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They wondered, briefly, if this had anything to do with the Extinction Rite the adults kept talking about.

“Do you think they scream like that all the time?” Slipwicket asked.

Wormcake said, “Of course they do. It’s a fair. It’s made just for screaming.”

In fact, children, he had no idea if this was true. But he liked to pretend he was smarter than everybody else, even way back then.

The children laugh. I glance at Mr. Wormcake, to gauge his reaction to what is probably a scripted joke, but his false mouth, blood pasted to his skull, reveals nothing.

Slipwicket released the longest, saddest sigh you have ever heard. It would have made you cry, it was so forlorn. He said, “Oh, how I would love to go to a place made only for screams.” Uncle Digby is laying it on thick here, his metal hands cupping the glass jar of his head, his voice warbling with barely contained sorrow. The kids eat it up.

“Well, we can’t,” said Stubblegut. “We have to stay inside the fence.”

Stubblegut was the most boring ghoul you ever saw. You could always depend on him to say something dull and dreadful. He was morose, always complaining, and he never wanted to try anything new. He was certain to grow up to be somebody’s father, that most tedious of creatures. Sometimes the others would talk about ditching him as a friend, but they could never bring themselves to do it. They were good boys, and they knew you were supposed to stay loyal to your friends — even the boring ones.

“Come along,” Stubblegut said. “Let’s play skullpocket.”

At this, a transformation overtakes the children, as though a current has been fed into them. They jostle in their seats, and cries of “Skullpocket!” arise from them like pheasants from a bramble. They seem both exalted and terrified. Each is a little volcano, barely contained.

Oh, my! Do you know what skullpocket is, children?

Yes, yes!”

I do!”

“Yes!”

Excellent! In case any of you aren’t sure, skullpocket is a favorite game of ghouls everywhere. In simple terms, you take a skull and kick it back and forth between your friends until it cracks to pieces. Whoever breaks it is the loser of the game, and has to eat what they find inside its pocket. And what is that, children?

The brain!”

“Eeeww!”

That’s right! It’s the brain, which everyone knows is the worst bit. It’s full of all the gummy old sorrows and regrets gathered in life, and the older the brain is, the nastier it tastes. While the loser eats, other players will often dance in a circle around him and chant. And what do they chant?

“Empty your pockets! Empty your pockets!” the children shout.

Yes! You must play the game at a run, and respect is given to those who ricochet the skull off a gravestone to their intended target, increasing the risk of breaking it. Of course you don’t have to do that — you can play it safe and just bat it along nicely — but nobody likes a coward, do they, children? For a regular game, people use adult skulls which have been interred for less than a year. More adventurous players might use the skull of an infant, which offers a wonderful challenge.

Well, someone was sent to retrieve a skull from the charnel house in the warrens, which was kept up by the corpse gardeners. There was always one to be spared for children who wanted to play.

The game was robust, with the ghouls careening the skull off trees and rocks and headstones; the skull proved hardy and it went on for quite some time.

Our young Mr. Wormcake became bored. He couldn’t stop thinking about that fair, and the lights and the smells and — most of all — the screams. The screams filled his ears and distracted him from play. After a time, he left the game and returned to the fence, staring down at the fair. It had gotten darker by that time, so that it stood out in the night like a gorgeous burst of mushrooms.

Slipwicket and Stubblegut joined him.

“What are you doing?” said the latter. “The game isn’t over. People will think you’re afraid to play.”

“I’m not afraid,” said Wormcake. And in saying the words, a resolution took shape in his mind. “I’m not afraid of anything. I’m going down there.”

His friends were shocked into silence. It was an awed silence, a holy silence, like the kind you find in church. It was the most outrageous thing they had ever heard anyone say.

“That’s crazy,” Stubblegut said.

“Why?”

“Because it’s forbidden. Because the sunlight people live down there.”

“So what?”

“They’re gross!”

At this, some of the children become upset. Little faces crinkle in outrage.

Now, hold on, hold on. You have to understand how ghouls saw your people at the time. You were very strange to them. Hob’s Landing was as exotic to them as a city on the moon would be to you. People went about riding horses, and they walked around in sunlight. On purpose, for Pete’s sake! Who ever heard of such a thing?

The children start to giggle at this, won over again.

When they came to the cemetery they acted sad and shameful. They buried their dead, the way a cat buries its own scat. They were soft and doughy, and they ate whatever came to hand, the way rats and cockroaches do.

“We’re not cockroaches!” cries one of the children.

Of course not! But the ghouls didn’t understand. They were afraid. So they made up wild ideas about you. And it kept their children from wandering, which was important, because they wanted the warrens to stay a secret. Ghouls had been living under the cities of the sunlight people for as long as there have been sunlight people, and for the most part they had kept their existence hidden. They were afraid of what would happen if they were discovered. Can you blame them for that?

But young Mr. Wormcake was not to be dissuaded by rumors or legends!

“I’m going down there. I want to see what it’s all about.”

Back then, the cemetery gate was not burdened with locks or chains; it simply had a latch, oiled and polished, which Wormcake lifted without trouble or fanfare. The gate swung open, and the wide, bright world spread out before them like a feast at the banquet table. He turned to look at his friends. Behind them, the other children had assembled in a small crowd, the game of skullpocket forgotten. The looks on their faces ranged from fear to excitement to open disgust.

“Well?” he said to his friends. “Are you cowards?”

Slipwicket would not be called a coward! He made a grand show of his exit, lifting each foot with great exaggeration over the threshold and stomping it into the earth with a flourish. He completed his transgression with a happy skip and turned to look at Stubblegut, who lingered on the grave side of the fence and gathered his face into a worried knot. He placed his hands over his wide belly and gave it gentle pats, which was his habit when he was nervous.

At that moment of hesitation, when he might have gone back and warned the adults of what was happening, some unseen event in the fair below them caused a fresh bouquet of screams to lift up and settle over the ghouls like blown leaves. Slipwicket’s whole body seemed to lean toward it, like he was being pulled by a great magnet. He looked at Stubblegut with such longing in his eyes, such a terrible ache, that his frightened friend’s resolve was breached at last, and Stubblegut crossed the threshold himself with a grave and awful reluctance.

He was received with joy.

And before anyone could say jackrabbit, Slipwicket bolted down the hill, a pale little gremlin in the dark green waves of grass. The others followed him in a cool breath of motion, the tall grass like a strange, rippling sea in the moonlight. Of course, they were silent in their elation: the magnitude of their crime was not lost upon them. Wormcake dared not release the cry of elation beating in his lungs.