"Does Yangin-Atep protect you, then?"
"In a manner of speaking, yes, Seshmarl. The fire god won't permit a water sprite here. I'd heard about the Burning City all my life, but I never wanted to live here. Few do. Seshmarl, I came to hide! "
"The lookers come."
"Oh yes, tellers have made this city famous. Fools used to visit every spring to see the Burning. I suppose the lookers bring money that helps pay the cost of rebuilding. To me it all seems quite crazy. But it does make your city safer."
Whandall swallowed his anger. A Lordkin should have guile ....ever remember a killing after the Burning. ... "Yangin-Atep protects us most of the time. Fires don't burn indoors." Not here. "Are there other cities where fires can't start by accident?"
"Oh, magic can protect a building," Morth said, "and I know a spell to douse a fire that works even in Tep's Town."
"The Lords cook indoors," Whandall said. "And they lit torches in the big room after dark. Not just candles, torches."
Morth said nothing.
It had been dry in Tep's Town for two years. "You brought water once."
"A water elemental chased me, embodied in an iceberg from the southernmost end of the earth. It hunted me, to kill me. Seshmarl, when things move, they want to keep on moving," Morth said. "The bigger and heavier it is, the harder it is to stop. The iceberg was the biggest and heaviest thing that ever came here."
"What stopped it? Yangin-Atep!" Whandall realized suddenly. "You used Yangin-Atep to turn that curse to an advantage."
"Destinies," Morth muttered to himself. "Yes, Seshmarl. That's a lot of what magic is, understanding how things work and turning them to your advantage. I let it chase me until there was no manna to move the iceberg farther."
"But you can't do it again."
"The elemental won't do it again," Morth said. "It would have to go far away to find ice. It won't go that far from me." The magician looked out the window, but he wasn't seeing the street outside. "This tale is not one to be told, Seshmarl. It might reach the Lords."
And that was valuable information, Whandall thought, though he didn't
know how to use it. "My teacher says I can have a tattoo now," he said diffidently. "My brother wanted to do it, but I said 1 knew an artist."
For a breath he wasn't sure Morth had heard. Then the magician said, "Wonderful!" and wheeled around. "The same? The winged serpent of Atlantis? Let me show you."
He took a box from a shelf and reached inside. He unwrapped a fine cloth and let it hang from his fingers. It was a scarf in gold and scarlet and blue. "Here, do you like it?"
"Oh, yes." The scarf was new. It was far finer than the faded painting he'd once seen on Morth's wall... which had disappeared sometime in the past year.
Whandall couldn't take his eyes off the serpent in flight. It sported a crest of feathers, and little feathered wings on either side of its neck, like no serpent he'd ever heard of. The colors blazed.
But it was big. It would cover his face and shoulder and half his arm! Whandall remembered getting his thumb tattooed. "If it won't... how much does it hurt?"
"Hurt? No. Here, sit." He settled Whandall cross-legged on a rug.
Morth spread the scarf over the box and moved Whandall's arm until the scarf was under his upper arm and shoulder. The lines and colors of the scarf lifted and crawled along his skin. Whandall's eyes tried to cross. He felt a stirring as if a snake were settling on his arm, squeezing, sliding up his shoulder, his neck, his face. There was no pain, no swelling, no blood.
He hid out for a night and a morning. "I stayed the night. I didn't want to face anyone. It just hurt too much," he told Resalet.
Resalet's eyes were popping. He stripped off his tunic in one angry maneuver and moved against Whandall, arm to arm, to compare his own faded blue snake, fifteen years old, to Whandall's four-color god-thing. He cursed. "It's wonderful! How can I get one?"
"I'll ask."
"Ask who? Is it Morth again?"
Whandall admitted it. Resalet said, "Tell me all about it."
Whandall thought it prudent to describe near-unbearable pain, as if a snake's fangs had sunk into him.
"I don't care if it hurts. It just floated off the scarf and crawled up your shoulder? Did he say anything? Gesture?"
"Picked it up, put it down. Shall I ask if I can bring a ... Mmm ... an uncle? It might cost a lot."
"No, don't bother. Does he know who you are?"
"Seshmarl, Of Serpent's Walk. He had to know that much." "You he careful with Morth of Atlantis, Whandall. No more powders! No more hemp!"
Whandall went back on another day and waited until the shop was empty before he entered. He'd gathered a wine flask, and he set it on the counter. They sipped it together.
Then Whandall asked, "Is this magical?"
Morth laughed. "No: It's not very good either, but there's not enough here to hurt us. Can you tell me any more about how a man might leave Tep's Town?"
Whandall shook his head. "But I know of a safe place. Most of the city is afraid of the Black Pit."
Morth was astonished. "How did you come to know that?"
"I've slept near the Black Pit. Nobody bothers you there, and the monsters can't touch you."
Morth nodded. "If there was manna about they'd be dangerous enough. The cats of Isis, the hounds of Hell, the birds of Wotan, some tremendous war beasts, they all died by thousands of thousands in a war of gods. Only a tiny fraction wound up in the tar. Gods themselves went myth in that last battle," he said.
"Morth, tell me again about the iceberg."
Morth looked thoughtful. "You know the story."
"Yes, but I don't understand it all. Magic doesn't work here, but you make it work."
"And should I tell you?" Morth said, half to himself. "Let me see your hand again." He studied Whandall's palm. Then the magician sipped wine, and settled himself to tell the story.
"The wells of Atlantis dried up ages ago. We were too many for the rivers to support, and nobody likes rain. For a thousand years the people of Atlantis drew their water from the end of the world. Atlantis magic has ruled water for as long as we can remember. We send-sent-water sprites south to fetch icebergs and bring them to be melted for our water. When ..." Morth considered, then went on. "When I left Atlantis instead of staying to fight, an iceberg was in sight of the harbor. The priests commanded the water sprite to hunt me down and kill me. I crossed an ocean and a continent and I reached the coast with a mountain of ice chasing me.
"At Great Hawk Bay the mers at Lion's Attic told me about Tep's Town. I was almost here before my ship sank down in the desert.
"I knew the elemental could get this far. I could hope it couldn't get any farther, not in the fire god's domain. To the Lords I swore I could bring an
iceberg to that dry lake they call the Reservoir now, in the Lordhills. Yangin-Atep had power there in those days. I told the Lords to pay me on delivery, and I hoped that Yangin-Atep had the power to stop the ice."
Whandall nodded, then sipped the last hall-swallow of wine.
That amused Morth. "Don't you wonder how I knew they'd pay? Never occurred to you? Lordkin! Two or three Lords were very irritated. That cursed sprite took a mountain of ice across land they owned."
Whandall nodded. "Samorty's turf. Chanthor's."
Now Morth looked surprised. "You knew?"
"That much. How did you make them pay?"
"I led them to wonder what their houses would look like if another iceberg crossed Blawind Hills."