dolls, 36
emergence of, 49
industrial robots, 52–53
and mass customization, 173
new jobs related to, 57–58
and personal success, 58–59
personal workbots, 58–59
stages of robot replacement, 59–60
training, 52–53
trust in, 54
Romer, Paul, 193, 209
Rosedale, Phil, 219
Rowling, J. K., 210
RSS feeds, 63
Rukeyser, Muriel, 103
Samsung, 215, 219
Santa Fe Institute, 193
Scanadu, 243
science, 98–99, 157
Scout self-tracking device, 243
screening and screens, 85–108
and content creation, 88
and cultural tension, 88–89
culture of, 87–88
eyeglasses as future of, 105
growth of the internet of things, 283
interactivity of, 8, 103–4
and interconnectedness of content, 95–96, 98, 99–100, 101–2, 104
and rewindability of visual media, 204–7
self-tracking with, 105–6
ubiquity of screens, 86, 103
and universal library, 96–99, 101, 102
and virtual reality technology, 217
See also ebooks and readers
“Screen of All Knowledge,” 279
scroll-back functions, 206
search engines/browsers, 254, 286–88
Second Life, 218–19
security, 220, 235
self-filtering, 167
self-measurement, 237. See also lifestreaming
self-tracking, 105–6, 237–38, 266. See also lifestreaming
sensor technology, 226, 230, 267
Sensory Substitution Vest, 225
services, 6–7, 54, 62, 111–14, 125
sex, virtual, 218–19
sharing, 135–64
and aggregated information, 140, 147
and collaborative commenting sites, 136
and consumers as content creators, 19
and crowdfunding, 156–61
and digital socialism, 136–38
and flowing, 8
and hierarchical/nonhierarchical infrastructures, 148–54
and increasing degree of coordination, 138–42
motivation behind, 144
and obscure or niche interests, 155
and open source industry, 135, 141–42, 143, 271
power of, 146
and social impact of connectivity, 271–75
societal problems addressed through, 146
technology facilitating, 145–46
ubiquity of, 139
Shirky, Clay, 138, 148
Sidecar, 62
Simon, Herbert, 176
singularity, 295–97
Siri, 287
sleep tracking, 238, 240
Smarr, Larry, 238
smart technology, 225, 253
smell, sense of, 226
Snapchat, 63, 199
Snowden, Edward, 261
socialism, digital, 136–38, 139, 146
social media
and digital storage capacity, 265
influence of, on public conversation, 140
and intermediation of content, 150
and privacy vs. transparency, 262
and tracking technology, 254
value of content created on, 149
video and sound in, 76–77
social networks, 170, 186–87
software
open source software, 135, 141–42, 143
as service (SaS), 113
The Sopranos (series), 282
SoundCloud, 75
Spielberg, Steven, 221
Spotify, 74–75, 109, 138, 169, 254
Square, 65, 124
Squid (smart shirt), 225
Stanford Artificial Intelligence Laboratory, 203
Star Trek, 211
startups, 27, 33, 116–17, 184
Star Wars films, 198–99
statistics, 242–43
stickiness, 69
Stoll, Cliff, 15–16
storage capacity, 166, 264–67
streaming devices, 254. See also lifestreaming
StumbleUpon, 136, 145
subscription services, 112–13, 114
superabundance, 168–69, 176, 189
Super Bowl, 183, 185
superlatives, 277–79
surfing the web, 188–89, 280–82
surveillance, 230, 252–53, 255, 259–64
survival skills, 243
sustainable growth, 193
Swift, Taylor, 75
synthetic senses, 242–44
synthetic worlds, 219, 230
tags, 63, 98, 139, 140
technium, 273–74
TED videos, 278
television, 88–89, 177, 223, 282
texting, 89
textual literacy, 198, 201–2
thermostats, 223, 253, 283
3-D modeling, 199–200, 211–12, 232
3-D printers, 173
3-D Warehouse, 141
time, 64. See also real time
Time Machine backup system, 246
TiVos, 205
Toffler, Alvin, 113, 148
top-down vs. bottom-up management, 148–54
total lifetime spending, 187
total recall, 248
tracking, 236–67
bias toward tracking, 252–57
and cognifying, 8
and consumer attention system, 184
and coveillance, 259–64
current practices and trends, 237–42
and digital storage capacity, 264–67
and growth of connected devices, 283
and lifestreaming, 244–51
and mass customization, 173
and platform-selected advertising, 183
and rate of information production, 257–64
routine tracking, 255
self-tracking, 105–6, 237–38, 266 (see also lifestreaming)
and synthetic senses, 242–44
and virtual reality technology, 219
traffic monitoring, 252
trailers, 202
transhuman minds, 44
translators, 51, 104–5
Transparent Society, 260–61
transportation, 43, 57–58, 62, 111–12, 115–16, 252. See also Uber
travel data, 239–40
trust, 67, 264
Tumblr, 136, 139
TV Guide, 72
Twitter and tweeting
and aggregated information, 147
and anonymity, 263–64
and artificial intelligence, 32
and creative remixing, 194
and etiquette, 3
and filtering systems, 169, 170
and hashtags, 140
influence of, on public conversation, 140
and self-tracking technology, 239–40
sharing information on, 145
as streaming technology, 63
and user-generated content, 21, 138
Uber
on-demand services of, 62, 114
and filtering systems, 172
model of, 115
peer-to-peer networking, 183–84
and social impact of connectivity, 273, 274
success of, 154
and tracking technology, 252
Uncharted 2, 227
Underkoffler, John, 222
upgrading technology, 10, 62–63
US Supreme Court, 270
Varian, Hal, 286
video and video technology
ease of creating videos, 166
and filtering systems, 196–99
and lifelogging, 249
and new media fluency, 201–3
and rewindability, 204–7
streaming, 205
and user-created content, 82
video games and industry
and artificial intelligence, 32–33, 230
and creative remixing, 195
and depth of content, 282
and graphics processing units (GPU), 38
interactivity of, 103, 227–34
narrative in virtual reality games, 229
and rewindability, 206
and virtual reality technology, 215–16
vigilantes, 263
Vine, 76, 194
virtual reality
and computing practices, 222–23
and digital storage capacity, 265
and immersion, 226–27
and interactivity, 211–15, 218–27
revolutionary nature of, 231
social effects of, 234–35
varied uses for, 229
VR headsets, 219
Wachter, Udo, 243
Warhol, Andy, 209
Watson, 30–31, 40, 287
wearable devices
growth of industry, 283
and interactivity, 224–25
and lifelogging, 248, 251
and lifestreaming, 244
and rewindability, 207
and synthetic senses, 243–44
web
anticipation of users’ needs, 25
blindness to evolution of, 15–22
and context of time, 24–25
and fear of commercialization, 17–18
and future searchability, 24