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If descendants of Arighan’s line exist here, then Arighan herself can be undone, and all her guns unmade. Shiron will no longer have to be an exile in this timeline, although it is true that she cannot return to the one that birthed her, either.

Shiron snaps the painting taut. The mountain disintegrates, but she lost it lifetimes ago. Silent lightning crackles through the air, unknots Zheu Kerang from his human-shaped shell, tessellates dead-end patterns across the equations that make him who he is. The painting had other uses, as do the other things in this room—she believes in versatility—but this is good enough.

Kerang’s body slumps on the couch. Shiron leaves it there.

For the first time in a long time, she is leaving Blackwheel Station. What she does not carry she can buy on the way. And Blackwheel is loyal because they know, and they know not to offend her; Blackwheel will keep her suite clean and undisturbed, and deliver water, near-freezing in an elegant glass, night after night, waiting.

Kerang was a pawn by his own admission. If he knew what he knew, and lived long enough to convey it to her, then others must know what he knew, or be able to find it out.

Kerang did not understand her at all. Shiron unmazes herself from the station to seek passage to one of the hubworlds, where she can begin her search. If Shiron had wanted to seek revenge on Arighan, she could have taken it years ago.

But she will not be like Arighan. She will not destroy an entire timeline of people, no matter how alien they are to her.

Shiron had hoped that matters wouldn’t come to this. She acknowledges her own naïveté. There is no help for it now. She will have to find and murder each child of Arighan’s line. In this way she can protect Arighan herself, protect the accumulated sum of history, in case someone outwits her after all this time and manages to take the Flower from her.

In a universe where determinism runs backwards—where, no matter what you do, everything ends in the same inevitable Ω—choices still matter, especially if you are the last guardian of an incomparably lethal gun.

Although it has occurred to Shiron that she could have accepted Kerang’s offer, and that she could have sacrificed this timeline in exchange for the one in which neither Arighan nor the guns ever existed, she declines to do so. For there will come a heat-death, and she is beginning to wonder: if a constructed sentience—a computer—can have a soul, what of the universe itself, the greatest computer of all?

In this universe, they reckon her old. Shiron is older than even that. In millions of timelines, she has lived to the pallid end of life. In each of those endings, Arighan’s Flower is there, as integral as an edge is to a blade. While it is true that science never proves anything absolutely, that an inconceivably large but finite number of experiments always pales beside infinity, Shiron feels that millions of timelines suffice as proof.

Without Arighan’s Flower, the universe cannot renew itself and start a new story. Perhaps that is all the reason the universe needs. And Shiron will be there when the heat-death arrives, as many times as necessary.

So Shiron sets off. It is not the first time she has killed, and it is unlikely to be the last. But she is not, after all this time, incapable of grieving.

ANGLES

ORSON SCOTT CARD

Orson Scott Card is the bestselling author of more than forty novels, including Ender’s Game, which was a winner of both the Hugo and Nebula awards. The sequel, Speaker for the Dead, also won both awards, making Card the only author to have captured science fiction’s two most coveted prizes in consecutive years. His most recent books include two more entries in the Enderverse, Ender in Exile and Shadows in Flight, and the first of a new young adult series, Pathfinder. His latest book is The Lost Gate, the first volume of a new fantasy series.

3000

Hakira enjoyed coasting the streets of Manhattan. The old rusted-out building frames seemed like the skeleton of some ancient leviathan that beached and died, but he could hear the voices and horns and growling machinery of crowded streets and smell the exhaust and cooking oil, even if all that he saw beneath him were the tops of the trees that had grown up in the long-vanished streets. With a world as uncrowded as this one, there was no reason to dismantle the ruins, or clear the trees. It could remain as a monument, for the amusement of the occasional visitor.

There were plenty of places in the world that were still crowded. As always, most people enjoyed or at least needed human company, and even recluses usually wanted people close enough to reach from time to time. Satellites and landlines still linked the world together, and ports were busy with travel and commerce of the lighter sort, like bringing out-of-season fruits and vegetables to consumers who preferred not to travel to where the food was fresh. But as the year 3000 was about to pass away, there were places like this that made the planet Earth seem almost empty, as if humanity had moved on.

In fact, there were probably far more human beings alive than anyone had ever imagined might be possible. No human had ever left the solar system, and only a handful lived anywhere but Earth. One of the Earths, anyway—one of the angles of Earth. In the past five hundred years, millions had passed through benders to colonize versions of Earth where humanity had never evolved, and now a world seemed full with only a billion people or so.

Of the trillions of people that were known to exist, the one that Hakira was going to see lived in a two-hundred-year-old house perched on the southern coast of this island, where in ancient times artillery had been placed to command the harbor. Back when the Atlantic reached this far inland. Back when invaders had to come by ship.

Hakira set his flivver down in the meadow where the homing signal indicated, switched off the engine, and slipped out into the bracing air of a summer morning only a few miles from the face of the nearest glacier. He was expected—there was no challenge from the security system, and lights showed him the path to follow through the shadowy woods.

Because his host was something of a show-off, a pair of sabertooth tigers were soon padding along beside him. They might have been computer simulations, but knowing Moshe’s reputation, they were probably genetic back-forms, very expensive and undoubtedly chipped up to keep them from behaving aggressively except, perhaps, on command. And Moshe had no reason to wish Hakira ill. They were, after all, kindred spirits.

The path suddenly opened up onto a meadow, and after only a few steps he realized that the meadow was the roof of a house, for here and there steep-pitched skylights rose above the grass and flowers. And now, with a turn, the path took him down a curving ramp along the face of the butte overlooking the Hudson plain. And now he stood before a door.

It opened.

A beaming Moshe stood before him, dressed in, of all things, a kimono. “Come in, Hakira! You certainly took your time!”

“We set our appointment by the calendar, not the clock.”

“Whenever you arrive is a good time. I merely noted that my security system showed you taking the grand tour on the way.”

“Manhattan. A sad place, like a sweet dream you can never return to.”