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The light was nearly gone by then, a dim glow from behind the mountains west that colored the skyline in shades of gold and silver. Rampling Steep was hunkered down in a deep pool of shadows, cupped in a shallow basin at the foot of the peaks where the forest trees began to thin and scatter into isolated clumps between the ridges of mountain rock. The buildings of the town were a sorry bunch, ramshackle structures built of stone foundations and wooden walls and roofs with windows and doors all shuttered and barred and closed away like the eyes of frightened children. There was a single street that wound between them as if looking for a way out. The buildings of the town crouched down on either side save for a handful of shacks and cottages that were settled back on the high ground like careless sentries. Everything was desperately in need of repair. Boards from walls were broken and hung loose, roofing shingles had slipped away, and porch fronts sagged and buckled. Slivers of light crept through cracks and crevices. There were teams of horses hitched to wagons pulled up close against the buildings, each looking a little more ruined than the one before, and shadowed figures on two legs moved between them like wraiths.

As the company drew nearer Walker saw that the figures were mostly Trolls, great, hulking figures in the twilight, their barklike faces impossible to read. A few glanced at the four as they passed down the roadway, but none bothered to speak or to give a second look. The sound of voices reached out to them now, disembodied grunts and mutterings and laughter that the dilapidated walls could not keep in. But despite the talk and the laughter and the movement of men, Rampling Steep had an empty feel to it, as if it had long ago been abandoned by the living.

Quickening took them up the roadway without pausing, glancing neither left nor right, as sure of herself now as she had been from the start. Morgan followed no more than a step behind, staying close, keeping watch, being protective although there was probably no need for him to do so. Pe Ell had drifted out to the right, distancing himself. Walker trailed.

There was a series of ale houses at the center of Rampling Steep and it appeared that everyone had gathered there. Music came from some, and men lurched and swaggered through the doors passing in and out of the light in faceless anonymity. A few women passed as well, worn and hard looking. Rampling Steep appeared to be a place of ending rather than beginning.

Quickening took them into the first of the ale houses and asked the keeper if he knew of someone who could guide them through the mountains to Eldwist. She asked the question as if there were nothing unusual about it. She was oblivious to the stir her presence caused, to the stares that were directed at her from every quarter, and to the dark hunger that lay behind a good many of the eyes that fixed upon her, or at least she seemed to be. Perhaps, Walker thought, as he watched her, it was all simply of no consequence to her. He saw that no one tried to approach and no one threatened. Morgan stood protectively at her back, facing that unfriendly, rapacious gathering—as if one man could make a difference if they should decide to do something—but it was not the Highlander that deterred them or Walker or even the forbidding Pe Ell. It was the girl, a creature so stunning that like a thing out of some wild imagining it could not be disturbed for fear it would prove false. The men gathered in the ale house watched, that crowd of wild-eyed men, not quite believing but not willing to prove themselves wrong.

There was nothing to be learned at the first ale house, so they moved on to the next. No one followed. The scenario of the first ale house was repeated at the second, this one smaller and closer inside, the smoke of pipes and the smell of bodies thicker and more pungent. There were Trolls, Gnomes, Dwarves, and Men in Rampling Steep, all drinking and talking together as if it were the natural order of things, as if what was happening in the rest of the Four Lands was of no importance here. Walker studied their faces dispassionately, their eyes when their faces told him nothing, and found them secretive and scared, the faces and eyes of men who lived with hardship and disappointment yet ignored both because to do otherwise would mean they could not survive. Some seemed dangerous, a few even desperate. But there was an order to life in Rampling Steep as there was in most places, and not much happened to disturb that order. Strangers came and went, even ones as striking as Quickening, and life went on nevertheless. Quickening was something like a falling star—it happened a few times and you were lucky if you saw it but you didn’t do anything to change your life because of it.

They moved on to a third ale house and then a fourth. At each ale house, the answers to Quickening’s questions were the same. No one knew anything of Eldwist and Uhl Belk and no one wanted to. There were maybe eight drinking houses in all along the roadway, most offering beds upstairs and supplies from storerooms out back, a few doubling as trading stations or exchanges. Because Rampling Steep was the only town for days in either direction that fronted the lower side of the Charnals and because it was situated where the trails leading down out of the mountains converged, a lot of traffic passed through, trappers and traders mostly, but others as well. Every ale house was filled and most gathered were temporary or sometime residents on their way to or from somewhere else. There was talk of all sorts, of business and politics, of roads traveled and wonders seen, of the people and places that made up the Four Lands. Walker listened without appearing to and thought that Pe Ell was doing the same.

At the fifth ale house they visited—Walker never even noticed the name—they finally got the response they were looking for. The keeper was a big, ruddy-complexioned fellow with a scarred face and a ready smile. He sized up Quickening in a way that made even Walker uncomfortable. Then he suggested that the girl should take a room with him for a few days, just to see if maybe she might like the town enough to stay. That brought Morgan Leah about with fire in his eyes, but Quickening screened him away with a slight shifting of her body, met the keeper’s bold stare, and replied that she wasn’t interested. The keeper did not press the suggestion. Instead, to everyone’s amazement in the face of the rejection he had just been handed, he told her that the man she was seeking was down the street at the Skinned Cat. His name, he said, was Horner Dees.

They went back out into the night, leaving the keeper looking as if he wasn’t at all sure what he had just done. The look was telling. Quickening had that gift; it was the essence of her magic. She could turn you around before you realized it. She could make you reveal yourself in ways you had never intended. She could make you want to please her. It was the kind of thing a beautiful woman could make a man do, but with Quickening it was something far more than her beauty that disarmed you. It was the creature within, the elemental that seemed human but was far more, an embodiment of magic that Walker thought reflected the father who had made her. He knew the stories of the King of the Silver River. When you met him, you told him what he wished to know and you did not dissemble. His presence alone was enough to make you want to tell him. Walker had seen how Morgan and Pe Ell and the men in the ale houses responded to her. And he as well. She was most certainly her father’s child.

They found the Skinned Cat at the far end of the town, tucked back within the shadow of several massive, ancient shagbarks. It was a large, rambling structure that creaked and groaned simply from the movement of the men and women inside and seemed to hang together mostly out of stubbornness. It was crowded as the others, but there was more space to fill and it had been divided along its walls into nooks and partitions to make it feel less barnlike. Lights were scattered about like distant friends reaching out through the gloom, and the patrons were gathered in knots at the serving bar and about long tables and benches. Heads turned at their entrance as they had turned at the other ale houses, and eyes watched. Quickening moved to find the keeper, who listened and pointed to the back of the room. There was a man sitting at a table there, alone in a shadowed nook, hunched over and faceless, pushed away from the light and the crowd.