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experience, value of, 190

expertise, 279

exports, U.S., 62

extraordinary events, 277–79

eye tracking, 219–20

Facebook

and aggregated information, 147

and artificial intelligence, 32, 39, 40

and “click-dreaming,” 280

cloud of, 128, 129

and collaboration, 273

and consumer attention system, 179, 184

and creative remixing, 199, 203

face recognition of, 39, 254

and filtering systems, 170, 171

flows of posts through, 63

and future searchability, 24

and interactivity, 235

and intermediation of content, 150

and lifestreaming, 246

and likes, 140

nonhierarchical infrastructure of, 152

number of users, 143, 144

as platform ecosystem, 123

and sharing economy, 139, 144, 145

and tracking technology, 239–40

and user-generated content, 21–22, 109, 138

facial recognition, 39, 40, 43, 220, 254

fan fiction, 194, 210

fear of technology, 191

Felton, Nicholas, 239–40

Fifield, William, 288

films and film industry, 196–99, 201–2

filtering, 165–91

and advertising, 179–89

differing approaches to, 168–75

filter bubble, 170

and storage capacity, 165–67

and superabundance of choices, 167–68

and value of attention, 175–79

findability of information, 203–7

firewalls, 294

first-in-line access, 68

first-person view (FPV), 227

fitness tracking, 238, 246, 255

fixity, 78–81

Flickr, 139, 199

Flows and flowing, 61–83

and engagement of users, 81–82

and free/ubiquitous copies, 61–62, 66–68

and generative values, 68–73

move from fixity to, 78–81

in real time, 64–65

and screen culture, 88

and sharing, 8

stages of, 80–81

streaming, 66, 74–75, 82

and users’ creations, 73–74, 75–78

fluidity, 66, 79, 282

food as service (FaS), 113–14

footnotes, 201

411 information service, 285

Foursquare, 139, 246

fraud, 184

freelancers (prosumers), 113, 115, 116–17, 148, 149

Freeman, Eric, 244–45

fungibility of digital data, 195

future, blindness to, 14–22

Galaxy phones, 219

gatekeepers, 167

Gates, Bill, 135, 136

gaze tracking, 219–20

Gelernter, David, 244–46

General Electric, 160

generatives, 68–73

genetics, 69, 238, 284

Gibson, William, 214

gifs, 195

global connectivity, 275, 276, 292

gluten, 241

GM, 185

goods, fixed, 62, 65

Google

AdSense ads, 179–81

and artificial intelligence, 32, 36–37, 40

book scanning projects, 208

cloud of, 128, 129

and consumer attention system, 179, 184

and coveillance, 262

and facial recognition technology, 254

and filtering systems, 172, 188

and future searchability, 24

Google Drive, 126

Google Glass, 217, 224, 247, 250

Google Now, 287

Google Photo, 43

and intellectual property law, 208–9

and lifelogging, 250–51, 254

and lifestreaming, 247–48

and photo captioning, 51

quantity of searches, 285–86

and smart technology, 223–25

translator apps of, 51

and users’ usage patterns, 21, 146–47

and virtual reality technology, 215, 216–17

and visual intelligence, 203

government, 167, 175–76, 252, 255, 261–64

GPS technology, 226, 274

graphics processing units (GPU), 38–39, 40

Greene, Alan, 31–32, 238

grocery shopping, 62, 253

Guinness Book of World Records, 278

hackers, 252

Hall, Storrs, 264–65

Halo, 227

Hammerbacher, Jeff, 280

hand motion tracking, 222

haptic feedback, 233–34

harassment, online, 264

hard singularity, 296

Harry Potter series, 204, 209–10

Hartsell, Camille, 252

hashtags, 140

Hawking, Stephen, 44

health-related websites, 179–81

health tracking, 173, 238–40, 250

heat detection, 226

hierarchies, 148–54, 289

High Fidelity, 219

Hinton, Geoff, 40

historical documents, 101

hive mind, 153, 154, 272, 281

Hockney, David, 155

Hollywood films, 196–99

holodeck simulations, 211–12

HoloLens, 216

the “holos,” 292–97

home surveillance, 253

HotWired, 18, 149, 150

humanity, defining, 48–49

hyperlinking

antifacts highlighted by, 279

of books, 95, 99

of cloud data, 125–26

and creative remixing, 201–2

early theories on, 18–19, 21

and Google search engines, 146–47

IBM, 30–31, 40, 41, 128, 287

identity passwords, 220, 235

IMAX technology, 211, 217

implantable technology, 225

indexing data, 258

individualism, 271

industrialization, 49–50, 57

industrial revolution, 189

industrial robots, 52–53

information production, 257–64. See also content creation

innovation, competitions for, 160

Instagram, 21, 139, 143, 199

instruction services, 69

Intel, 32

intellectual property, 207–8

intelligence, 41–47. See also artificial intelligence (AI)

interaction, 211–36

costs of, 236

and depth of attention, 282

evolution of virtual worlds, 218–19

and human senses, 219–27

and mass customization, 173

and “presence,” 216–17

and screening, 8

social effects of virtual reality, 234–35

state of current technology, 211–15

and video games, 227–34

interactive devices, 253. See also virtual reality

Internal Revenue Service (IRS), 254

International Monetary Fund (IMF), 189

internet

blindness to evolution of, 15–22

commercialization of, 17–18

and consumer attention, 177–78

and copying digital data, 62

creation of content on, 19, 21–22

demographics for users of, 23

and digital socialism, 137

early expectations for, 15–16

early worries about, 23

and emergence of the holos, 293–94

hyperlinked architecture of, 18–19, 21, 146–47

inevitable aspects of, 3

nascent stage of, 26–27

and participation of users, 22–23

as public commons, 122

self-policing culture of, 21

and sharing economy, 144

view of humanity from, 20

See also content creation; web

internet of things, 175, 251, 283, 287

interpretation, 69

invention and inventiveness, 275

iPads, 155, 223, 224

iPhones, 123

Iron Man (2008), 222

It’s a Wonderful Life (1946), 201

iTunes, 123, 266

Jefferson, Thomas, 207–8

just-in-time purchasing, 64–65

Kahle, Brewster, 96–97

Kaliouby, Rana el, 220

Kapor, Mitch, 151

Kasparov, Garry, 41

Keeley, Larry, 148

Kickstarter, 156–57

Kindle, 254

Kiva, 159

Lanier, Jaron, 213–14, 215, 219, 234

law and legal systems

AI applications in field of, 55

books of, 88, 90

and clouds, 130

code compared to, 88

and creative remixing, 208

and surveillance systems, 207

Leary, Tim, 214

Li, Fei-Fei, 203

libertarianism, 271

libraries

Library of Everything, 165, 166–67, 190

and printed books, 100–101

public libraries, 86

and tracking technology, 254

universal library, 96–99, 101, 102

lifelogging, 105–6, 207, 246–50

lifestreaming, 244–51