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Second Stage Lensmen

Table of Contents

Foreword

1: Recalled

2: Invasion via Tube

3: Lyrane the Matriarchy

4: Kinnison Captures…

5: …illona of Lonabar

6: Back to Lyrane

7: Wide-open N-way

8: Cartiff the Jeweler

9: Cartiff the Fence

10: Bleeko and the Iceberg

11: Alcon of Thrale

12: Helen Goes North

13: In the Cavern

14: Nadreck at Work

15: Klovia

16: Gannel Fights a Duel

17: Into Nth Space

18: Prime Minister Fossten

19: Gannel, Tyrant of Thrale

20: Gannel vs. Fossten

21: The Battle of Klovia

22: The Taking of Thrale

23: Attainment

Acknowledgment

Second Stage Lensmen

E. E. "Doc" Smith

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Foreword

Tregonsee, Kinnison and Worsel

A couple of billion years ago, when the first and Second Galaxies were passing through each other and when myriads of planets were coming into being where only a handful had existed before, two races of beings were already ancient. Each had become independent of the chance formation of planets upon which to live. Each had won a large measure of power over its environment; the Arisians by force of mind alone, the Eddorians by employing both mind and mechanism.

The Arisians were native to this, our normal space–time continuum. They had lived in it since the unthinkably remote time of their origin. The original Arisia was very much like Earth. Thus all our normal space was permeated by Arisian life–spores, and thus upon all Earth–like planets there came into being races more or less like what the Arisians had been in the days of their racial youth.

The Eddorians, on the other hand, were interlopers. They came to our spacetime continuum from some horribly different plenum. For eons they had been exploring the Macrocosmic All; moving their planets from plenum to plenum; seeking that which at last they found—one in which there were enough planets, soon to be inhabited by intelligent life, to sate even the Eddorian lust for dominance. Here, in our own universe, they would stay; and here supreme they would rule.

The Elders of Arisia, however, the ablest thinkers of the race, had known of and had studied the Eddorians for many cycles of time. Their integrated Visualization of the Cosmic All showed what was to happen. No more than the Arisians themselves could the Eddorians be slain by any physical means; nor could the Arisians, unaided, kill all the invaders by mental force. Eddore's All–Highest and his Innermost Circle, in their ultrashielded citadel, could be destroyed only by a mental bolt of such nature and magnitude that its generator, which was to become known as the Galactic Patrol, would require several long Arisian lifetimes for its building.

Nor would that building be easy. The Eddorians must be kept in ignorance, both of Arisia and of the proposed generator, until too late to take effective countermeasures. Also, no entity below the third level of intelligence could ever be allowed to learn the truth, for that knowledge would set up an inferiority complex that would rob the generator of its ability to do the work.

On the four most promising planets of the First Galaxy—our Earth or Sol Three, Velantia, Rigel Four, and Palain Seven—breeding programs, to develop the highest mentality of which each race was capable, were begun as soon as intelligent life appeared.

On our Earth there were only two blood lines, since humanity has only two sexes. One was a straight male line of descent, and was always named Kinnison or its equivalent. Civilizations rose and fell; Arisia surreptitiously lifting them up, Eddore callously knocking them down. Pestilences raged, and wars, and famines, and holocausts and disasters that decimated entire populations again and again; but the direct male line of descent of the Kinnisons was never broken.

The other line, sometimes male and sometimes female, which was to culminate in the female penultimate of the Arisian program, was equally persistent and was characterized throughout its prodigious length by a peculiarly spectacular shade of red–bronze–auburn hair and equally striking gold–flecked, tawny eyes. Atlantis fell, but the red–headed, yellow–eyed child of red–haired Captain Phryges had been sent to North Maya, and lived. Patroclus, the red–headed gladiator, begot a red–haired daughter before he was cut down. And so it went.

World Wars One, Two, and Three, occupying as they did only a few moments of Arisian–Eddorian time, formed merely one incident in the eons–long game. Immediately after that incident, Gharlane of Eddore made what proved to be an error. Knowing nothing of the Arisians, he assumed that the then completely ruined Tellus would not require his personal attention again for many hundreds of Tellurian years, and went elsewhere; to Rigel Four, to Palain Seven, and to Velantia Two, or Delgon, where he found that his creatures, the Overlords, were not progressing satisfactorily. He spent quite a little time there; during which the men of Earth, aided by the Arisians, made a rapid recovery from the ravages of atomic warfare and very rapid advances in both sociology and technology.

Virgil Samms, the auburn–haired, tawny–eyed Crusader who was to become the first wearer of Arisia's Lens, took advantage of the demoralization to institute an effective planetary police force. Then, with the advent of interplanetary flight, he was instrumental in forming the Interplanetary League. As head of the Triplanetary Service he took a leading part in the brief war with the Nevians, a race of highly intelligent amphibians who used allotropic iron as a source of atomic power.

Gharlane of Eddore came back to the Solarian System as Gray Roger, the enigmatic and practically immortal scourge of space, only to find his every move so completely blocked that he could not kill two ordinary human beings, Conway Costigan and Clio Marsden. Nor were these two, in spite of some belief to the contrary, anything but what they seemed. Neither of them ever knew that they were being protected. Gharlane's blocker was in fact an Arisian fusion; the four–ply mentality which was to become known to every Lensman of the Patrol as Mentor of Arisia.

The inertialess drive, which made an interstellar trip a matter of minutes instead of lifetimes, brought with it such an increase in crime, and made detection of criminals so difficult, that law enforcement broke down almost completely. As Samms himself expressed it:

"How can legal processes work efficiently—work at all, for that matter— when a man can commit a murder or a pirate can loot a space–ship and be a hundred parsecs away before the crime is even discovered? How can a Tellurian John Law find a criminal on a strange world that knows nothing of our Patrol, with a completely alien language—maybe no language at all—when it takes months even to find out who and where—if any—the native police officers are?"

Also there was the apparently insuperable difficulty of identification of authorized personnel. Triplanetary's best scientists had done their best in the way of a noncounterfeitable badge—the historic Golden Meteor, which upon touch impressed upon the toucher's consciousness an unpronounceable,—unspellable syllable—but that best was not enough. What physical science could devise and synthesize, physical science could analyze and duplicate; and that analysis and duplication had caused trouble indeed.