experience, value of, 190
expertise, 279
exports, U.S., 62
extraordinary events, 277–79
eye tracking, 219–20
and aggregated information, 147
and artificial intelligence, 32, 39, 40
and “click-dreaming,” 280
cloud of, 128, 129
and collaboration, 273
and consumer attention system, 179, 184
and creative remixing, 199, 203
face recognition of, 39, 254
and filtering systems, 170, 171
flows of posts through, 63
and future searchability, 24
and interactivity, 235
and intermediation of content, 150
and lifestreaming, 246
and likes, 140
nonhierarchical infrastructure of, 152
number of users, 143, 144
as platform ecosystem, 123
and sharing economy, 139, 144, 145
and tracking technology, 239–40
and user-generated content, 21–22, 109, 138
facial recognition, 39, 40, 43, 220, 254
fan fiction, 194, 210
fear of technology, 191
Felton, Nicholas, 239–40
Fifield, William, 288
films and film industry, 196–99, 201–2
filtering, 165–91
and advertising, 179–89
differing approaches to, 168–75
filter bubble, 170
and storage capacity, 165–67
and superabundance of choices, 167–68
and value of attention, 175–79
findability of information, 203–7
firewalls, 294
first-in-line access, 68
first-person view (FPV), 227
fitness tracking, 238, 246, 255
fixity, 78–81
Flickr, 139, 199
Flows and flowing, 61–83
and engagement of users, 81–82
and free/ubiquitous copies, 61–62, 66–68
and generative values, 68–73
move from fixity to, 78–81
in real time, 64–65
and screen culture, 88
and sharing, 8
stages of, 80–81
streaming, 66, 74–75, 82
and users’ creations, 73–74, 75–78
fluidity, 66, 79, 282
food as service (FaS), 113–14
footnotes, 201
411 information service, 285
Foursquare, 139, 246
fraud, 184
freelancers (prosumers), 113, 115, 116–17, 148, 149
Freeman, Eric, 244–45
fungibility of digital data, 195
future, blindness to, 14–22
Galaxy phones, 219
gatekeepers, 167
Gates, Bill, 135, 136
gaze tracking, 219–20
Gelernter, David, 244–46
General Electric, 160
generatives, 68–73
genetics, 69, 238, 284
Gibson, William, 214
gifs, 195
global connectivity, 275, 276, 292
gluten, 241
GM, 185
goods, fixed, 62, 65
AdSense ads, 179–81
and artificial intelligence, 32, 36–37, 40
book scanning projects, 208
cloud of, 128, 129
and consumer attention system, 179, 184
and coveillance, 262
and facial recognition technology, 254
and filtering systems, 172, 188
and future searchability, 24
Google Drive, 126
Google Glass, 217, 224, 247, 250
Google Now, 287
Google Photo, 43
and intellectual property law, 208–9
and lifelogging, 250–51, 254
and lifestreaming, 247–48
and photo captioning, 51
quantity of searches, 285–86
and smart technology, 223–25
translator apps of, 51
and users’ usage patterns, 21, 146–47
and virtual reality technology, 215, 216–17
and visual intelligence, 203
government, 167, 175–76, 252, 255, 261–64
GPS technology, 226, 274
graphics processing units (GPU), 38–39, 40
Greene, Alan, 31–32, 238
grocery shopping, 62, 253
Guinness Book of World Records, 278
hackers, 252
Hall, Storrs, 264–65
Halo, 227
Hammerbacher, Jeff, 280
hand motion tracking, 222
haptic feedback, 233–34
harassment, online, 264
hard singularity, 296
Harry Potter series, 204, 209–10
Hartsell, Camille, 252
hashtags, 140
Hawking, Stephen, 44
health-related websites, 179–81
health tracking, 173, 238–40, 250
heat detection, 226
hierarchies, 148–54, 289
High Fidelity, 219
Hinton, Geoff, 40
historical documents, 101
hive mind, 153, 154, 272, 281
Hockney, David, 155
Hollywood films, 196–99
holodeck simulations, 211–12
HoloLens, 216
the “holos,” 292–97
home surveillance, 253
HotWired, 18, 149, 150
humanity, defining, 48–49
hyperlinking
antifacts highlighted by, 279
of books, 95, 99
of cloud data, 125–26
and creative remixing, 201–2
early theories on, 18–19, 21
and Google search engines, 146–47
IBM, 30–31, 40, 41, 128, 287
identity passwords, 220, 235
IMAX technology, 211, 217
implantable technology, 225
indexing data, 258
individualism, 271
industrialization, 49–50, 57
industrial revolution, 189
industrial robots, 52–53
information production, 257–64. See also content creation
innovation, competitions for, 160
Instagram, 21, 139, 143, 199
instruction services, 69
Intel, 32
intellectual property, 207–8
intelligence, 41–47. See also artificial intelligence (AI)
interaction, 211–36
costs of, 236
and depth of attention, 282
evolution of virtual worlds, 218–19
and human senses, 219–27
and mass customization, 173
and “presence,” 216–17
and screening, 8
social effects of virtual reality, 234–35
state of current technology, 211–15
and video games, 227–34
interactive devices, 253. See also virtual reality
Internal Revenue Service (IRS), 254
International Monetary Fund (IMF), 189
internet
blindness to evolution of, 15–22
commercialization of, 17–18
and consumer attention, 177–78
and copying digital data, 62
creation of content on, 19, 21–22
demographics for users of, 23
and digital socialism, 137
early expectations for, 15–16
early worries about, 23
and emergence of the holos, 293–94
hyperlinked architecture of, 18–19, 21, 146–47
inevitable aspects of, 3
nascent stage of, 26–27
and participation of users, 22–23
as public commons, 122
self-policing culture of, 21
and sharing economy, 144
view of humanity from, 20
See also content creation; web
internet of things, 175, 251, 283, 287
interpretation, 69
invention and inventiveness, 275
iPads, 155, 223, 224
iPhones, 123
Iron Man (2008), 222
It’s a Wonderful Life (1946), 201
iTunes, 123, 266
Jefferson, Thomas, 207–8
just-in-time purchasing, 64–65
Kahle, Brewster, 96–97
Kaliouby, Rana el, 220
Kapor, Mitch, 151
Kasparov, Garry, 41
Keeley, Larry, 148
Kickstarter, 156–57
Kindle, 254
Kiva, 159
Lanier, Jaron, 213–14, 215, 219, 234
law and legal systems
AI applications in field of, 55
books of, 88, 90
and clouds, 130
code compared to, 88
and creative remixing, 208
and surveillance systems, 207
Leary, Tim, 214
Li, Fei-Fei, 203
libertarianism, 271
libraries
Library of Everything, 165, 166–67, 190
and printed books, 100–101
public libraries, 86
and tracking technology, 254
universal library, 96–99, 101, 102
lifelogging, 105–6, 207, 246–50
lifestreaming, 244–51