“Xorlarrin casualties,” Nauzhror observed.
Gromph nodded agreement. “And perhaps a few Dyrr dead too,” he said.
The moat was useful primarily as a way to channel an attacker’s forces. Skilled mages could span it with a magical construction or fly over it, but it would be difficult to attack the walls in more than a few places at once without expending substantial magical resources. And even after crossing the chasm, an attacker would be faced with the foreboding outer wall of House Agrach Dyrr.
Atop that outer wall of stone and metal the Dyrr forces massed—drow soldiers, ogres, trolls, mages, a few of Yasraena’s priestesses. They gazed down at the besieging Xorlarrin forces through narrow gaps in the stone parapets. To Gromph, they looked like insects crawling about their hive.
A single adamantine bridge, a narrow slab of metal without guardrails and wide enough for only two or three men abreast, spanned the moat. Gromph presumed the bridge was designed to be dropped into the chasm, if the need arose. At the bridge’s end stood the massive adamantine and mithral doors that provided the only access through the stalagmite wall. A group of eight ogres lay in burned pieces in the shadow of the doors. The metal battering ram they had carried lay askew across the bridge. Gromph knew the doors would not show even a scratch from the ram. Like all drow noble manors, the doors, walls, bridge, moat, and the structure of House Agrach Dyrr itself would be warded with a series of protective spells and enchantments, all of them cast by the lichdrow and a long line of powerful Matron Mothers.
House Agrach Dyrr would stand for as long as the wards remained. Gromph knew that the wizards of House Xorlarrin, despite their deserved fame, would be hard pressed to dispel a ward put in place by the lichdrow. Until those wards were dispelled, Xorlarrin spells would harm the walls of House Agrach Dyrr about as well as a candle flame would harm a fire elemental.
“The siege will be long and bloody,” Nauzhror said.
The Master of Sorcere and Prath leaned out over Gromph’s desk so far that their heads almost touched Gromph’s.
“Longer and bloodier still if the lichdrow returns,” Gromph said, and the lesser mages shared a look.
“How long do we have, Archmage?” asked Prath.
“I am uncertain” Gromph admitted. “But not as long as I would like.”
Prath’s brow wrinkled, and he sagged back into his chair.
Gromph returned his focus to the scrying and saw that the bulk of the Xorlarrin forces massed on the far side of the bridge, just out of easy crossbow and spell range.
There, Gromph saw spider cavalry, drow infantry, a score or more of the robed Xorlarrin mages, a handful of priestesses, and a multitude of the soldiery of lesser races. The siege seemed to have quieted for the moment, as though House Xorlarrin was planning a new strategy.
Gromph moved the image over the stalagmite wall and drew in closer. Within the walls stood the squat, interconnected buildings that made up House Agrach Dyrr itself. The temple of Lolth dominated, a domed tabernacle set in the center of a complex that looked from above like the silhouette of a spider.
“Let us see what we have,” Gromph said and whispered the words to a spell that allowed him to see magical emanations, their strength and type. He could have simply activated the permanent dweomer on his person that allowed him to see such emanations, but he wanted his underlings to see the wards as well.
When he finished and the spell took effect, Nauzhror drew in a sharp breath.
“Lolth’s eight legs,” Prath swore, and Gromph forgave him the heretical oath.
Layer upon layer of protective wards sheathed the structure of the house, the bridge, and the moat. More even than Gromph had expected. Gromph’s divination translated the wards as a network of glowing lines, a matrix of veins that ran along and within the stone of the fortress, pulsing with power. The magical energy flowing through the walls, floors, and ceilings of House Agrach Dyrr nearly matched that of Gromph’s own chambers. The lichdrow and the Dyrr priestesses had been busy over the centuries.
Some of the wards glowed ochre and viridian, some a deep blue, and some glowed a hot crimson. Most of them were designed to prevent physical entry, to bolster the structural strength of the House, or to dampen or negate magical effects, but many were designed to prevent scrying within the walls. It was those that Gromph was most interested in, at least at the moment.
Interspersed among all of the various types of wards were a series of spell traps, killing spells, and alarms that would be triggered by the disruption of a ward.
“One step at a time,” Gromph said, both to himself and his undermages.
He whispered a series of arcane words and modified his divination slightly so that it showed him only the glowing blue lines of the anti-scrying wards. They made a complex network that surrounded the fortress. Various sub-networks covered only certain buildings or rooms within buildings.
“It’s as fine as a smallfish fisherman’s net,” Prath observed.
“True,” said Nauzhror. “There are alarms, but I see no killing spell traps set amongst the scrying wards.”
“Nor do I,” said Gromph and was pleased.
The spell traps set in the anti-scrying wards that surrounded his own offices, if triggered, would trap the soul of the would-be scryer or drive him mad. House Agrach Dyrr had not been as thorough.
Gromph took a long moment to study the structure of the wards, searching for a backdoor.
Unfortunately, he saw none. He settled in for a long assault.
He took a calming breath and said, “Let us begin.”
The Scourged Legion was in full retreat, Nimor saw. Already it had entirely withdrawn from the fungus fields of the Donigarten, and only a token force held the tunnels to the east of the city.
Within those tunnels, Shobalar spider cavalry prowled and infantry from House Barrison Del’Armgo and House Hunzrin massed.
Invisible once more, and also using the shadows and darkness as cover, Nimor avoided detection by the drow forces as he moved through their lines. He could see they were preparing for a counterattack against the tanarukks. He was tempted to kill a few as he passed, just out of spite, but decided against it. His business with the Menzoberranyr was finished.
The counterattack that the drow were so carefully planning likely would find no enemies.
Before Narbondel climbed another hour, the Scourged Legion would have vanished into the Underdark and be scuttling its way back to the warrens under Hellgate Keep. The war-weary drow were unlikely to pursue, Nimor thought, especially with the duergar still battling at Tier Breche. Nimor found it ironic and amusing that Vhok had shown more effectiveness in retreat than he had in attack.
After flying over and through the drow lines, Nimor moved through a long series of mostly empty tunnels, encountering only an occasional stealthy drow scout. To judge from the marks in the stone, much of the combat between the Scourged Legion and the Menzoberranyr had occurred within those tunnels. The passage of many hobnailed boots had scored the floor; blood stained the stone here and there; severed body parts and spider carcasses dotted a few of the rooms; broken weapons, shields, and links of armor littered the floors; and burn marks from magical energies blackened walls.
Nimor saw no actual bodies until...
A winding, narrow, tertiary tunnel opened onto a large cavern in which lay the bloody corpses of forty or so duergar footmen. They looked as though they had formed against the far, dead-end wall and fought to the last. Broken weapons, dented armor, and cloven shields littered the cavern’s floor. Blood slicked the floor, still tacky to the touch. The duergar had been hacked to bits—the work of tanarukk axes and swords, not elegant drow blades.