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He looked at Alt Mer with his hard, weathered eyes and shook his head. “You tell young Elessedil about her, if you can manage it. I can’t. I’ve given out all the bad news I care to.”

He squeezed Alt Mer’s arm hard and walked away. Moments later, he was down the rope and back astride Obsidian, winging away into the darkness. Redden Alt Mer stood alone at the railing and wished he were going with him.

27

Flying through the night, the Jerle Shannara reached the tip of the peninsula at dawn. The Wing Riders had flown ahead to scout for resistance to her passage and had not encountered the Morgawr’s airships. With no sign of their pursuers to discourage them, they set out across the Blue Divide for home.

From the first, they knew the return would be a journey of more than six months, and that was only if everything went well. Any disruption of their flying schedule, anything that forced them to land, would extend the time of their flight accordingly. So a certain pacing was necessary, and Redden Alt Mer wasted no time in advising those aboard of what that meant. They were down to thirteen in number, and of those, two were incapable of helping the others. Nor could Rue Meridian be expected to do much in the way of physical labor for at least several more weeks. Nor were the Wing Riders of much use in flying the airship, since they were needed aboard their Rocs to forage for food and water and to scout for pursuers.

That left eight able-bodied men—Spanner Frew; the Rover crew members Kelson Riat, Britt Rill, and Jethen Amenades; the Elves Ahren Elessedil and Kian; Bek Ohmsford; and himself. While Bek would be of great help to the five Rovers in flying the airship, the Elves lacked the necessary skills and experience and would have to be relegated to basic tasks.

It was a small group to man an airship twenty-four hours a day for six months. For them to manage, they were going to have to be well organized and extraordinarily lucky. Alt Mer could do nothing about the latter, so he turned his attention to the former.

He set about his task by drawing up a duty roster for the eight men he could rely upon, splitting time between the Elves so that there would never be more than one of them on watch at a time. At least three men were needed to sail the Jerle Shannara safely, so he drew up a rotating schedule of eight-hour shifts, putting two men on the midnight-to-dawn shift when the airship would be mostly at rest. It was not a perfect solution, but it was the best he could come up with. Rue was the only one who complained, but he deflected her anger by telling her that she could handle the navigation, which would keep her involved with sailing the vessel and not relegate her to tender of the wounded.

On the surface of things, they were in good condition. There was sufficient food aboard to keep them alive for several weeks, and they carried equipment for hunting and fishing to help resupply their depleted stock. Water was a bigger problem, but he thought the Wing Riders would be able to help with their foraging. Weapons were plentiful, should they be attacked. Now that they had replaced the damaged diapson crystals with the ones they had recovered from the Crake, they were able to fly the airship at full power. Since they were aboard the fastest airship in the Four Lands, no other airship, not even Black Moclips, should be able to catch them.

But things were not always as they seemed. The Jerle Shannara had endured enormous hardship since she had departed Arborlon. She had been damaged repeatedly, had crashed once, and was patched in more places than Alt Mer cared to count. Even a ship built by Spanner Frew could not stand up to a beating like that without giving up something. The Jerle Shannara was a good vessel, but she was not the vessel she had been. If she held together for even half the distance they had to cover, it would be a miracle. It was likely she would not, that somewhere along the way she would break down. The crucial question was how serious the breakdown would be. If it was too serious and took too long to correct, the Morgawr would catch up to them.

Redden Alt Mer was nothing if not realistic, and he was not about to pretend that the warlock would not be able to track them. As Hunter Predd had pointed out, he had managed to do so before, so they had to expect he would be able to do so again. It was a big ocean, and there were an infinite number of courses that they could set, but in the end they still had to fly home. If they failed to take a direct course, they were likely to find the Morgawr and his airships waiting for them when they got there. Getting back to the Four Lands before their enemies would give them a chance at finding shelter and allies. It was the better choice.

So he addressed the company as Captain and leader of the expedition and made his assignments accordingly, all the while knowing that at best he was staving off the inevitable. But a good airship Captain understood that flying was a mercurial experience, and that routine and order were the best tools to rely on in preparing for it. Bad luck was unavoidable, but it didn’t have to find you right away. A little good luck could keep it at bay, and he had always had good luck. Given what the ship had come through to get to this point, he was inclined to think that his streak had not deserted him.

Nor did it do so in the weeks ahead. In the course of their travels, they encountered favorable weather with steady winds and clear skies, and they found regular opportunities to forage for food and water. They flew over the Blue Divide without need for slowing or setting down. Radian draws frayed, ambient-light sheaths tore loose, parse tubes required adjustments, and controls malfunctioned, all in accord with Alt Mer’s expectations, but none of it was serious and all of it was quickly repaired.

More important, there was no sign of the Morgawr’s airships and no indication that the warlock was tracking them.

Alt Mer kept his tiny crew working diligently at their assigned tasks, and if he felt they needed something more to occupy their time or take their minds off their problems, he found it for them. At first, their collective attitude was dour, a backlash from the hardships and losses suffered on Parkasia. But gradually time and distance began to heal and their spirits to lift. The passing of the days and the acceptance of a routine that was free of risk and uncertainty gave them both a renewed sense of confidence and hope. They began to believe in themselves again, in the possibility of a future safely back in the Four Lands and a life beyond the monstrous events of the past few weeks.

Ahren Elessedil emerged a little farther from his despondency each day. That he was damaged was unmistakable, but it seemed to Bek that the damage was repairable and that with time he would find a way to reconcile the loss of Ryer Ord Star. When Ahren learned of her death from Big Red, he seemed to lose heart entirely. He quit taking nourishment and refused to speak. He languished belowdecks and would not emerge. But Bek kept after him, staying close, talking to him even when he would not respond, and bringing him food and water until he started to eat and drink again.

Eventually, he began to recover. He no longer sought to blame himself for Ryer’s death. He found it hard to speak of her, and Bek kept their conversations away from any mention of the seer. They spoke often of Grianne, who remained unchanged from when they had departed Parkasia, still a statue staring off into space, unresponsive and remote. They discussed what she had done for Quentin and what it meant to her chances for recovery. Ahren was more supportive of her than Bek would have expected, given the trouble she had visited on him, directly and indirectly. But Ahren seemed capable of unconditional forgiveness and infinite grace, and he displayed a maturity that had not been there when they had set out from Arborlon all those months ago. But then, Bek had been no more mature. Boys, both of them, but their boyhood was past.