Her real objective was Orpheus 1, where she knew major Bug forces awaited her. She would have preferred to leave Orpheus 3 to die on the vine, isolated as it was by her occupation of Orpheus 2 . . . assuming that it was, in fact, isolated. But because she couldn't be certain that that system held no warp connections to yet more Bug-inhabited planets, she'd had no choice but to go ahead and occupy it at least long enough to find out.
The operation had proved an easy one, and the planetless red giant known as Orpheus 3 had turned out to have no warp points-or, at least, no open ones-other than the three they already knew about. So she'd turned back towards Orpheus 2 . . . only to encounter courier drones bearing the news that the Orpheus 1 deep space force had made its move.
The Bug superdreadnoughts and battlecruisers had brushed aside the light screening force she'd left in Orpheus 2, but remained there only long enough to empty their gunboat racks before returning to their bolthole of Orpheus 1. The almost six hundred gunboats had then screamed across six light-hours to the warp point through which Murakuma must return from Orpheus 3.
Much as it irked her to acknowledge it, the Bug maneuver had very nearly worked. Less than a thousand gunboats could never have destroyed Sixth Fleet, but they could have inflicted serious damage upon it, especially striking from ambush as it made transit through a warp point it believed to be secure. Obviously, that was precisely what the Bugs had had in mind, but the courier drones from her screening force had reached her just ahead of that onrushing wave of death, and she'd begun her return transit in time . . . barely.
All right, so maybe God sometimes remembers which side He's supposed to be on, she admitted grudgingly, recalling the haste with which she'd rushed the fleet through that warp point and into a defensive posture. Her hurriedly launched fighters had burned their way through the masses of gunboats. But, as always, no defense was totally kamikaze-proof. Only one superdreadnought had actually been destroyed, but two monitors, an assault carrier, and three fleet carriers had been sent limping to Zephrain.
Despite her losses, Murakuma remained confident that she could deal with the Bug forces in Orpheus 1 as soon as she'd completed emergency repairs and brought up fresh SBMHAWKs. Still, the experience had been sufficiently chastening to make her decide a little misdirection was in order.
Which was why she now stood on Li's flag deck in Home Hive One, waiting at that system's Orpheus 1 warp point with the bulk of Sixth Fleet and listening to the report from the elements she'd left in Orpheus 2.
"Force Leader Maahnaahrd confirms that he's prepared to fire his first wave of SBMHAWKs into Orpheus 1 according to plan," McKenna concluded.
"Very good." Murakuma nodded. Maahnaahrd's SBMHAWKs were loaded exclusively with HARM2s, and her plan called for him to launch them in extended waves, over a period of several hours, beginning in-she checked the chrono-twelve standard minutes. Maahnaahrd's confirmation of his readiness had taken almost eight hours to reach her, even with the ICN she and Seventh Fleet had been busy laying, so there would be no way for him to tell her if he somehow missed the schedule after all, but the Gorm flag officer was utterly reliable, and she cherished no qualms about that side of the operation. Whether it worked or not was something else, of course.
The idea was for the Bugs to conclude that Maahnaahrd's lengthy bombardment was the prelude to a serious attack, intended to clear away the decoy buoys in order to allow the true defenses to be targeted, and she ordered herself to stay calm-or, at least, to project a calm image-as she awaited the news she hoped to hear. Since the Orpheus 1-Home Hive One warp point was nine light-hours from the one at which Sixth Fleet currently waited, however, that news wasn't going to come any time soon.
Nor did it. In fact, just over ten hours had passed before Marina Abernathy, with Kevin Sanders in tow, brought her the report she'd waited for.
"Admiral, the RD2s report substantial movement of gunboats in Orpheus 1-movement away from our warp point to the system. They also report that the Bugs' mobile forces are moving in the same direction."
"Which is the direction of the Orpheus 2 warp point," Sanders finished for her-an impropriety to which Murakuma, in her excitement, was oblivious.
"So they've fallen for it!" McKenna exclaimed. "They're sending everything they've got to meet Maahnaahrd's 'attack.' "
"Absolutely!" Ernesto Cruciero agreed. "Which means the're leaving the door wide open for us!"
"But we're not going through it just yet." Murakuma told him rather more sedately, and her amusement at the ops officer's frustrated eagerness was tempered by sympathy. "We'll let their battle-line get a little further away, first."
But she didn't make Cruciero fidget much longer before she gave the order, and waves of SBMHAWKs-this time a serious attack, and not a feint-leapt for the warp point.
Sixth Fleet's starships proceeded more slowly in the missiles' wake. They emerged, with Li Chien-lu not far behind the van, into a volume of space blasted clean of the mines and laser-armed buoys that had covered it, and the ECM3 buoys that had pretended to be still more of the latter. Murakuma, now well aware of the deception, had disdained subtlety in her response to it. Given the massive supplies of SBMHAWKs available in Zephrain, she'd simply poured enough of them through the warp point to wipe out everything on the far side.
But the Bug picket cruisers, outside the immediate kill zone about the warp point, had survived the missile-storm which had annihilated the fixed defenses. That was a mixed blessing, however, because cheating death only meant that they found themselves standing alone against the entire strength of Sixth Fleet as Murakuma's chain of stupendous capital ships emerged into Orpheus 1.
They closed in anyway, clearly hoping to overwhelm the transiting ships in detail with missile fire. But they were slow, and by the time they could draw into missile range, Sixth Fleet's leading waves had reoriented themselves and gotten their datalink back on-line. Against the datalinked point defense of capital ship battlegroups, the heavy cruisers' missile fire was as futile as hail against a metal roof. So, with the horribly familiar suicidal passionlessness, they commenced their ramming runs.
The battle was intense but brief. The cruisers were slow, and not very maneuverable, but the space around the warp point was congested. Worse, they chose as their targets ships of the following waves, the ones which were still coming through and whose internal systems hadn't yet stabilized after the grav surge of transit. Even slow and clumsy kamikazes could get through against such befuddled targets, unless they were stopped short by active defenses.
Murakuma's massive, firepower-heavy ships blasted the cruisers out of existence as they closed, but some of them managed to get through, anyway. They cost Sixth Fleet two superdreadnoughts and heavy damage to one monitor, but painful as those losses were, they were far lower than the fleet might have suffered without the distracting effect of Maahnaahrd's decoy attack.
Now, as she waited for the remainder of her ships to make transit, Murakuma was able to pause and take stock.
She was 3.4 light-hours from Orpheus 1's red-giant primary, and on a bearing that the computer placed at about two o'clock in the holo sphere. The Orpheus 2 warp point lay 5.4 light-hours from that sullen central fire, at seven o'clock. Not quite diametrically opposite to us, she reflected, but close enough. The Bug deep space force had been proceeding in that direction, preceded by a cloud of gunboats. Now it was pulling up, clearly not avoiding battle, but keeping a certain distance.