He concentrated on the crystal, and whorls of color began to swirl within the gray mist. Prath and Nauzhror watched intently. Both pulled their chairs closer to Gromph's desk.
"The lichdrow's phylactery must be within House Agrach Dyrr," Gromph said, speaking his thoughts and his hopes aloud. "Or at least it must be accessible through House Dyrr."
"A reasonable supposition, Archmage." Nauzhror scratched his cheek and said, "But even if the phylactery is in the House, will it not be too heavily warded for divinations to locate it?"
Gromph replied, "It will."
Gromph pictured House Agrach Dyrr in his mind-the moat, the bridge, the wall of stalagmites and adamantine, and the adamantine keep within. He had been within House Agrach Dyrr many times in the past. He called upon those memories to focus his vision.
"Then how do you propose to find it?" Nauzhror asked.
Gromph smiled through his concentration and said, "I'm not going to find it." He let his underlings share a confused look before he added, "I'm going to find everything but it."
Confusion stayed written in Prath's expression, but Nauzhror's face showed dawning realization.
"Cunning, Archmage," Nauzhror said, and Gromph heard genuine admiration in his voice.
Gromph did not acknowledge the compliment but instead let his mind sink farther into the crystal, let his consciousness float on its many facets.
"What is he going to do?" Prath whispered to Nauzhror.
He need not have kept his voice to a whisper. Gromph could maintain concentration while holding a conversation or while burning in the Hells' fires.
"Excluding the possibilities," the Master of Sorcere answered. "Watch and learn, Prath
Baenre."
Prath seemed to want to ask another question but held his tongue.
The mists in the crystal parted, and House Agrach Dyrr took shape in the facets. Nauzhror and
Prath leaned farther forward, put their elbows on Gromph's desk.
Gromph forced the crystal to change perspective and saw the House as though from the ceiling of Menzoberranzan's cavern.
House Agrach Dyrr was built in a series of concentric circles, with a domed temple of Lolth centermost. A wide moat in a deep chasm surrounded the complex. The chasm ended at the very edge of a high, worked wall of nine stalagmites, each as thick around as a giant's waist and as tall as a titan. Walls of adamantine stretched between the stalagmites. A second, lower adamantine wall ringed several inner structures.
Gromph moved the scrying eye downward, near the moat chasm, and saw that bodies floated face down in the water, burned, bloated, or cut down. Many were drow, some were orc and ogre,
some were unrecognizable.
"Xorlarrin casualties," Nauzhror observed.
Gromph nodded agreement. "And perhaps a few Dyrr dead too," he said.
The moat was useful primarily as a way to channel an attacker's forces. Skilled mages could span it with a magical construction or fly over it, but it would be difficult to attack the walls in more than a few places at once without expending substantial magical resources. And even after crossing the chasm, an attacker would be faced with the foreboding outer wall of House Agrach
Dyrr.
Atop that outer wall of stone and metal the Dyrr forces massed-drow soldiers, ogres, trolls,
mages, a few of Yasraena's priestesses. They gazed down at the besieging Xorlarrin forces through narrow gaps in the stone parapets. To Gromph, they looked like insects crawling about their hive.
A single adamantine bridge, a narrow slab of metal without guardrails and wide enough for only two or three men abreast, spanned the moat. Gromph presumed the bridge was designed to be dropped into the chasm, if the need arose. At the bridge's end stood the massive adamantine and mithral doors that provided the only access through the stalagmite wall. A group of eight ogres lay in burned pieces in the shadow of the doors. The metal battering ram they had carried lay askew across the bridge. Gromph knew the doors would not show even a scratch from the ram. Like all drow noble manors, the doors, walls, bridge, moat, and the structure of House
Agrach Dyrr itself would be warded with a series of protective spells and enchantments, all of them cast by the lichdrow and a long line of powerful Matron Mothers.
House Agrach Dyrr would stand for as long as the wards remained. Gromph knew that the wizards of House Xorlarrin, despite their deserved fame, would be hard pressed to dispel a ward put in place by the lichdrow. Until those wards were dispelled, Xorlarrin spells would harm the walls of House Agrach Dyrr about as well as a candle flame would harm a fire elemental.
"The siege will be long and bloody," Nauzhror said.
The Master of Sorcere and Prath leaned out over Gromph's desk so far that their heads almost touched Gromph's.
"Longer and bloodier still if the lichdrow returns," Gromph said, and the lesser mages shared a look.
"How long do we have, Archmage?" asked Prath.
"I am uncertain" Gromph admitted. "But not as long as I would like."
Prath's brow wrinkled, and he sagged back into his chair.
Gromph returned his focus to the scrying and saw that the bulk of the Xorlarrin forces massed on the far side of the bridge, just out of easy crossbow and spell range.
There, Gromph saw spider cavalry, drow infantry, a score or more of the robed Xorlarrin mages, a handful of priestesses, and a multitude of the soldiery of lesser races. The siege seemed to have quieted for the moment, as though House Xorlarrin was planning a new strategy.
Gromph moved the image over the stalagmite wall and drew in closer. Within the walls stood the squat, interconnected buildings that made up House Agrach Dyrr itself. The temple of Lolth dominated, a domed tabernacle set in the center of a complex that looked from above like the silhouette of a spider.
"Let us see what we have," Gromph said and whispered the words to a spell that allowed him to see magical emanations, their strength and type. He could have simply activated the permanent dweomer on his person that allowed him to see such emanations, but he wanted his underlings to see the wards as well.
When he finished and the spell took effect, Nauzhror drew in a sharp breath.
"Lolth's eight legs," Prath swore, and Gromph forgave him the heretical oath.
Layer upon layer of protective wards sheathed the structure of the house, the bridge, and the moat. More even than Gromph had expected. Gromph's divination translated the wards as a network of glowing lines, a matrix of veins that ran along and within the stone of the fortress,
pulsing with power. The magical energy flowing through the walls, floors, and ceilings of House
Agrach Dyrr nearly matched that of Gromph's own chambers. The lichdrow and the Dyrr priestesses had been busy over the centuries.
Some of the wards glowed ochre and viridian, some a deep blue, and some glowed a hot crimson. Most of them were designed to prevent physical entry, to bolster the structural strength of the House, or to dampen or negate magical effects, but many were designed to prevent scrying within the walls. It was those that Gromph was most interested in, at least at the moment.
Interspersed among all of the various types of wards were a series of spell traps, killing spells,
and alarms that would be triggered by the disruption of a ward.
"One step at a time," Gromph said, both to himself and his undermages.
He whispered a series of arcane words and modified his divination slightly so that it showed him only the glowing blue lines of the anti-scrying wards. They made a complex network that surrounded the fortress. Various sub-networks covered only certain buildings or rooms within buildings.