the anthology Alternate Generals. His many other works include the short-fiction collection Departures, the comic fantasy The Case of the Toxic Spell Dump, and the linked novels Into the Darkness, Darkness Descending, and Through the Darkness, epic tales of empire building set in a fantasy world where cataclysmic wars are fought with magic.