Parker handles his overhead projector sheets with an ecclesiastical air... He wears a grey double-breasted suit, a light blue shirt, and a very quiet tie of understated maroon and blue paisley... Aphorisms emerge from him with slow, leaden emphasis... There is no such thing as an adequately secure computer when one faces a sufficiently powerful adversary.... Deterrence is the most socially useful aspect of security... People are the primary weakness in all information systems... The entire baseline of computer security must be shifted upward.... Don't ever violate your security by publicly describing your security measures...
People in the audience are beginning to squirm, and yet there is something about the elemental purity of this guy's philosophy that compels uneasy respect.... Parker sounds like the only sane guy left in the lifeboat, sometimes. The guy who can prove rigorously, from deep moral principles, that Harvey there, the one with the broken leg and the checkered past, is the one who has to be, err.... that is, Mr. Harvey is best placed to make the necessary sacrifice for the security and indeed the very survival of the rest of this lifeboat's crew.... Computer security, Parker informs us mournfully, is a nasty topic, and we wish we didn't have to have it... The security expert, armed with method and logic, must think -- imagine -- everything that the adversary might do before the adversary might actually do it. It is as if the criminal's dark brain were an extensive subprogram within the shining cranium of Donn Parker. He is a Holmes whose Moriarty does not quite yet exist and so must be perfectly simulated.
CFP is a stellar gathering, with the giddiness of a wedding. It is a happy time, a happy ending, they know their world is changing forever tonight, and they're proud to have been there to see it happen, to talk, to think, to help.
And yet as night falls, a certain elegiac quality manifests itself, as the crowd gathers beneath the chandeliers with their wineglasses and dessert plates. Something is ending here, gone forever, and it takes a while to pinpoint it.
It is the End of the Amateurs.
***********
Afterword: The Hacker Crackdown Three Years Later
Three years in cyberspace is like thirty years anyplace real. It feels as if a generation has passed since I wrote this book. In terms of the generations of computing machinery involved, that's pretty much the case.
The basic shape of cyberspace has changed drastically since 1990. A new U.S. Administration is in power whose personnel are, if anything, only too aware of the nature and potential of electronic networks. It's now clear to all players concerned that the status quo is dead-and-gone in American media and telecommunications, and almost any territory on the electronic frontier is up for grabs. Interactive multimedia, cable-phone alliances, the Information Superhighway, fiber- to-the-curb, laptops and palmtops, the explosive growth of cellular and the Internet -- the earth trembles visibly.
The year 1990 was not a pleasant one for AT&T. By 1993, however, AT&T had successfully devoured the computer company NCR in an unfriendly takeover, finally giving the pole-climbers a major piece of the digital action. AT&T managed to rid itself of ownership of the troublesome UNIX operating system, selling it to Novell, a netware company, which was itself preparing for a savage market dust-up with operating-system titan Microsoft. Furthermore, AT&T acquired McCaw Cellular in a gigantic merger, giving AT&T a potential wireless whip-hand over its former progeny, the RBOCs. The RBOCs themselves were now AT&T's clearest potential rivals, as the Chinese firewalls between regulated monopoly and frenzied digital entrepreneurism began to melt and collapse headlong. AT&T, mocked by industry analysts in 1990, was reaping awestruck praise by commentators in 1993. AT&T had managed to avoid any more major software crashes in its switching stations. AT&T's newfound reputation as "the nimble giant" was all the sweeter, since AT&T's traditional rival giant in the world of multinational computing, IBM, was almost prostrate by 1993. IBM's vision of the commercial computer-network of the future, "Prodigy," had managed to spend $900 million without a whole heck of a lot to show for it, while AT&T, by contrast, was boldly speculating on the possibilities of personal communicators and hedging its bets with investments in handwritten interfaces. In 1990 AT&T had looked bad; but in 1993 AT&T looked like the future.
At least, AT&T's *advertising* looked like the future. Similar public attention was riveted on the massive $22 billion megamerger between RBOC Bell Atlantic and cable-TV giant Tele-Communications Inc. Nynex was buying into cable company Viacom International. BellSouth was buying stock in Prime Management, Southwestern Bell acquiring a cable company in Washington DC, and so forth. By stark contrast, the Internet, a noncommercial entity which officially did not even exist, had no advertising budget at all. And yet, almost below the level of governmental and corporate awareness, the Internet was stealthily devouring everything in its path, growing at a rate that defied comprehension. Kids who might have been eager computer-intruders a mere five years earlier were now surfing the Internet, where their natural urge to explore led them into cyberspace landscapes of such mindboggling vastness that the very idea of hacking passwords seemed rather a waste of time.
By 1993, there had not been a solid, knock 'em down, panic-striking, teenage-hacker computer-intrusion scandal in many long months. There had, of course, been some striking and well-publicized acts of illicit computer access, but they had been committed by adult white-collar industry insiders in clear pursuit of personal or commercial advantage. The kids, by contrast, all seemed to be on IRC, Internet Relay Chat.
Or, perhaps, frolicking out in the endless glass-roots network of personal bulletin board systems. In 1993, there were an estimated 60,000 boards in America; the population of boards had fully doubled since Operation Sundevil in 1990. The hobby was transmuting fitfully into a genuine industry. The board community were no longer obscure hobbyists; many were still hobbyists and proud of it, but board sysops and advanced board users had become a far more cohesive and politically aware community, no longer allowing themselves to be obscure.
The specter of cyberspace in the late 1980s, of outwitted authorities trembling in fear before teenage hacker whiz-kids, seemed downright antiquated by 1993. Law enforcement emphasis had changed, and the favorite electronic villain of 1993 was not the vandal child, but the victimizer of children, the digital child pornographer. "Operation Longarm," a child- pornography computer raid carried out by the previously little- known cyberspace rangers of the U.S. Customs Service, was almost the size of Operation Sundevil, but received very little notice by comparison.
The huge and well-organized "Operation Disconnect," an FBI strike against telephone rip-off con-artists, was actually larger than Sundevil. "Operation Disconnect" had its brief moment in the sun of publicity, and then vanished utterly. It was unfortunate that a law-enforcement affair as apparently well-conducted as Operation Disconnect, which pursued telecom adult career criminals a hundred times more morally repugnant than teenage hackers, should have received so little attention and fanfare, especially compared to the abortive Sundevil and the basically disastrous efforts of the Chicago Computer Fraud and Abuse Task Force. But the life of an electronic policeman is seldom easy.
If any law enforcement event truly deserved full-scale press coverage (while somehow managing to escape it), it was the amazing saga of New York State Police Senior Investigator Don Delaney Versus the Orchard Street Finger- Hackers. This story probably represents the real future of professional telecommunications crime in America. The finger- hackers sold, and still sell, stolen long-distance phone service to a captive clientele of illegal aliens in New York City. This clientele is desperate to call home, yet as a group, illegal aliens have few legal means of obtaining standard phone service, since their very presence in the United States is against the law. The finger-hackers of Orchard Street were very unusual "hackers," with an astonishing lack of any kind of genuine technological knowledge. And yet these New York call-sell thieves showed a street-level ingenuity appalling in its single- minded sense of larceny.