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Who are you?

The old harper’s eyes caught starlight, glinted at him. He heard Declan’s voice again, his only answer:

The magic is in the harp.

The strings played themselves, maybe; Welkin had only to stay on his feet and remember the verses. It didn’t make a great deal of sense, but nothing did, not the cauldron full of food that no one ate, the crowd that never danced or sang with the bards, or even spoke, the only one visible even in the dark either a hooded man or a stone, either way as silent as the rest.

Something prickled over Nairn then, like a chill breath from the midsummer moon. His fingers went cold; his eyes grew swollen and dry, too dry even to blink, look away from what he recognized, must have known long before, in some part of his mind that was not busy trying to overwhelm the bard beside him with his brilliance.

I know this song, he thought, but not of the one under his fingers. The one in the plain in front of him. The cauldron. The stone. The tower of night around him, stars endlessly turning, turning. The ancient plain itself, everyone on it as mute and ephemeral as ghosts.

Bone Plain.

He felt a sudden, fierce shock of exultation and dread. It was what he wanted, he knew then: an end to the never-ending competition. The tower appeared first in his memory’s eye: rooted close to where he and Welkin stood, its stones coiling endlessly upward into the stars. He had watched it appear once before in all his innocence and ignorance, before he knew it had a name. Now he knew it. He named it, gazing at it with his heart’s knowing eye, willing it to appear, build itself note by note, stone by stone, spiraling out of him, a stone for every note, a swirl of stars crowning its ascent into the night. It was what they both wanted, he and Welkin: the only place where they could finally be judged.

The Turning Tower.

He dreamed it as he played. In another world, a harper with sweat dripping onto his harp strings, his muscles burning, fingers cracked and bleeding, wrenched yet one more song out of himself. In his dream, the massive tower grew to engulf the plain, the campfires burning on it scarcely bigger than the flickering stars within the stones. Grave and kindly voices filled it, stopped the interminable competition. The Trials and the Terrors were simple matters compared to the song he was dragging out of his anklebones, his ear bones. The voices commanded; he did as he was told; he accepted the justice demanded in the ancient lines of poetry; at last he could rest.

He only had to open the tower door ...

He could see it: a paler oblong of stone in the dark wall, the color of the standing stones. Twig-words ran across the lintel stone; a single word glowed in the middle of the door: a circle containing an endless spiral that started in the center and whorled around itself to merge with the outer ring and begin its backward spiral. The word teased at Nairn. He knew it; he did not know it. Declan had not taught it to him, but his fingers knew it. They kept trying to play it like a song, pull it out of the strings, shape it, say it in ways his weary brain could not begin to form. He felt Welkin’s eyes on him, as though he heard the changes in Nairn’s music, the odd patterns, the unexpected rhythms that drove him. It was the door latch, that word. It was the lock and the bar and the turning key. Sweat stung his eyes, blinding him; he shook it away, felt the limp, wet strands of his hair. They had played for a night and a day, and now began another night, and little had passed his lips except his own sweat. It didn’t matter. Not even Welkin mattered anymore. Only that word, drawn by fire, it seemed, on the face of the door.

He closed his eyes, let it fill his mind, whatever it was, and let his fingers speak. He felt it before he heard it: a wild, jarring sound like a string breaking, or a small animal crying out in sudden pain. He opened his eyes again, startled.

He heard his own voice, then, loosed in a ragged shout of pure terror. His fingers froze.

Death, the word on the door said, and it surrounded him: ghost after ghost pulling themselves out of their bones laid to rest on slabs of creamy yellow stone and long picked clean by time. The wraiths wore their memories of wealth and honor, fine robes and mantels of many colors, adorned with soft fur, intricate embroidery, buttons of carved bone. Their armbands and collars and hairpins were fashioned of silver and gold. Precious stones gleamed on the instruments they carried; other instruments encased in fine leather leaned against the burial pallets. The ghosts were the oldest bards of the plain, Nairn guessed, looking much as they might have the day before they died, except for their eyes. All were empty and black as skull sockets, swimming with the reflections of fire from the single torch beside the open door.

“Welcome.”

He was greeted in the language he had heard Welkin speak. This time he understood it. He backed a step, not wanting, in any language, to be welcomed into the company of the dead. But he was, he reminded himself, where he had wished to be: inside the lines of the oldest poem in the realm.

Welkin answered, and Nairn started, remembering that he was not alone, that the bard had his own very powerful reasons to be there, and they had a contest to finish.

“What must we do?” Nairn’s voice came out as a poor, shredded phantom of itself, splintered between fear and wonder and the endless songs he had sung to get where he stood.

“Play,” Welkin answered grimly. “Play your heart out. That’s the only true door out of here.”

“Play,” a wraith echoed, a woman robed in orange and purple, her gray-gold braids wound with golden thread. “The ‘Ballad of Enek and Krital.’ You, Pig-Singer. Play it the way I sang it.”

Nairn’s mind went instantly blank. These were all court bards, he knew, no matter how forgotten the courts, and he doubted that even Declan’s knowledge had reached as far back as they went. But his fingers were moving again, suddenly, along the path of a teasing little phrase that had danced out of nowhere into his head. The wraith was smiling by the end of it, the rich threads in her hair spiraling with reflections of fire as she nodded. She said nothing. Another bard, an old man in white, with long hair and a longer beard, broke the brief silence after Nairn finished.

“Play ‘The Gathering of Crows,’ Welkin.”

A song Nairn had never heard, the ballad of a dying young warrior, melted through his heart. The old bard sang out of the harsh beginnings of time and song, both stripped to their essences. It sounded eerie, haunting, as though a stone on the plain were singing to itself. Nairn’s skin prickled again with sudden, cold terror. He was going to lose this contest. The scruffy wanderer with the mismatched eyes and a voice like a collision of old bones and shards, knew the songs that had been buried with these wraiths. Where Welkin had heard them, what graves he had sat on, listening to the singing of the brambles growing out of hollow skulls, Nairn could not imagine. But somewhere in his travels, Welkin had learned the songs of the dead.

He would walk out of this tomb triumphant and alive and take his place as Royal Bard in King Oroh’s court. Wealth, honor, and all the music of the realm would be his. And there Nairn would be, as ever, outside the walls, outside the windows, looking in at what he could not have.

At that unlikely moment, as he stood within the heart of the oldest secret of the plain, Nairn heard Declan’s voice.

The magic is in the harp ...

The young lover died; the crows descended. There was not a word, not so much as a flash of fire lit silver or running thread of gold from the motionless listeners.

Then a third wraith spoke. “Pig-Singer. ‘The Journey of the Wheel.’ ”

Nairn raised his harp, hoping against hope that his fingers would know the song that he was certain, in all his rambles, he had never encountered. They hovered, silent. The wraiths stood as silently, waiting.