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There was something to be said for diversity, though it sometimes did complicate matters.

Once all of his officers had reported in, he relaxed. Now, no matter what came up, he knew where all the men were. He tried to think of ways they could fill in long days of being snowbound once the insides of the barracks were finished.

Well, now I wonder. The Emperor's Guard has their Guard Hall all hung with captured banners and painted with murals of great battles of the past, and those were all done by the men themselves. So—what about seeing if we can't dig up a few men with some artistic talent, then let each barracks decide how the inside of their place should be painted? The lad with the talent can rough things in, and the rest of the boys can color it. We've paint enough for a thousand barracks. That would encourage division pride, camaraderie—

Should he let the Horned Hunters do their barracks with religious symbols? Yes, but only in the sweat lodge area. That would work. And if there was another cult that wanted to do up a small shrine, he'd let them build that, too. Better standardize a size, or they might get greedy and take over half a barracks.

"Sir!" His aide Nevis interrupted his train of thought. "Men from Shonar with an emergency, sir!" The young man didn't wait for permission to bring them up—which was quite correct in an emergency—he had the group with him. Tremane didn't recognize any of these people, but their expressions told him they were frantic. He recognized their type, though; farmers. Rough hands, weather-beaten faces, heavy clothing perfectly suited to working long hours in harsh winter weather—they were as alike as brothers. That, and their expression, told him everything he needed to know.

And they came to me instead of to Sandar Giles or Chief Husbandman Stoen.

"You've got people lost in this, outside the walls, right?" he said before they could even open their mouths to explain themselves. "People you sent out with herds? Children?"

The one in front, delegated to be the spokesman most likely, dropped his mouth wide open in surprise. Clearly, that was a correct guess. Tremane seized his arm and led him over to the map table, clearing the surface with an impatient brush of his arm, seizing one particular map from the map stand. Nevis scrambled to pick up the discarded maps while he released the man and spread out the map of the countryside around the town his men had finished just before the first snow, anchoring it with candlesticks so it wouldn't roll up. He glanced at the man, who still hadn't spoken, and who still looked stunned.

"Shake yourself awake, man!" he snapped. "What else could have brought you here? Now show me where these people were supposed to be; the sooner we get out there, the better the chance of finding them before the damned boggles do!" That seemed to bring the man around, although it took him more than a moment to orient himself to the map. Evidently, he'd not seen a map before with symbols on it instead of rough sketches of landmarks.

When he finally did open his mouth, his accent and vocabulary betrayed him as the rough farmer Tremane had assumed he was. "We didn' send 'em out too fur, sor," he said apologetically, "Kep' em within sight uv walls. We niver thought lettin' 'em take sheep out tedday would—"

"Of course not, you wouldn't have sent them out into danger, I understand, now just show me where they were," Tremane interrupted. "You can apologize later. Show me where they last were. Frankly, man, as fast as this storm blew up, they could have been within sight of my men on the walls and be lost now. You can't have known that would happen."

The farmer stared at the map, his companions peering over his shoulder, and poked a finger hesitantly at the white surface. "Here—there's three chillern with sheep. Here—Tobe's eldest with cows. Here—the rest uv the sheep with Racky Loder—"

"That's five children, in three parties." Tremane signaled Nevis. "Go to the barracks; explain what's happened. Call for volunteers to meet me in the armory, then go get kits from the chirurgeons. I'll lead the party going out the farthest." That would be the group going after the sheep with the lone boy in charge. He turned to the nervous farmers, who were twisting their woolen hats in their hands. "I'll want you to go with us; the children might be frightened of strangers and run away from us; they won't run from you."

Without waiting for one of his aides to help him, he dashed into his bedroom and rummaged through his clothing chests to layer on two heavy tunics and pull woolen leggings on over his trews and boots. Then he caught up his heaviest cloak and the belt from his armor stand that held his short sword and long dagger, and belted it on over the cloak, holding the fabric against his body. A pair of heavy gauntlets reaching to his elbows completed his preparations, which were accomplished in mere moments.

Despite the bulky clothing, he took the stairs down to the bottom floor two at a time, leaving his visitors to clamber along behind him. He waited for them at the bottom of the staircase, then led the way to the manor armory.

Despite his own expectations, he and the farmers were not to wait long for his volunteers. Men began to straggle in before he had a chance to grow impatient, and soon the armory was full to overflowing with snow-covered volunteers. It soon became obvious that he was going to get far more volunteers than he had thought.

By now Nevis was back with his three rescue kits from the chirurgeons, and with two of the chirurgeons themselves. "Nevis, stay here and send any stragglers to the Great Hall," he called. "The rest of you—we need more room, let's go."

He did not lead them; there were too many men between him and the door. He simply went along with the crowd, and only when they had reached the frigidly-cold Great Hall did he push to the front. Someone brought in lanterns; he took one and climbed up to stand on the table. "Right; we have five lost children. Hopefully the three that were together have stayed together. You, you, and you—" he pointed to three of the farmers. "You go after the three children with the sheep. You and you, go for the boy with the cattle, and you come with me after the last boy. Now, you go to that corner, you over there, and you stand by the table. Men, divide yourselves into three parties and position yourselves with these farmers."

He watched them separate and distribute themselves with a critical eye. He redistributed the result a trifle, adding more men to his group, which would be going farthest out. "Right. Weapons—boar-spears, long daggers and short swords. Bows are useless out there. One man is responsible for taking stakes and surveying cord and marking your trail out. When you get to the general area your children are lost in, he stays there with someone to guard, blowing a horn at regular intervals."

They hadn't had time to practice moving while roped together; wiser to use some other way to keep track of each other.

"The rest of you spread out in a line, but make sure you're always in sight of the lantern of the man next to you. if you find anything—kick up a sheep or a cow, for instance, yell for the others. The rest of you—when someone finds something, we all gather on that spot."

That should work. He continued. "Watch out for boggles; keep your weapons out. This would be prime hunting time for them. When you find the children, yell again; we'll gather, retrace our steps, and follow the horn back to the stake man. If you get lost, try first to retrace your steps, and remember to listen for the horn. You lot going after the three children, take the west gate, you going for the boy with the cattle take the north. Got that?"