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The dwarf lingered for a moment in the safety of the shaded doorway. He was accustomed to having ceilings above him and walls that afforded protection on all sides. In the open, there was too much freedom for his liking and he had to acclimate himself all over again.

Not wanting Frala to think he was no braver than a gnome, he took a deep breath, stepped out into the sunshine above Ionandar, and marched purposefully away.

"Come back soon, Tungdil," she called. He turned and waved until the doors to the vaults were closed, then continued on his way. After a few paces he came to a halt. Screwing up his eyes, he winced in the dazzling light. His subterranean existence had made him so sensitive to the sun's powerful rays that he was obliged to shelter in the shade of a towering oak. He dropped onto the grass and laid the magus's bag and his pack of provisions beside him.

Hmm, not the most promising start, he thought to himself. He squinted at his surroundings, straining to see something of the landscape. The canopy of leaves afforded little protection from the glare.

It was the same at the beginning of every journey, but at least the terrain, a wide track winding gently over rolling countryside, would be easily mastered on foot.

He held the map above his head to block out the light and studied his route. Assuming the cartographer knew his business, the landscape would begin to change in the region of the Blacksaddle. A dense forest of pines surrounded the mountain, through which there was no obvious path.

So much the better. Tungdil ran his thumb over the blade of his ax. Those trees will regret it if they get in my way.

The sun followed its slow trajectory across the sky.

Little by little Tungdil's eyes adjusted to the sunshine as it weakened and mellowed to a soft orange glow. By dusk, his vision would be restored entirely, but time was running out if he wanted to cover a few miles and find a bed before nightfall.

Straightening up determinedly, he slung his packs on his back, returned his ax to his belt, and plodded on, all the while cursing the sunshine. Grumbling wouldn't get him there any faster, but it vastly improved his mood.

The sun was disappearing over the crest of a hill when Tungdil emerged from the forest on the fifth orbit of his uneventful journey and found himself confronted by palisades bounding a village of some considerable size.

Two soldiers patrolled the wooden watchtower above the gateway. At first neither noticed the diminutive figure outside, but at last one of the men motioned to his companion. Judging by their reaction, the dwarf was not regarded as a threat.

Tungdil was relieved. After four chilly nights in the open, camped among squirrels, foxes, and more greenery than he could tolerate, he was looking forward to finding a tavern with good beer, warm food, and a soft mattress. His stomach was grumbling already.

He reached the gateway, but the doors remained closed. The sentries leaned over the parapet and watched from above.

"Good evening to you both!" he bellowed up at them. "Be so kind as to open the gates! I should like a bed for the night and a roof overhead!" Even from a distance, he could tell that their armor was well made and well cared for. This led him to two conclusions: First, the suits had been crafted by a smith of considerable skill, and second, the metal was worn for protection and not effect. The sentries were no ordinary villagers.

These thoughts were followed by another revealing discovery. In the flickering torchlight he had taken the rounded objects on the palisades to be gargoyles, but on closer inspection they turned out to be skulls. The heads of three dozen dead orcs were impaled on the defenses.

Tungdil doubted the wisdom of baiting the enemy in this fashion. As a deterrent, an array of orcish skulls had about as much chance of warding off the orcs as a dead bird would protect a field from crows. In fact, the sight of the severed heads was more likely to incite the brutes to wholesale slaughter.

From this Tungdil deduced that he had crossed the border into Idoslane and that the men hired to defend the settlement were trained fighters but foolhardy with it. Only mercenaries paid by the skull would be reckless enough to provoke the beasts so gruesomely. The bloodied heads had been set out as bait to draw in nearby bands of orcs.

"What are you waiting for?" he called indignantly. "Let me in!"

"Greetings, groundling! This is Goodwater in the fair land of Idoslane. Have you sighted orcs on your travels?"

"No," he shouted, struggling to keep his temper. To be referred to as a "groundling" was more than he could bear. "And if you don't mind, I'm no more a groundling than you men are grasslings: I'm a dwarf."

The sentries laughed. At their signal, the right half of the double door creaked open and Tungdil was allowed to pass. Inside, another pair of heavily armed soldiers was waiting for him. They eyed him distrustfully.

"Well, blow me down," one of them muttered. "If it isn't a real-life dwarf! They're not as tiny as everyone says they are."

Tungdil was once again reminded that humans knew almost nothing about dwarves. He bristled under the sentries' stares. "If you've quite finished gawking, maybe one of you could inform me where I might find a bed."

The sentries directed him to the nearest tavern, which lay a short distance along the dusty street. Above the door, a shabby platter and a similarly dilapidated tankard indicated that the place sold food and beer, although, by the look of it, it wouldn't be anything fancy.

In spite of his best efforts to slip in unseen, the rusty hinges squealed excitedly as soon as he lifted the wooden crossbar and pushed open the door. It was hard to imagine a simpler yet more effective means of guarding against intruders: The shriek of neglected metal was impossible to ignore. The dwarf hesitated for a moment, then entered.

Seated at the tavern's roughly fashioned tables were ten villagers holding tankards of ale or mead. Tungdil's nose was assailed immediately by the smell of food combined with tobacco and sweat. The villagers wore simple garments: hessian or coarse woolen shirts to protect against the evening chill. Their feet were encased in thick stockings and laced shoes.

Two of the men nodded hesitantly in acknowledgment; the others were too busy staring. It was always the same.

The dwarf returned the greeting and took his place at an empty table. Naturally the furniture was far too big for him, but he made himself comfortable and ordered his supper and a large ale. In no time a steaming plate of cornmeal and mincemeat was laid in front of him, followed by a tankard of beer.

He tucked in ravenously. The meal tasted wholesome, a little burned, and somewhat bland, but at least it was warm. The pale watery beer disappointed his dwarven palate, but he drank it all the same. He had no desire to cause offense, especially when there was the matter of his lodgings still to settle.

One of the villagers was looking at him so intently that he could almost feel his piercing stare. Tungdil returned his gaze unflinchingly.

"What beats me," said the man, raising his voice so everyone in the tavern could hear, "is what a groundling would be doing in our village." A ring of smoke left his pipe and shot toward the sooty ceiling.

"Breaking his journey." Tungdil chewed his mouthful deliberately, dropped his spoon into the gloop, and wiped his beard. A belligerent villager was the last thing he needed. It was obvious from his manner that the man was sparring for a fight. Well, he's picked the wrong dwarf! "I've no desire to argue with you, estimable sir," he said firmly. "I've spent the past few nights in the open, and Vraccas willing, I'd like to sleep on something other than twigs and leaves."

There was an eruption of mocking laughter. Some of the villagers prostrated themselves in front of the pipe smoker, calling him "sir" and "your honor"; one even went so far as to set an empty tankard like a crown on his head. They evidently found it amusing that Tungdil should address a humble villager in terms of respect.