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quite. And- Whandall should not fully concern himself. A curious fire god might still look into Whandall's mind.

Traders were trained to project their voices above rushing rivers, storms, bandit raids. Green Stone used his caravan voice. "You're the chosen. In your lives you have seen just enough magic to know that it's real. You are going to witness and be part of the most powerful wizardry this city has ever seen. Those who stay behind will never see the like again. Play your part and you will leave Tep's Town and see sights you've not yet had the wit to dream.

"Those of you who understand maps will recognize what's going on here. This," Wanshig's gold saltbox, gathered long ago, long emptied, "is the Placehold. Here, the Black Pit"-a dark pool on the floor, ancient blood. They'd started their map there. "Here, the Lordshills. Forest. Deer-piss and the Wedge, and the Toronexti here"-a brass coin.

"These jagged lines way out here are shoreline, here at Sea Cliffs, here at Good Hand Harbor. We got some help on these from a Water Devil. We don't know what's between them. More shore.

"Off beyond Sea Cliffs is ocean and a water elemental. Morth of Atlantis can tell you more about it. It's been trying to kill Morth since Atlantis sank.

"Morth intends to kill it. That has never been done before.

"The elemental will show itself as a mountain of water. It will chase Morth. Morth-see these paired lines? One red, one green, all the way across the map? Morth will follow the green line from Sea Cliffs across Dead Seal Flats, uphill here, down along Long Avenue to Dark Man's Cup-see? And on inland. The wave will follow the lowlands. We'll be strung out all along the red line, above it all, watching.

"We want to throw bottles ahead of the wave. When Morth is past, take the stopper out and throw the black bottle. Throw it at something hard, like a rock! It has to break!" Take the stopper out or break it-both would work-but these were Lordkin; they might forget.

"Yangin-Atep takes the magic, all in an instant, if they break too soon. You-Sintothok?-you opened your bottle, but not long enough for Yangin-Atep to gather all the manna in the gold. But break it just in front of the wave, the elemental will take it.

"And that's the point of all this. The wave will sink and flow back to the ocean if we don't give it the power to go on. The wild magic will keep it moving until it gets here. Here at the Black Pit is where Morth will trap it, with no manna to move it and no way to get more, and here Morth will kill it.

"Afterward, gather at Peacegiven Square... . Questions?"

Lordkin don't raise their hands and wait. They bellow. Green Stone pointed and said, "Hey! Hey! You."

"I've seen waves. They're fast. Your wizard is nuts."

"Morth can outrun lightning. I've seen it. You will too. If you miss it

you'll regret it the rest of your life. You-"

"You want to move the wave uphill?"

"Here and here we'll have the wave going uphill, yes. I'll bunch you up a little there, because we'll really need the gold."

And because some of these won't throw, Whandall thought, but you can't tell them that some of them can't be trusted. "Corntham? What?"

"How do you kill a water elemental?"

Morth said, "That's the tricky part."

Green Stone said, "Morth has made gifts to us for our part in this. Our gifts to you will be freedom from Tep's Town, just as you've been promised. You'll have a place in the caravans on the Hemp Road, or you may find better lives than that. Whandall Placehold was one of you. What he is now brought him back as greater than a Lord. My father." Green Stone watched them flinch at that word, and he grinned.

Chapter 78

Some of the bottle throwers, those with the most distant posts, must be sent off that night in a protected band. Sea Cliffs would house them. The rest dowsed down in the Placehold for what remained of the night. The caravan would have to take care of itself. Whandall and Green Stone needed their sleep.

The sale at Peacegiven Square would have nearly emptied out the kinless

quarters. Lordkin who knew nothing of Morth's plan wouldn't be interfering with Morth's route. They'd be burgling empty houses while the kinless

were away, or trying to profit from the fair ... or so Whandall hoped.

Morth and Whandall boarded their chariots behind Sandry and Heroul.

Wanshig hadn't caught the hang of mapping, and at his age, no wonder. Two sisters' sons had. They rode Wanshig's chariot, placing bottle throwers from Dark Man's Cup southeast to the Black Pit.

Whandall moved west.

His chosen were not standing beside friends to hold them steady. Each could just see the next to either side, not too far for a voice to carry. Except... that yawning gap. Five of six boys gone, and Sadesp standing alone. Whandall slowed to space them more regularly.

Now Morth was far ahead. His chariot slashed through the weeds that lined Dark Man's Cup, while Whandall and Heroul followed him along the ridge. Whandall couldn't see deep enough into the chaparral to pick I, out kinless houses or the warrens of the hemp growers. They'd been warned. They'd got out, or they hadn't.

The beach was in sight. Sandry stopped his chariot on the ridge above Dead Seal Flats, and Morth got out and went on.

The last runner, a woman of Sea Cliffs, had slowed to a walk and was checking her map to find her place. Her man had already taken his. Whandall had Heroul pull up between them. He walked to the edge.

He would have driven on to the bluff above Sea Cliffs Beach. He'd see it all from there. From here, Morth was already out of sight. But Whandall's chariot would need the head start, if what he remembered was no hallucination.

A wave rose up and rolled forward, crested in white, climbing as it came. Where was Morth? Already gone?

There, a green and gold dot, unmistakable-look at that man move! The wave came after him too slowly, losing ground, but higher every second. Throw, Whandall thought, but he wouldn't speak. This was how he would know his own, if they threw or if they didn't.

Whandall jumped aboard. "Go. Go!"

Heroul used the reins. Horse, then chariot lurched into motion.

Delirious laughter rose above the wave's roar, and Whandall wondered why the sound was so delayed when Morth was halfway to the first rise.

The woman threw. Her man threw too. Bottles arced down and shattered, and a mountain of water rolled past, raising thunder and spume just below Whandall's whirling wheels.

The big horse looked terrified. Heroul was elated. The wave so far down was no threat to them. Morth was nearly out of sight, disappearing in chaparral, where Dead Seal Flats rose uphill.

Morth stopped as if he'd hit a wall.

The wave rolled on. Whandall rolled past an elderly kinless man curled up with his hands over his ears, crying, bottle abandoned. Wrinin of Flower Market hurled her bottle; it bounced unbroken and rolled but left a trail of yellow gold. Sapphire Carpenter waited until she was in his full view, then threw beautifully; the bottle smashed just under the wave.

Morth was in a tottering run, and the wave was closing. Bald scalp, thin white fringe. Teeth showed in a snarl of effort as he turned back, just for an instant, and grinned at the showers of gold and glass splinters. And the wave rose to hide him, but Sandry was waiting with the chariot and was helping Morth to board.

Now the wave was moving uphill, losing water, losing mass. Whandall's chariot was pulling ahead of it. Below, the wizard and Sandry came back into view. The Lord's son drove like While Lightning twisting a gob of molten glass, carefully, aware of danger, not hurrying, doing his job.

Swabott's mother was first lady of Flower Market. They'd needed truce with Flower Market to post their bottle throwers. Whandall had prepped him. Swabott knelt with bottle in hand, the stopper already out, as the wave came toward him.