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I knew I was a terrible climber, but trying to be quiet is worse, he thought, stopping to mop the sweat from his brow. Vraccas had intended the dwarves to fight in open combat. They took deliberate strides to get wherever they were going and built staircases when the gradient dictated. There was none of this sneaking around.

Barely ten paces separated the dozing sentry from Tungdil as he slithered past. Every feature of the trooper's hideous countenance was visible in the moonlight. Its face was crisscrossed with war paint and ceremonial scars and milky saliva dribbled out of its mouth and down its protruding tusks, dripping onto its fat-slavered armor. The nostrils in its flat nose flared from time to time.

The dwarf was tempted to bury his ax in the beast's oafish head, but he doubted his proficiency and in any case, one dead orc would scarcely save Goodwater from attack.

Relieved to be out of the camp, he crawled through the grass until he reached an irrigation channel at the edge of the field and slipped inside, disappearing from view.

The ditch allowed him to reach the fringes of a wood without being seen and at last it was safe to stand up. Now, that was an adventure by anyone's standards. His clothes were coated in mud, but he had other, more pressing concerns. As far as he could recall, the wood was fairly small and the best course was to cut straight through it. He hoped to goodness that he wouldn't lose his way.

Having put a decent distance between himself and the orcs, Tungdil stopped worrying about trying to move quietly. Provided he could get to the village fast enough, there was still a chance that lives could be saved.

He settled into a steady trot and reached the edge of the wood in short order. With a sigh of relief he stepped out into the open.

Vraccas almighty! He froze at the sight.

Four hundred paces from the wood was another orc encampment, three times larger than the first. The field was carpeted with sleeping beasts. No fires were alight to alert him to the danger.

Tungdil retreated quickly before he was spotted. In spite of his best efforts, he failed to find an alternative route: If he wanted to reach the settlement, he would have to sneak past the sleeping bodies. Soon his misgivings were replaced by dwarven obstinacy. Determined to warn the villagers of the coming danger, he crept along the edge of the wood, trying to stay hidden while he picked out the best path through the camp.

Suddenly his boot met with resistance and he heard a faint click. Leaves swirled into the air and a metal jaw snapped shut, trapping his left calf just below the knee. The ground opened and Tungdil plummeted downward, landing headfirst. Everything went dark.

It was the pain that woke him.

When Tungdil came to, there was an excruciating throbbing in his left leg. Groaning, he struggled into a sitting position and gazed up at the dark earthen walls. Gleaming green fronds framed the opening of the pit; it was dawn already.

Clamped to his leg and strangling his blood supply was a contraption whose purpose he knew only too well. Villagers set traps like these to catch wolves. The metal teeth had pierced his leather breeches, leaving a crust of dark red blood around the wound. His calf throbbed dully.

Tungdil did not bother to prize the trap apart but took up his ax, gritted his teeth, and set about hammering the thin pins at the heart of the spring.

Every blow to the trap was a blow to his leg and he moaned softly in pain. Trying not to flinch, he worked on the metal determinedly until the jaws fell open and the pressure was released.

With cautious movements he removed the trap, then flung it away furiously. Using the loamy wall to support himself, he stood up and placed his injured leg gently on the ground. Pain seared through his calf. Running was out of the question; hauling himself out of the pit was going to be difficult enough.

His concern for the people of Goodwater gave him the necessary strength. After tossing his knapsack out of the pit, he slung the leather pouch over his shoulder and wound his fingers around the roots protruding from the soil. Gasping, he hauled himself up and, with a final burst of energy, swung himself onto the grass, where he lay panting for air.

I'll be more careful where I put my feet in the future, he thought grimly. After a while he crawled to the edge of the wood. The fresh scent on the spring breeze was all the evidence he needed that the orcs had moved on. The field was deserted.

There could be little doubt where they had gone: Smoke was rising in the distance, gathering like a storm cloud in the sky. Tungdil scrambled up, shouldered his knapsack, and hurried off, shaking the dead leaves and mud from his hair.

Anger and loathing dulled the pain, driving him faster and faster until he realized that he was running after all. He wanted to be there with the people of Goodwater since his clumsiness had prevented him from warning them in time.

Such was his resolve that he paid no heed to the voice of reason that bade him take more care. Nothing could stop him from racing toward the settlement, spurred on by the ever-growing column of dark smoke.

That afternoon, sweat-drenched, he reached the top of the hill and looked down on the settlement.

Goodwater was ablaze. Breaches several paces across had opened in the palisades and there were two large gaps where the wooden defenses had been razed to the ground. Mutilated limbs and bodies littered the perimeter.

He soon spotted the remains of the mercenaries, heads impaled on their spears. Their unseeing eyes stared down from the watchtower as the fire raged unchecked through the settlement, reducing the houses to charred shells.

There were no cries for help, no shouted orders to fetch water or quench the blaze. All Tungdil could hear was the crackling of flames, the roar of burning wood, and the crash of collapsing roofs and walls. There was no sign of life.

Clutching his ax, Tungdil marched toward the burned-out settlement. Maybe I'll find a few survivors trapped among the ruins. He gripped his weapon a little tighter as he passed through the gates and turned onto the high street, limping as he walked.

The warm wind smelled of scorched flesh, and flames were shooting out of the houses where panes of glass had shattered in the heat. The whole settlement was on fire.

Human corpses were strewn across the streets and pavements, bodies piled up like dead vermin. Some of the women were naked, the flesh of their breasts and buttocks gouged with bite marks and scratches. There was no mistaking their particular fate.

Shuddering, Tungdil stepped over the slaughtered villagers and listened intently for the slightest sign that anyone was still alive. It was deathly quiet.

All the while the heat was intensifying. The surviving walls acted like a furnace, trapping the fire and raising the temperature dangerously. The dwarf had no choice but to leave the dying settlement.

Back on the hilltop, Tungdil sat down and made himself watch Goodwater's final moments. It's my fault. He buried his bearded chin in his hands and wept in despair. Long moments passed before the tears of anger and helplessness began to slow.

Now he could see why his kinsfolk stood guard at Girdlegard's passes: Humans were powerless to defend themselves against the brutal beasts. Tungdil looked down through his tears at the burned-out settlement. Nowhere should ever be made to look like that.

He dried his salt-streaked cheeks and wiped his hands on his cloak. His calf was throbbing so painfully that he decided to delay his departure until the following orbit. Curling up on the hillside, he pulled his cloak over him and watched the flames flicker as evening drew in.

The fire raged long into the night until there was nothing left to burn. Red glimmers illuminated the ashes and Tungdil was reminded of the shadow mares' menacing eyes. So much evil in such a short space of time, he thought sadly.