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Gerrard pulled at his arms in a vain attempt to pry him loose. Gerrard's fingers dug into the sailor's flesh. Tallakaster's eyes bulged with fear. The sailor slipped another few inches, pulling Gerrard with him. In a moment, he too would be trapped by the mud. Gerrard felt the man's hands slip away. The Benalian had a last brief glance of Tallakaster's fear-crazed face sinking below the mud, and then he was gone.

A blast of wind trembled the treetops and rose to a screaming gale. The trees shook. Leaves, pine needles, and fir cones beat on their heads. The very ground bucked and swayed beneath their staggering feet.

"We can't last here!" Gerrard shouted. "Retreat!"

They did, moving cautiously away from the great bowl of Ouramos.

"Look!" Sisay yelled, stopping short.

The crew were suddenly surrounded by fantastical figures. Roughly human in shape, they had green hair and pale, green skin. Long, slender fingers waved as if branches. They were clad in leaves, twigs, and vines, knitted together in sheaths that barely covered their lean bodies. Their hands were raised, crossed together and linked in a curious pattern. As if from a great distance, Gerrard heard a sound that could only be described as singing.

"More defenders…" Sisay said breathlessly as Gerrard staggered up beside her. "Dryads."

Chapter 18

The two guards lounging about the lower story of the Magistrate's Tower were drunk. Duty shifts among the city guard were observed rarely, if at all, but yesterday Samanalashakal had had the bad luck of beating the sergeant at a game of bones and tosses. This morning when Sama entered guard headquarters, he found the sergeant waiting for him, an unpleasant grin on his face.

That was how Sama came to be sitting on the first landing of the tower, passing a wineskin back and forth with Dromelasthamarab. Above them, the sun rose slowly in the sky, and the shadow of the tower thinned and disappeared entirely, leaving them awash in brilliant light.

The heat made them even more thirsty, so they drank to quench their thirst, and then they drank to forget their troubles, and then they drank because the wine was plentiful and good and neither cared anymore.

Indeed, Sama was so intoxicated that he almost did not notice the small green form that descended the tower steps, poking and prying, flicking long greasy fingers into the nooks and crannies of the staircase and sucking greedily on them. Eventually, the goblin bumped into one of the guard's legs and started back.

Sama and Drome drew aside from the door, their hands rising in clumsy salutes.

The goblin stared at them.

In their sodden haze, they noticed he seemed reluctant to give the counter salute. "Enter, Master," Drome said, bowing deeply.

The goblin seemed to take the invitation as a command and scuttled through the dark door they guarded.

Drome laughed and seized the wineskin from his compatriot. "Here's to the-" he used a vulgar Mercadian term for goblin, one that was carefully kept from earshot of the green race "and may he fall down the stairs and break his neck!"

Sama grabbed for the skin and missed, almost tumbling off the balcony. "Go to the Nine Spheres! Don't shout that stuff so loud, or you'll get us in hot water!" He rubbed his eyes, and somewhere in his wine-soaked brain a worry stirred. "Wasn't that one awful small?"

Drome shook his head and hiccuped. Belching loudly, he sank back into his seat. "Who cares? They're all green buggers! Look a' me! I do my job, and wha's it get me? Nothing! Because green buggers are the ones that count. I been fifteen years in the guard, getting nothing but trouble. 'Cause I won't kiss up, tha's why. Know why I don' get ahead?"

" 'Cause you don't kiss up?"

"Damn right!"

*****

Squee, meanwhile, was intent on following the trail of a bug-not just any bug, but an enormous insect. Squee's nose fairly quivered in anticipation of the delicious treat. His senses, poor of sight but keen of smell, drove him onward. The bug-almost three inches long, with a thick, juicy-looking body and long feelers protruding from its head-scurried along, heedless of its pursuer. His nose to the ground, Squee headed down a short passageway, through another door, and along a hallway. His light footsteps could scarcely be heard. He almost had it now. Just another few feet, another few inches, another- Thump!

His head struck hard stone, and he fell sprawling. He had run squarely into a brightly patterned mosaic. Similar bright patterns flashed dizzily within Squee's head. After a few moments, he was able to rise and look about. His quarry was gone. "Damn."

The passage bent left, and Squee blinked away the flashing tiles. Curious to see what might lie beyond, he ambled along the corridor to a flight of stairs that descend in a great sweeping curve. In three gentle turns, it reached a large doorway with a decorated lintel in a pointed arch. Squee pushed open the doors and found himself in a big chamber, empty except for a singular platform at one end.

A more discerning observer would have considered the room a shrine, altar to an unknown god. Squee considered the room merely inviting. He pushed and poked at the strange carvings on the altar. One, done in colored stone, depicted a large snakelike creature with a snouted, horned head. Outlined in flashing gems, its horns caught his attention. Without conscious thought, he touched them and was surprised to feel the stone beneath his feet move.

Hinged to pivot, the altar swung back slowly to reveal a broad stair plunging to unknown depths. Dark, deep places were good for bugs. This place didn't look oozy-dark, deep, and oozy was the best-but dark and deep was good enough. There was sure to be plenty of fat grubs and worms below, a tasty midday snack.

Squee scampered swiftly down the steps. The stairs were steep, but steep was good because it meant you got to the bottom quicker. Even so, it seemed to take a very long time. Miles of stairs. It would've been nice if they'd made these stairs straight up and down-then you'd get to the bottom real fast.

Voices echoed up to Squee from around a bend. Some instinct for self-preservation made him slip into a convenient niche and stand as still as he knew how. Ears pricking, he listened to the voices as they drew closer.

"… two weeks at most?"

"Not bad, but is not it possible that the schedule could be moved up to allow for a completion date in one week?"

"Is that not only possible but desirable? Will I not attempt to finish by this date? Do not the workers require some extra… encouragement?"

There was a long, drawn-out chuckle accompanying this last remark. Two dark figures brushed by the hollow where Squee stood concealed, trembling for reasons even he did not understand. The voices faded into the distance.

"Has anyone discovered what has become of the prisoners?"

"Has the master not sent them to gather the stones for him?"

"Are they not stupid pawns?" Their laughter retreated with them.

Silence once more mantled the stairs. Slowly, Squee extricated himself from the cleft in the wall. He was not sure of the entire import of what he had overheard, but he would try to remember it to recount to Hanna.

In fact, it was tempting to retreat back up the stairs and tell her now. At the best of times, Squee was a coward; he remained in Weatherlight's crew only because he amused Sisay and Gerrard. Still, the goblin had virtues even Sisay and Gerrard did not suspect. The events of Rath had deeply stirred him, and after the scolding he'd received from Gerrard, he took pride in his fierce loyalty to Weatherlight and Dominaria. Though fear nudged him back up the stairs, duty pushed him forward. Duty won.

Squee headed around the corner. A few minutes brought him to another doorway-this one even larger than the first. He slipped through it, moved to one side, and gasped in wonder.