"Ah, at last," said the general. He walked over and picked up the folders and said, "Now, Major, here's everything you need to know about this outfit. I don't mind saying that they need a good man to put the company to rights. The thing is, you're going into a possible combat situation, and I'll uphold whatever measures you judge necessary. We can't have legionnaires exposed to danger because of incompetent officers. When I first sent Jester in, I thought he might be up to the job, but he proved me wrong almost at once. No point dwelling on it, of course."
"Of course," said Botchup smugly. "In a case like this, it's best to clear the screen and start from scratch. Make sure they know what you expect, and then hold them to the letter of the law. I suspect I'll have to make examples of a few of them before the rest realize the party's over. But I can promise the results will be worth it." After a beat, he added a very perfunctory "Sir."
Blitzkrieg didn't notice the perceptible pause. "Good man, Major, that's the spirit I'm looking for. Now, I want you to hold Jester to the same standard as the rest of them. I'll warn you, the fellow's spent so much time currying favor with the troops that they may resent you coming in, but that shouldn't hinder a good officer like you."
"I have a better regard for my position than to cotton to the dregs of the Legion," said Botchup with a slightly raised eyebrow. "If you'll pardon my saying so, of course."
"No, no, Major, never any harm in telling the truth," said Blitzkrieg. His grimace was full of malice. Heaven help Phule and his men when this little snot gets hold of them, thought Sparrowhawk. Then, after a moment's reflection, she amended the sentiment: Heaven help the Legion if this little snot actually succeeds.
It was after midnight, Galactic Standard Time, and the space liner's passageways were empty, the lights dimmed to conserve energy. Except for a few scurrying maintenance droids, the ship was quiet; even the crew member nominally on watch had dozed off, relying on the ship's automatic systems to warn him of anything requiring his attention. He really wasn't needed. Odds were, any emergency the automatics couldn't handle would kill the ship no matter what the man on watch did. The starship line didn't tell its passengers that, but the experienced travelers had long since figured it out. It didn't stop very many people from traveling.
So there was nobody awake to see the hatchway to Ernie and Lola's stateroom slide open and the custom-designed Andromatic robot they'd stolen from the Fat Chance Casino step quietly into the passageway. It looked both ways, determining its location within the ship-its memory had diagrams of all standard starship models stored-and headed aft.
The robot's incredibly realistic external appearance notwithstanding, its programming was, at core, very simple. While its appearance had to deceive not just casual observers but reasonably close acquaintances of the person it was designed to mimic, its internal list of tasks was short and basic. It could carry on a simple conversation long enough to give the impression of independent thought. It could notice who was listening so as not to repeat itself too obviously when mingling with a crowd. It could respond appropriately to a fairly wide range of questions or to situations requiring action.
As long as it made every effort to follow orders and to protect human beings, it could act to protect itself and to preserve its owner's investment in it, a sum that even a multimillionaire might not consider small change. And so, being stolen had called its self-preservation program into operation. Its Asimov circuits had prevented it from making its escape while the humans who had stolen it were still awake-if they tried to recapture it, it would be forced to choose between saving itself and harming them. Best to avoid that conflict. But now the two humans had fallen into an exhausted sleep. It was a matter of moments to escape the primitive restraints they had attached to it and leave the cabin. Now its primary purpose was to find a way to return to its owner.
The lifeboat bay was a rarely used area of the ship. Regulations required a lifeboat drill within twenty-four hours of departure from any port where passengers had come aboard, but on most ships this was a formality, carried out with the aid of realistic holos. A passenger who was so inclined could follow the drill from the comfort of his cabin or the first-class lounge. But most passengers simply ignored it. As a result, the robot found the lifeboat bay deserted.
A human wanting to commandeer a lifeboat would have had a hard time overcoming the electronic safeguards built into the system. For an Andromatic robot, the process was simplicity itself. Overriding outdated civilian security hardware aboard the ship was child's play for the milspec programming Phule had ordered installed in his robot double. The first thing the crewman on watch knew of the escape was when an alarm buzzer woke him. By then, the lifeboat was clear of the ship, accelerating away. The crewman stared at the blinking dot on his radar screen and cursed.
Once free, it would automatically seek out the nearest human-habitable planet and make a soft landing there. The lifeboat had only rudimentary controls on board, for dodging debris in the vicinity of a damaged mother ship. There was no way to take control of it remotely. The only way to prevent the escape would have been to send another, faster lifeboat, equipped with grappling gear-something only a military vessel would carry.
The crewman looked at his screen again. The skipper would have his hide for this; lifeboats were expensive, and he might have been able to prevent its loss if he'd been alert. He hadn't been, and it was probably going to cost him his job. But he was already in all the trouble he could get into, and there was really nothing more he could do about it. Having come to that conclusion, he yawned. The skipper would learn what had happened in the morning, and that would be time enough to face the consequences. He yawned again and settled down to go back to sleep.
On the screen, the blinking light moved slowly away from the ship, seeking a planet to land on.
Journal #533
To call Zenobia a swamp world is, of course, a gross oversimplification. As with any world large enough to support highly evolved life forms, it presents a rich variety of habitats, from warm, tropical bays to frozen tundra, from mountain meadows to salt marshes, from rain forest to stony desert. Not to forget, of course, that as a planet that has given birth to an advanced technological civilization, it has by now become to a great extent an urban landscape. The capital city boasts as much square footage of glass, concrete, and polished metal as any city of old Earth.
But the Zenobians themselves evolved from swamp and jungle dwellers, and (not surprisingly) they retain the habits and preferences of their remote ancestors. Landscape designers work overtime to create the illusion of deep jungle on the grounds of popular resorts, and some of the most affluent suburbs of the great cities look, from the air, much like primitive swamps. Where a human civil engineer would be looking for ways to drain a swamp to get some buildable land, a Zenobian looks for ways to drown a desert.
So, despite the popular image of the Zenobians as swamp dwellers, it came as no surprise to my employer when the Zenobian government requested that he set up his base in a semiarid highland some distance from the capital city. They were no more likely to ask him to set down in swampland than a Terran government would ask offworld visitors to locate in the middle of a golf course or football stadium. The fact that it was comparatively comfortable to us had nothing to do with it.
What mattered to the locals was that it was, from their point of view, a completely worthless piece of property. And of course my employer had no intention of letting them know that it had any attraction whatsoever to him.
Of such conficting values are bargains created.