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"Bahzell Bahnakson is as far from a fanatic as any man you're ever going to meet," Wencit said sternly. "And he doesn't think for a moment that he's 'immortal' or invincible. In fact, I'm fairly certain he fully expects to die one day in the service of his god. Not because he 'doesn't care' or because he's eager to die, or because he thinks there's anything particularly glorious about it. He expects to die, Gunnery Sergeant, because he's constitutionally incapable of standing aside and letting the Dark triumph. Because he recognizes that all men die, but that some of them get to choose to do it standing on their own two feet, with a sword in their hands, standing between the Dark and its victims."

Houghton started to throw something back at the wizard. Something flippant. The sort of witticism he and his peers regularly used to deflate pretension and guard against any belief in such antiquated and dangerous concepts as "heroism" or "honor." But the flippancy died unspoken, because in that moment he realized those concepts weren't antiquated, after all. That they lingered at the very core of the code to which he and those peers continued to adhere, however unwilling they were to admit it to anyone else . . . or even to themselves.

No one knew better than Kenneth Houghton just how ugly, savage, and vile war truly was. How voracious its appetite was, how appallingly it chewed up and crushed the innocent, as well as the guilty. How little of "glory" there was to its reality. Indeed, it was that ugliness and savagery which had sent Houghton into uniform in the first place. The belief - naive, perhaps, yet no less real for that-that he could make a difference, protect the things in which he believed, the people who could not protect themselves. The belief that there truly were things worth dying for, however much a man might want to live.

And be honest, Ken, he told himself. There was a reasonyou chose the Corps. "The few. The proud. The Marines."You wanted to be a part of that. To be known not just as a soldier, but as a warrior. As someone who'd chosen to make that commitment, to be one of the best in the service of what you believed in. So, are you really so different from this Bahzell of Wencit's?

"What can you tell me about the odds he's facing now?" he said instead. "Do you have any better fix on that than you did have?"

"I imagine he's starting to suspect there's more going on here than the surface might indicate," Wencit replied. "What he may not have realized is that he's up against at least two separate Dark Gods' servants. By now, I'm sure he's figured out that what he's actually been following are servants of Sharnā, which means he's expecting assassins and demons. But he probably hasn't realized that the raiders he's pursuing are working in concert with the wizards they're about to meet up with. Or, for that matter, that it's almost as important to the Dark to kill the mage those wizards have captured as it is to kill him and Walsharno."

"Wait a minute. 'Mage'? You mean another wizard?"

"No, not a wizard at all. A mage's powers are those of the mind, and they come solely from within. They aren't like the art, at all."

"Then what makes him so damned important?" Houghton knew he sounded exasperated, and didn't especially care. "Just how many people are these 'Dark Gods' of yours gunning for out here, anyway, Wencit? I mean, is there anyone in Norfressa who's not on their 'Needs Killing' list?"

"I don't suppose anyone could blame you for wondering about that, under the circumstances," Wencit said wryly. "The problem is that a great many currents, plans, and possibilities are beginning to come together. It's not quite time yet, but both sides-the Dark and the Light-know the Fall of Kontovar, however cataclysmic it may have been, actually decided nothing. It gives the Dark the advantage at present, but the true battle has yet to be settled. For that matter, it has yet to be fully joined, and the Dark Gods are doing all they can to eliminate the people most critical to theLight's chances of final victory. Bahzell is one of those people. Which is one of the reasons I've been so bent on keeping him alive. Mind you, I've got personal motives of my own, especially now, but those weren't what brought him to my attention in the first place."

The wizard shook his head, then snorted.

"Actually, in a peculiar sort of way, Bahzell acts as a sort of . . . focusing lens. You can almost use him like some living compass or dowsing rod. The Dark can't seem to stop trying to pick him off, despite how . . . costly the process keeps turning out to be. And along the way, their servants keep adding other people to the list as they become aware of those others' importance to the future events swirling about him. Which tends to identify those same peoplefor me if I haven't already noticed them on my own."

"In all the stories about this kind of stuff back home, wizards and gods can see the future," Houghton said.

"It doesn't work quite that way." Wencit shook his head. "Seeing thefuture-in any sort of useful detail, at any rate-is almost impossible, even for a wild wizard. Most wizards can see the past, and there are stories about wizards who could actually travel into the past, although it's always seemed to me that only a lunatic or an extraordinarily desperate man would try to do it. It's . . . complicated. For one thing, no one can travel into his own past, the past of his own universe. He can only travel into the past of another universe, and if he does, he can change things there. Most often in completely unpredictable ways.

"The same sort of problems apply to seeing the future, if not in quite the same way," the wizard continued, obviously warming to his topic. "Even if you can do it, then you're like the dragons. You don't see one future; you see all possible futures, or as many of them as a mortal is capable of seeing, at least. That's one reason conversations with dragons can seem so . . . peculiar. Gods can see all possible futures, but not even they can tell ahead of time which particular future will transpire in which particular universe. And, just to make things even more interesting, the Dark Gods and the Gods of Light spend quite a bit of their time trying to confuse their respective opponents as to which of the various futures they can see are most likely to occur.

"Now, the precognitive mage talent doesn't work quite that way, which is one reason wizards find it so fascinating. Apparently, the way it works is-"

"Stop," Houghton said plaintively. "You're making my brain hurt. What you're telling me is that no one really knows what's going to happen, only what they think is most likely going to happen, right?"

"More or less," Wencit agreed. "As the occupants of any particular universe get closer and closer to an event, though, the possibilities for the particular outcome they're going to experience in their universe begin to narrow down into probabilities. That's the point the predictors on either side look for-the point at which they can begin to accurately identify the most critical players."