Lighting was the usual hot-glow type driven by four hydrogen generators housed in the rock beneath them. The appearance was of primitive squalor, and security inspectors sent here by the Director seldom stayed for more than a cursory look. This was where Mose lived. Twisp, too, had a cubby here - third level, to the right of the main entrance - but he seldom slept there. For more than a year Twisp had lived in the private chambers of the group known to the Shadows as "Operations."
Twisp ascended to the second level with Mose in tow. He stepped behind an old Islander tapestry into an alcove that would not be noticed except perhaps by children at play. He approached an undamaged section of basalt bulkhead carved with elaborate histories of human and kelp interactions. The section that he faced, titled "The Lazarus Effect," was simply a huge bas-relief figure of a human hand, index finger extended, touching a strand of kelp that rose from the sea.
Twisp pulled the finger out from the bulkhead and, with the snick of a dagger leaving its sheath, a section of rock sprang outward. When Operations met for Zavatan business, they met inside this labyrinth of rock. Its many repairs betrayed the instability of Pandora's geology, and its routes were constantly changing. Few knew the passageways, and none as well as the Islander Twisp, Chief of Operations.
Mose swallowed hard and paled conspicuously. There were tales of thousands of villagers and common folk who sought safety among the Zavatans, never to be seen again. Mose himself had seen hundreds come into the great cavern behind them who had never come out. Operations referred to them as "Messengers from the Poor," and hinted that they were relocated worldwide. Though Mose had heard this rumor, he had never seen evidence to back it up. Mose seldom admitted that he'd been born and lived out his meager years within five kilometers of where he now stood.
They never come back out this hatch!
Twisp smiled at the younger monk's obvious fear.
Why do I like teasing him? he wondered. I remember Brett took it so wel...
He shook his head. Dwelling on his dead partner was nonproductive. Cleaning up the nest of assassins who'd killed him would do everybody some good.
"Come," Twisp said. "You will be safe with me. It is time the Zavatan muscle flexed itself."
With a smile, Twisp stepped into the well-lighted passageway. Mose's eyes couldn't have widened further. When he hesitated, Twisp placed a large hand on his shoulder.
Mose, too, stepped inside and the panel snicked shut behind them.
"I want you to remember everything you see here today."
Mose swallowed hard again and nodded.
"Ye... Elder."
Mose did not look thrilled. His already pale face was drawn tight, the surgical scars along his hairline and neck glowed an angry pink. He alternately pulled at his robe and wrung his hands.
The raw silence of this stone passageway contrasted heavily with the steady din of the cavern they left behind them. The passageway was lighted by a cold source, neither bright nor dim, and it carried the pale green hues of Merman design. As in many Merman complexes, the walls met at right angles in a precision that annoyed many Islanders. These walls were carved by a plasteel welder, and except for fault damage they ran perfectly straight, perfectly smooth.
An electronic voice from overhead startled Mose:
"Security code for companion?"
"One-three," Twisp said.
"Continue."
They set out down the passageway and Mose asked, "Where are we?"
"You will see."
"What do they mean, 'security code'?"
"We have checks within checks," Twisp explained. "Had you been an enemy holding me hostage, this passage would have been sealed off with both of us in it. Perhaps I would be rescued, perhaps not. You, at least, would have been killed."
Twisp felt Mose walk closer to him yet.
"Operations is far beneath us, even below the ocean floor."
"Mermen did this?" Mose asked.
The passageway turned left abruptly and ended at a blank wall. Twisp pressed his palm to a depression on the wall and a panel slid back to reveal a tiny room, barely large enough for a half dozen people.
"Humans did this," Twisp answered. "Islanders and Mermen alike."
The panel slid shut behind them. Twisp spoke the single word "Operations," and the room began to descend with the two of them inside.
"Oh, Elde..."
Mose held on to Twisp's long arm.
"Don't be afraid," Twisp said. "There is no magic here. You will see many wonders, all human wonders. Our brothers and sisters will know of them, presently. Didn't I say this would pink your wattles?"
At this, Mose laughed, but he continued to clutch Twisp's arm throughout their rapid descent.
***
I am afraid, too, like all my fellow-men, of the future too heavy with mystery and too wholly new, towards which time is driving me.
Doob muscled the controls of his track as it lurched across the rocky no man's land between the periphery road and the settlement. The track's ride was a kidney-buster, but it wasn't confined to the few flat roads like Stella's little Cushette. In spite of the beating, the track didn't seem to break down as often, either. This was the third trip to the salvage yard for Doob and Gray this month - all three to fix Stella's five-year-old Cushette.
"You should get a top on this thing," Gray hollered.
Both men were soaked in the sudden afternoon rain, their short hair plastered like thick wet paint onto their heads.
"I like it," Doob hollered back. "My mom always said it's good for the complexion."
"That's what they say about sex."
That was the first glimmer of humor that Doob had seen from Gray all day. Gray had come by a half-hour ago after getting off work in the settlement. He was grim-lipped and humorless, which was not at all like the relaxed Gray who lived next door. Gray worked some security job for the Director's personal staff, so when he didn't feel like talking Doob knew better than to ask questions.
Doob was full of questions today, though. There was a skyful of smoke over the settlement that worried him in spite of the news.
"A good rain'll clear the air," Doob said. "It's good for the brain, too. I wish it would grow something out here besides more rock."
"Those Zavatans," Gray said, "they could do it."
"Do what?"
"Get something to grow here. They have huge farms all over the upcoast regions. Just like the Islanders, but they've moved the islands inland."
Doob looked at Gray incredulously. He had heard rumors, of course, everybody had.
"You're not kidding, are you? They grow food up there and the Director lets them get away with it?"
"That's right. He can't keep control up there and down here, too."
"But everything up there's just cliff face and roc..."
"That's what you hear," Gray said. "Where do you hear it?"
"Well, on the news. I don't know anyone who's actually traveled overland up there."
"I have."
Doob glanced over at his best friend. Something had happened to him today, something that changed his whole disposition. Gray was a lot of fun. He'd come home, drink some boo with Doob, tinker with the vehicles. Sometimes, when Doob could afford it, they'd take their wives to the settlement for an evening of wine and buzzboard. Gray was definitely no fun today, but Gray had been upcoast and Doob was very curious.
"You have?" Doob asked. "Wel... what was it like?"
He knew the danger of this question. He suspected that whatever it was that Gray had to tell him about the upcoast region was something that wouldn't be healthy to know.