ubiquity of, 30, 33
and video games, 230
and visual intelligence, 203
See also robots
arts and artists
artist/audience inversion, 81
and augmented reality, 232
and authenticity, 70
and creative remixing, 209
and crowdfunding, 156–61
and low-cost reproduction, 87
and patronage, 72
public art, 232
attention, 168–69, 176, 177–89
audience, 88, 148–49, 155, 156–57
audio recording, 249. See also music and musicians
augmented reality (AR), 216–17, 224, 226–27, 231–32
authenticity, 70
authority, 86, 88, 101
authors, 86, 87, 88
automation, 49–50, 55, 56, 57–58
automobiles. See transportation
avatars
and filtering systems, 175
and virtual reality technology, 212, 214, 217, 218–19, 232–33, 234
and virtual shopping, 173
Bailenson, Jeremy, 234–35
Barlow, John Perry, 138
Battlestar Galactica (series), 206, 282
Baxter, 51–53, 58
Baylor College, 225
Beats, 169
becoming, 9–27
and emergence of user-generated content, 19, 21–22
and nascency of internet, 26–27
our blindness to, 13–22
and protopian narrative, 13–14
and technology-spawned discontentment, 11–12
and upgrading, 10–11
Bell, Gordon, 247–48
Benkler, Yochai, 142
Bezos, Jeff, 111–12
Bing, 285
biofeedback, 225–26
biometrics and biodata, 235–36, 249, 263
Bitcoin, 120–21
BitTorrent, 66
blockbuster films, 196–97, 204, 208
blockchain technology, 120–21
blogs, 63, 89, 149
blood factor tracking, 238, 244
books
cognitive aspects of, 104
as conceptual state of imagination, 91
and consumer attention, 103, 178
culture of, 86–87, 88, 90
definition of, 90–91
durability of, 100–101
and embodiment, 71
filtering superabundance of choices, 168
fixity of, 78–79
and immediacy of hardcovers, 68
impact of mass-produced, 85–86
included in the universal library, 102
and literacy techniques and innovations, 200
and reader reviews, 72–73
and rewindability, 204
scanning of, 207
and tracking technology, 254
See also ebooks and readers
brain-machine interfaces (BMIs), 225
brands and branding, 167, 184
Brin, David, 260
Brooks, Rodney, 51, 53–54
Bush, Vannevar, 18, 19
caller identification, 253, 263
Call of Duty, 227
cameras, 221, 252
Carlsen, Magnus, 41–42
Carr, Nick, 78
car tracking. See transportation
Casablanca (1942), 202
celebrities, 187–88
censorship, 175–76
centaurs, 41
change, 5–7, 13–22, 30
Chardin, Teilhard de, 292
chess and artificial intelligence (AI), 41–42
children and technology, 223
China, 4, 32, 56
cinematography, 198–200
Cisco, 283
civic duties, 271–72
clan-based societies, 262
“click dreaming,” 280
clothing, 35, 224–25
clouds, 65, 125–31
code, 88, 90
collaboration, 141–42
and digital socialism, 146
and emergence of the “holos,” 291
and filtering systems, 171, 172
and global connectivity, 276
and increasing degree of coordination, 138
and open source projects, 143
and social impact of connectivity, 273
and Wikipedia, 269–72
collectivism, 142–44, 151–52, 270–71
commercials, 197. See also advertising
commodity attention, 177–79
commodity prices, 189
communications
and decentralization, 118–19, 129–31
and dematerialization, 110–11
and free markets, 146
inevitable aspects of, 3
oral communication, 204
and platforms, 125
complexity and digital storage capacity, 265–66
computers, 128, 231
connectivity, 276, 292, 294–95
consumer data, 256
content creation
advertisements, 184–85
custom music, 77
early questions about, 17
and editors, 148–51, 152, 153
and emergence of user-generated content, 19, 21–22, 184–85, 269–74, 276
and Google search engines, 146–47
and hierarchical/nonhierarchical infrastructures, 148–54
impulse for, 22–23
and screen culture, 88
and sharing economy, 139
value of, 149
convergence, 291, 296
cookies, 180, 254
cooperation, 139–40, 146, 151
copper prices, 189
copying digital data
and copy protection, 73
and creative remixing, 206–9
and file sharing sites, 136
free/ubiquitous flow of, 61–62, 66–68, 80, 256
generatives that add value to, 68–73
and reproductive imperative, 87
and uncopiable values, 67–68
copyright, 207–8
corporate monopolies, 294
coveillance, 259–64
Cox, Michael, 286–87
Craigslist, 145
Creative Commons licensing, 136, 139
crowdfunding, 156–61
crowdsourcing, 185
Cunningham, Ward, 135–36
curators, 150, 167, 183
customer support, 21
cyberconflict, 252, 275
dark energy and matter, 284
“dark” information, 258
Darwin, Charles, 243
data analysis and lifelogging, 250–51
“database cinema,” 200
data informing artificial intelligence, 39, 40
decentralization, 118–21
and answer-generating technologies, 289
and bottom-up participation, 154
and collaboration, 142, 143
of communication systems, 129–31
and digital socialism, 137
and emergence of the “holos,” 295
and online advertising, 182–85
and platforms, 125
and startups, 116–17
and top-down vs. bottom-up management, 153
Deep Blue, 41
deep-learning algorithms, 40
DeepMind, 32, 37, 40
deep reinforcement machine learning, 32–33
dematerialization, 110–14, 125, 131
diagnoses and diagnostic technology, 31–32, 239, 243–44
diaries and lifelogging, 248–49
Dick, Philip K., 255
diet tracking, 238
Digg, 136, 149
digitization of data, 258
directional sense, 243
discoverability, 72–73, 101
DNA sequencing, 69
documentaries, updating of, 82
domain names, 25–26
Doritos, 185
Downton Abbey (series), 282
drones, 227, 252
Dropbox, 32
drug research, 241
DVDs, 205
Dyson, Esther, 186
Eagleman, David, 225
e-banks, 254
eBay, 154, 158, 185, 263, 272, 274
ebooks and readers, 91–96
and accessibility vs. ownership, 112
advantages of, 93–95
bookshelves for, 100
fluidities of, 79
interconnectedness of, 95–96, 98, 99–100, 101–2, 104
and just-in-time purchasing, 65
liquidity of, 93
tagging content in, 98
and tracking technology, 254
echo chambers, 170
economy, 21, 65, 67–68, 136–38, 193
ecosystems of interdependent products and services, 123–24
editors, 148–51, 152, 153
education, 90, 232
Einstein, Albert, 288
electrical outlets, 253
email, 186–87, 239–40
embedded technology, 221
embodiment, 71, 224
emergent phenomena, 276–77, 295–97
emotion recognition, 220
employment and displaced workers, 49–50, 57–58
Eno, Brian, 221
entertainment costs, 190
epic failures, 278
e-retailers, 253
etiquette, social, 3–4
evolution, 247
e-wallets, 254