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Drizzt could not let that happen; slowly the drow's hands clenched more tightly on the chains.

Drizzt's bare foot came up, his heel slamming the wretched creature's spongy head. Before Methil could move away, the ranger wrapped his legs about Methil's neck in a choke hold and began thrashing back and forth, trying to snap the thing's neck.

Drizzt felt the tentacles probing for his skin, felt them boring into his legs, but he fought away his revulsion and thrashed wildly. He saw wicked Vendes coming around the side and knew what would come, but he concentrated on his task. For the sake of his friends, Methil had to be killed!

The illithid threw its weight straight back, trying to confuse Drizzt and break the hold, but the skilled drow ranger turned with the move and Methil fell to the ground, half slumped against the wall and half held aloft by Drizzt's strong hold. Drizzt heaved him up and slammed him back, releasing the ineffective choke. Illithids were not physically imposing creatures, and Methil raised his three-fingered hands pitifully, trying to fend the sudden barrage of stomping feet.

Something hard slammed Drizzt at the base of his ribs, stealing his breath. He stubbornly continued to stomp, but was slammed again, then a third time and a fourth.

Hanging limply from the chains, the ranger tried to curl up to protect the area as Vendes hammered away. Drizzt thought that he was surely dead when he looked into the furious eyes of wicked Duk-Tak, which were filled with a mixture of venom and hatred and ecstacy, as she was allowed to vent that perpetual fury.

She stopped, sooner than Drizzt dared to hope, and calmly walked away, leaving Drizzt hanging from the shackles, trying to curl but unable to find the strength.

Methil had joined Matron Baenre, who sat comfortably on her driftdisk, and was looking back at Drizzt with his pupilless, milky white eyes.

Drizzt knew that the next time the illithid encroached on his mind, Methil would go out of his way to make the pain even more intense.

"No potion for him," Matron Baenre instructed Dantrag, standing impassively by the door. Dantrag followed his mother's gaze to several flasks along the wall to Drizzt's left and nodded.

"Dobluth," she said to Drizzt, using the derisive drow word for outcast. "The high ritual will be better served with our knowledge that you are here in agony." She nodded to Vendes, who wheeled about, hurling a small dart as she turned.

It caught Drizzt in the stomach, and he felt a small but stinging pinch. Then his entire belly felt as if it had ignited into roaring fires. He gagged, tried to scream, then sheer agony gave him the strength to curl up. The change in posture didn't help. The magical little dart continued to pump its droplets of poison into him, continued to burn at his insides.

Through tear-filled eyes, Drizzt saw the driftdisk slide from his cell, Vendes and Methil obediently following Matron Baenre. Dantrag, expressionless, remained leaning against the doorjamb for some time, then walked over near Drizzt.

Drizzt forced himself to stop screaming, and merely groaned and grunted through gritted teeth with the weapon master standing so close to him.

"You are a fool," Dantrag said. "It your attempts force my mother to kill you before I get the chance, I promise you that I will personally torture and slaughter every living creature that calls itself a friend of Drizzt Do'Urden!"

Again with speed that defied Drizzt's vision, Dantrag smacked Drizzt across the face. The ranger hung limp for just a second, then was forced to curl up again as the fiery explosions of the poisoned dart erupted across his stomach.

Out of sight, around the comer at the base of the wide stairs leading to Tier Breche, Artemis Entreri tried hard to recall an image of Gromph Baenre, the archmage of the city. He had seen Gromph only a few times, mostly while spying for Jarlaxle. (Jarlaxle had thought that the archmage was shortening the nights in Menzoberranzan by lighting the lingering heat fires in the time clock of Narbondel a few instants too soon, and was interested in what the dangerous wizard might be up to, and so he had sent Entreri to spy on the drow.)

Entreri's cloak changed to the flowing robes of the wizard; his hair became thicker and longer, a great white mane, and subtle, barely visible wrinkles appeared about his eyes,

"I cannot believe ye're trying this," Catti-brie said to him when he moved out of the shadows.

'The spider mask is in Gromph's desk," the assassin answered coldly, not thrilled with the prospects either. "There is no other way into House Baenre."

"And if this Gromph is sitting at his desk?"

"Then you and I will be scattered all over the cavern," Entreri answered gruffly, and he swept by the young woman, grabbed her hand, and pulled her up the wide stairway.

Entreri was counting as much on luck as on skill. He knew that Sorcere, the school of wizards, was full of reclusive masters who generally stayed out of each other's way, and he could only hope that Gromph, though only a male, had been invited to House Baenre's high ritual. The walls of the secretive place were protected against scrying and against teleportation, and if his disguise worked against whatever magical barriers might be in place, he should be able to get in and out of Gromph's room without too much interference. The city's archmage was known as a surly one, with a violent temper; no one got in Gromph's way.

At the top of the stairway, on the level of Tier Breche, the companions saw the three structures of the drow Academy. To their right was the plain, pyramidal structure of Melee-Magthere, the school of fighters. Directly ahead loomed the most impressive structure, the great spider-shaped building of Arach-Tinilith, the school of Uoth. Entreri was glad that he did not have to try to enter either of those buildings. Melee-Magthere was a place of swarming guardsmen and tight control, and Arach-Tinilith was protected by the high priestesses of Lloth, working in concert for the good of their Spider Queen. Only the gracefully spired structure to the left, Sorcere, was secretive enough to penetrate.

Catti-brie pulled her arm away and nearly bolted in sheer terror. She had no disguise and felt totally vulnerable up here. The young woman found her courage, though, and did not resist when Entreri roughly grabbed her arm once more and tugged her along at a great pace.

They walked into Sorcere's open front doorway, where two guards promptly blocked their way. One started to ask Entreri a question, but the assassin slapped him across the face and pushed past, hoping that Gromph's cruel reputation would get them through.

The bluff worked, and the guards went back to their posts, not even daring to mutter to themselves until the arch-mage was far away.

Entreri remembered the twisting ways perfectly and soon came to the plain wall flanking Gromph's private chambers. He took a deep breath and looked to his companion, silently reiterating his feelings that if Gromph was behind this door, they were both surely dead.

"Kolsen'shea orbb," the assassin whispered. To Entreri's relief, the wall began to stretch and twist, becoming a spider-web. The strands rotated, leaving the hole and revealing the soft blue glow, and Entreri quickly (before he lost his nerve) rushed through and pulled Catti-brie in behind him.

Gromph was not inside.

Entreri made for the dwarf bone desk, rubbing his hands together and blowing in them before reaching for the appropriate drawer. Catti-brie, meanwhile, intrigued by the obviously magical paraphernalia, walked about, eyeing parchments (from a distance), even going over to one ceramic bottle and daring to pop off its cork.

Entreri's heart leaped into his throat when he heard the archmage's voice, but he relaxed when he realized that it came from the bottle.

Catti-brie looked at the bottle and the cork curiously, then popped the cork back on, eliminating the voice. "What was that?" she asked, not understanding a word of the drow language.