For just an instant, Bek thought that Truls Rohk was going to do just that. The shape-shifter went as still as the shadows on a windless night, all dark presence and hidden danger. Bek could feel the tension in him, a sort of singing sound that was more vibration than noise, a cord become taut on a bow drawn back.
“You persist in being troublesome,” Truls Rohk whispered. “Have you no capacity for rational behavior?”
Bek almost laughed at the words, spoken with such seriousness but rife with irony. He shook his head slowly. “She is my sister, Truls. She doesn’t have anyone else to help her.”
“She’s going to disappoint you. This isn’t going to turn out like you think.”
Bek nodded. “I don’t suppose it will. It hasn’t so far.” He kept his eyes locked on the shape-shifter as the sounds of approach intensified. “Can we go now?”
Truls Rohk stared at him a moment longer, as if trying to decide. Then he came forward, all blackness even in the early morning light, picked up Grianne like a rag doll, and tucked her under his arm.
“Try to keep up with me, boy,” he said. “Carrying one of you is load enough.”
He sprang atop the nearest remnant of wall and began to navigate its length like a tightrope walker in a street fair, crouched low and moving swiftly. The feel of his sister’s hand in his a lingering warmth, Bek watched him for a moment, then hurried after.
Ahren Elessedil listened with growing concern as the snarls of the caull leading the Morgawr’s party deeper into the ruins grew more anxious. Clearly, it had come across something, tracks or scent that it recognized and wanted to pursue. Its handlers had not released it, however. Nor was the Morgawr giving it much attention; his focus was on Ryer Ord Star as they walked next to each other, engaged once again in close conversation. What was it she was telling him? The boy was encouraged by her whispered words, but suspicious of her actions. She was asking him to trust her, but doing nothing to warrant it. He had thought she might at least try leading their captors in the wrong direction; instead she was taking them the way she had come, directly toward the entrance that led underground to where they had left Walker.
It appeared she had become the Morgawr’s ally in his business, and the Elf was having trouble convincing himself that he should trust her at all.
They moved more quickly now, navigating the rubble to where the opening led downward into Castledown. Judging from the sounds emanating from the caull, its snout lowered to the ground as it tugged and pulled its handlers ahead, whomever they were tracking had come this way recently. He wondered briefly if it might be their own scent the caull had come across, but that would make the beast a good deal more stupid than the Elf was prepared to believe. Since it was the Ilse Witch the Morgawr was seeking, Ahren had to assume the caull had been given her scent. She could easily have come the same way they had and still managed to miss them in the catacombs.
They passed through the entry in a cautious knot. Creepers lay in heaps just inside, unmoving. Flameless lamps still burned, casting a weak yellow glow from the passage walls, but the Mwellrets lit torches anyway. The smoky light lent the empty corridors an eerie, shadowy look as the group moved downward into the earth.
Several times Ahren thought to make a break for freedom, but fear and common sense kept him from acting on his impulse. He needed a better opportunity, and he needed to know more about what Ryer Ord Star was doing. He needed, as well, to know who had the Elfstones so that he could try to find a way to get them back. He hadn’t made a conscious decision on the matter before this, but he knew now, thinking about it, that he wasn’t going back to the Four Lands without them. It was ambitious for him to think about getting home at all, but at this point, he couldn’t help himself. Thinking about it was all he had to keep his mind off his current predicament, and if he didn’t concentrate on something, he was afraid his dwindling courage would collapse completely.
They walked a long time, back the way Ryer and he had come, following the very same passageways down into the bowels of Castledown. Sporadic sounds rose in the distance, but nothing solid appeared to hinder them. Antrax and Castledown had gone back into time to join the rest of the Old World, dead and lost.
When they reached the cavernous chamber where Antrax had housed its power, they found it empty. Walker was gone, though pools of his blood had dried dark and sticky on the metal floor. Twisted chunks of metal and broken cables littered the landscape, and fluids had begun leaking from tanks and lines, cloudy and thick. Excited by the blood and the lingering smells, the caull lunged this way and that, but there were no people to be found. The Morgawr walked around, looking at everything carefully, distancing himself from the rest of the party as he did so. He poked at the creepers, stood close to the massive twin cylinders, and entered the extraction chamber, where he remained alone for a long time. Ahren watched everyone, but particularly Ryer Ord Star. She stood only yards from him, staring off into space. She never glanced in his direction. If she sensed him looking at her, she kept it to herself.
When the Morgawr was finished with his examination, he emerged from the extraction chamber, brushing aside Cree Bega with a hiss of impatience. The caull leading the way, its massive body jerking at its chains in frustration, they set off in a new direction. The Ilse Witch had been here, Ahren knew. No one had said so, but the behavior of the Morgawr as he plunged ahead down this new passageway made the conclusion unavoidable. Perhaps they had just missed her. He found himself wondering what had become of Walker. Even if the witch had found him, she wasn’t strong enough to move him herself.
He had his answer not long afterwards. They navigated the maze of empty, ruined corridors until they came to a vast cavern housing an underground lake. Illuminated by the dim phosphorescence that streaked the cavern’s rocky walls, a trail of blood led down to the edge of the water, pooled anew on the rocky shore, and disappeared. The surface of the lake was still and perfectly smooth. There was no sign of Walker.
The Morgawr stood staring out across the lake for a moment, black cloak drawn close about him. No one tried to approach him or dared to speak.
“Get back from me,” he told them finally.
They did so, and Ahren watched as scaly arms emerged from the Morgawr’s cloak and began to weave in quick motions, drawing pictures or symbols on the air. A greenish light emanated from the fingertips, leaving trails of emerald fire in their wake. The hush of the empty cavern filled with a whisper of phantom wind, and from the depths of the lake rose a deep, ugly hiss that seemed as much a warning as a response to the Morgawr’s conjuring. Still, the warlock continued his efforts, robes whipping about his dark body, spray bursting from the waters in sudden explosions. Faint images began to appear, shades cast upon the darkness by his magic’s light, there one moment and gone the next. Ahren could not tell who they were meant to be; he could not even be sure of what his senses were telling him. Once, he thought he heard voices, rough whispers that rose and fell like the lake’s dark spray. Once, he was sure he heard screams.
Then the wind increased, and the torches blew out. The Mwellrets dropped back a few paces, closer to the entrance to the cavern. Ahren went with them. Only Ryer Ord Star stood her ground, head lifted, a fierce look on her childlike face as she stared out across the lake into the darkness beyond. She was seeing something, as well, Ahren thought—maybe the strange images, maybe something else entirely.
Finally, the Morgawr’s hands stopped moving, the wind and noise died away, and the lake went still. The Morgawr stepped back from the water’s edge and walked to where his rets crouched watchfully at the cavern entrance, motioning for the seer to come with him as he passed her. Dutifully, she turned and followed.