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dolls, 36

emergence of, 49

industrial robots, 52–53

and mass customization, 173

new jobs related to, 57–58

and personal success, 58–59

personal workbots, 58–59

stages of robot replacement, 59–60

training, 52–53

trust in, 54

Romer, Paul, 193, 209

Rosedale, Phil, 219

Rowling, J. K., 210

RSS feeds, 63

Rukeyser, Muriel, 103

Samsung, 215, 219

Santa Fe Institute, 193

Scanadu, 243

science, 98–99, 157

Scout self-tracking device, 243

screening and screens, 85–108

and content creation, 88

and cultural tension, 88–89

culture of, 87–88

eyeglasses as future of, 105

growth of the internet of things, 283

interactivity of, 8, 103–4

and interconnectedness of content, 95–96, 98, 99–100, 101–2, 104

and rewindability of visual media, 204–7

self-tracking with, 105–6

ubiquity of screens, 86, 103

and universal library, 96–99, 101, 102

and virtual reality technology, 217

See also ebooks and readers

“Screen of All Knowledge,” 279

scroll-back functions, 206

search engines/browsers, 254, 286–88

Second Life, 218–19

security, 220, 235

self-filtering, 167

self-measurement, 237. See also lifestreaming

self-tracking, 105–6, 237–38, 266. See also lifestreaming

sensor technology, 226, 230, 267

Sensory Substitution Vest, 225

services, 6–7, 54, 62, 111–14, 125

sex, virtual, 218–19

sharing, 135–64

and aggregated information, 140, 147

and collaborative commenting sites, 136

and consumers as content creators, 19

and crowdfunding, 156–61

and digital socialism, 136–38

and flowing, 8

and hierarchical/nonhierarchical infrastructures, 148–54

and increasing degree of coordination, 138–42

motivation behind, 144

and obscure or niche interests, 155

and open source industry, 135, 141–42, 143, 271

power of, 146

and social impact of connectivity, 271–75

societal problems addressed through, 146

technology facilitating, 145–46

ubiquity of, 139

Shirky, Clay, 138, 148

Sidecar, 62

Simon, Herbert, 176

singularity, 295–97

Siri, 287

sleep tracking, 238, 240

Smarr, Larry, 238

smart technology, 225, 253

smell, sense of, 226

Snapchat, 63, 199

Snowden, Edward, 261

socialism, digital, 136–38, 139, 146

social media

and digital storage capacity, 265

influence of, on public conversation, 140

and intermediation of content, 150

and privacy vs. transparency, 262

and tracking technology, 254

value of content created on, 149

video and sound in, 76–77

social networks, 170, 186–87

software

open source software, 135, 141–42, 143

as service (SaS), 113

The Sopranos (series), 282

SoundCloud, 75

Spielberg, Steven, 221

Spotify, 74–75, 109, 138, 169, 254

Square, 65, 124

Squid (smart shirt), 225

Stanford Artificial Intelligence Laboratory, 203

Star Trek, 211

startups, 27, 33, 116–17, 184

Star Wars films, 198–99

statistics, 242–43

stickiness, 69

Stoll, Cliff, 15–16

storage capacity, 166, 264–67

streaming devices, 254. See also lifestreaming

StumbleUpon, 136, 145

subscription services, 112–13, 114

superabundance, 168–69, 176, 189

Super Bowl, 183, 185

superlatives, 277–79

surfing the web, 188–89, 280–82

surveillance, 230, 252–53, 255, 259–64

survival skills, 243

sustainable growth, 193

Swift, Taylor, 75

synthetic senses, 242–44

synthetic worlds, 219, 230

tags, 63, 98, 139, 140

technium, 273–74

TED videos, 278

television, 88–89, 177, 223, 282

texting, 89

textual literacy, 198, 201–2

thermostats, 223, 253, 283

3-D modeling, 199–200, 211–12, 232

3-D printers, 173

3-D Warehouse, 141

time, 64. See also real time

Time Machine backup system, 246

TiVos, 205

Toffler, Alvin, 113, 148

top-down vs. bottom-up management, 148–54

total lifetime spending, 187

total recall, 248

tracking, 236–67

bias toward tracking, 252–57

and cognifying, 8

and consumer attention system, 184

and coveillance, 259–64

current practices and trends, 237–42

and digital storage capacity, 264–67

and growth of connected devices, 283

and lifestreaming, 244–51

and mass customization, 173

and platform-selected advertising, 183

and rate of information production, 257–64

routine tracking, 255

self-tracking, 105–6, 237–38, 266 (see also lifestreaming)

and synthetic senses, 242–44

and virtual reality technology, 219

traffic monitoring, 252

trailers, 202

transhuman minds, 44

translators, 51, 104–5

Transparent Society, 260–61

transportation, 43, 57–58, 62, 111–12, 115–16, 252. See also Uber

travel data, 239–40

trust, 67, 264

Tumblr, 136, 139

TV Guide, 72

Twitter and tweeting

and aggregated information, 147

and anonymity, 263–64

and artificial intelligence, 32

and creative remixing, 194

and etiquette, 3

and filtering systems, 169, 170

and hashtags, 140

influence of, on public conversation, 140

and self-tracking technology, 239–40

sharing information on, 145

as streaming technology, 63

and user-generated content, 21, 138

Uber

on-demand services of, 62, 114

and filtering systems, 172

model of, 115

peer-to-peer networking, 183–84

and social impact of connectivity, 273, 274

success of, 154

and tracking technology, 252

Uncharted 2, 227

Underkoffler, John, 222

upgrading technology, 10, 62–63

US Supreme Court, 270

Varian, Hal, 286

video and video technology

ease of creating videos, 166

and filtering systems, 196–99

and lifelogging, 249

and new media fluency, 201–3

and rewindability, 204–7

streaming, 205

and user-created content, 82

video games and industry

and artificial intelligence, 32–33, 230

and creative remixing, 195

and depth of content, 282

and graphics processing units (GPU), 38

interactivity of, 103, 227–34

narrative in virtual reality games, 229

and rewindability, 206

and virtual reality technology, 215–16

vigilantes, 263

Vine, 76, 194

virtual reality

and computing practices, 222–23

and digital storage capacity, 265

and immersion, 226–27

and interactivity, 211–15, 218–27

revolutionary nature of, 231

social effects of, 234–35

varied uses for, 229

VR headsets, 219

Wachter, Udo, 243

Warhol, Andy, 209

Watson, 30–31, 40, 287

wearable devices

growth of industry, 283

and interactivity, 224–25

and lifelogging, 248, 251

and lifestreaming, 244

and rewindability, 207

and synthetic senses, 243–44

web

anticipation of users’ needs, 25

blindness to evolution of, 15–22

and context of time, 24–25

and fear of commercialization, 17–18

and future searchability, 24