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“Possibilities!” beamed Harkle.

“We shall heed your wise advice, DelRoy,” said Drizzt.

“Aye,” agreed the dwarf, his spirits high. “When we left the dale, I had no idea beyond Luskan. Me hopes were to follow a road of guesses, expectin’ half and more to be nothing of value. The halfling was wise in guiding us to this spot, for we’ve found a trail of clues! And clues to lead to more clues!” He looked around at the excited group, Drizzt, Harkle, and DelRoy, and then noticed Wulfgar, still sitting quietly in his chair, his huge arms crossed on his chest, watching without any apparent emotion. “What of yerself, boy?” Bruenor demanded. “Have ye a notion to share?”

Wulfgar leaned forward, resting his elbows on the table. “Neither my quest, nor my land,” he explained. “I follow you, confident in any path you choose.

“And I am glad of your mirth and excitement,” he added quietly.

Bruenor took the explanation as complete, and turned back to DelRoy and Harkle for some specific information on the road ahead. Drizzt, though, unconvinced of the sincerity of Wulfgar’s last statement, let his gaze linger on the young barbarian, noting the expression in his eyes as he watched Bruenor.

Sorrow?

They spent two more restful days in the Ivy Mansion, though Drizzt was hounded constantly by curious Harpells who wanted more information about his rarely seen race. He took the questions politely, understanding their good intentions, and answered as best he could. When Harkle came to escort them out on the fifth morning, they were refreshed and ready to get on with their business. Harkle promised to arrange for the return of the horses to their rightful owners, saying that it was the least he could do for the strangers who had brought so much interest to the town.

But in truth, the friends had benefited more for the stay. DelRoy and Harkle had given them valuable information and, perhaps even more importantly, had restored their hope in the quest. Bruenor was up and about before dawn that last morning, his adrenaline pumping at the thought of returning to the road now that he had somewhere to go.

They moved out from the mansion throwing many good-byes and lamenting looks over their shoulders, even from Wulfgar, who had come in so steadfast in his antipathy toward wizards.

They crossed the overbridge, saying farewell to Chardin, who was too lost in his meditations of the stream to even notice, and soon discovered that the structure beside the miniature stable was an experimental farm. “It will change the face of the world!” Harkle assured them as he veered them toward the building for a closer look. Drizzt guessed his meaning even before they entered, as soon as he heard the high-pitched bleating and cricketlike chirping. Like the stable, the farm was one room, though part of it had no roof and was actually a field within walls. Cat-sized cows and sheep mulled about, while chickens the size of field mice dodged around the animals’ tiny feet.

“Of course, this is the first season and we have not seen results yet,” explained Harkle, “but we expect a high yield considering the small amount of resources involved.”

“Efficiency,” laughed Regis. “Less feed, less space, and you can blow them back up when you want to eat them!”

“Precisely!” said Harkle.

They next went to the stable, where Harkle picked out fine mounts for them, two horses and two ponies. These were gifts, Harkle explained, only to be returned at the companions’ leisure. “It’s the least we could do to aid such a noble quest,” Harkle said with a low bow to stop any protests from Bruenor and Drizzt.

The road meandered, continuing on down the back of the hill. Harkle stood for a moment scratching his chin, a puzzled expression on his face. “The sixth post,” he told himself, “but to the left or the right?”

A man working on a ladder (another amusing curiosity—to see a ladder rise up above the phony rails of the fence and come to rest in mid-air against the top of the invisible wall) came to their aid. “Forgot again?” he chuckled at Harkle. “He pointed to the railing off to one side. “Sixth post to your left!”

Harkle shrugged away his embarrassment and moved on.

The companions watched the workman curiously as they passed from the hill, their mounts still tucked under their arms. He had a bucket and some rags and was rubbing several reddish-brown spots from the invisible wall.

“Low-flying birds,” Harkle explained apologetically. “But have no fear, Regweld is working on the problem even as we speak.

“Now we have come to the end of our meeting, though many years shall pass before you are forgotten in the Ivy Mansion! The road takes you right through the village of Longsaddle. You can restock your supplies there—it has all been arranged.”

“Me deepest regards to yerself and yer kin,” said Bruenor, bowing low. “Suren Longsaddle has been a bright spot on a bleary road!” The others were quick to agree.

“Farewell then, Companions of the Hall,” sighed Harkle. “The Harpells expect to see a small token when you at last find Mithril Hall and start the ancient forges burning again!”

“A king’s treasure!” Bruenor assured him as they moved away.

They were back on the road beyond Longsaddle’s borders before noon, their mounts trotting along easily with fully stuffed packs.

“Well, which do ye prefer, elf,” Bruenor asked later that day, “the jabs of a mad soldier’s spear, or the pokings of a wonderin’ wizard’s nose?”

Drizzt chuckled defensively as he thought about the question. Longsaddle had been so different from anywhere he had ever been, and yet, so much the same. In either case, his color singled him out as an oddity, and it wasn’t so much the hostility of his usual treatment that bothered him, as the embarrassing reminders that he would ever be different.

Only Wulfgar, riding beside him, caught his mumbled reply.

“The road.”

9. There is No Honor

“Why do you approach the city before the light of dawn?” the Nightkeeper of the North Gate asked the emissary for the merchant caravan that had pulled up outside Luskan’s wall. Jierdan, in his post beside the Nightkeeper, watched with special interest, certain that this troupe had come from Ten-Towns.

“We would not impose upon the regulations of the city if our business were not urgent,” answered the spokesman. “We have not rested for two days.” Another man emerged from the cluster of wagons, a body limp across his shoulders.

“Murdered on the road,” explained the spokesman. “And another of the party taken. Catti-brie, daughter of Bruenor Battlehammer himself!”

“A dwarf-maid?” Jierdan blurted out, suspecting otherwise, but masking his excitement for fear that it might implicate him.

“Nay, no dwarf. A woman,” lamented the spokeman. “Fairest in all the dale, maybe in all the north. The dwarf took her in as an orphaned child and claimed her as his own.”

“Orcs?” asked the Nightkeeper, more concerned with potential hazards on the road than with the fate of a single woman.

“This was not the work of orcs,” replied the spokesman. “Stealth and cunning took Catti-brie from us and killed the driver. We did not even discover the foul deed until the next morn.”

Jierdan needed no further information, not even a more complete description of Catti-brie, to put the pieces together. Her connection to Bruenor explained Entreri’s interest in her. Jierdan looked to the eastern horizon and the first rays of the coming dawn, anxious to be cleared of his duties on the wall so that he could go report his findings to Dendybar. This little piece of news should help to alleviate the mottled wizard’s anger at him for losing the drow’s trail on the docks.

* * *

“He has not found them?” Dendybar hissed at Sydney.

“He has found nothing but a cold trail,” the younger mage replied. “If they are on the docks yet, they are well disguised.”

Dendybar paused to consider his apprentice’s report. Something was out of place with this scenario. Four distinctive characters simply could not have vanished. “Have you learned anything of the assassin, then, or of his companion?”