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The Gorn-Hoff continued to accelerate straight ahead and quickly outpaced the much slower Imperial spy ship. She seemed to maintain this constant acceleration for several cycles, trailing a strangely wavering green wake that was wider, but not so bright, as ones from the single-crystal Gantheisser chase ships. She had gained several c'lenyts when she started a shallow-banked turn to starboard: the first noticeable attitude change since the start of its run. This continued until she reversed direction completely, rolling level on a collision course with the bender—which rapidly moved out of the big ship's flight path as it passed close to starboard.

Throughout this maneuver, the lead Gantheisser stayed some 250 irals away from the cruiser's starboard tip, closing briefly to a distance of perhaps half the span of the main chevron during the flight.

The second Gantheisser maintained a much wider spacing throughout the trials, moving from one side to the other in maneuvers that Brim felt were clearly made to attain optimum holography angles.

For the next few cycles, the Leaguers conducted standard stability, control, and handling maneuvers. Brim recognized pitch and yaw doublets, bank-to-roll performance checks, level turns, and a final "wind-up turn" before the Gorn-Hoff resumed its high-speed cruise—away from the clearly hard-driven bender.

"She looks good to a number of our analysts," Drummond observed. "She's 'nimble,' in their words. Especially her roll rate, which appears excellent for such a big starship. They also characterize her as 'well damped—very good directionally.' "

Brim silently agreed. He'd caught only a single overshoot in response to a yaw doublet. Clearly, she would be an excellent disrupter platform.

The Leaguers were now making quarter banks and moving at a relatively high rate of attack when they turned once again into the path of the bender, flashed past, and headed off toward a small squadron of support ships that materialized off toward galactic center. To Brim, she looked rock solid—easy to control.

"You mentioned disrupters a while back," Calhoun said. "I have na seen onythin' that luiks like ordnance to me. What do we know about her weapons systems?"

"Very little," Drummond admitted. "Detailed analysis on these holograms has turned up mounting rings for seven large turrets, probably twin-mounts like Starfury's. But that's the only hard information we have.'' He nodded, as if making a decision. "My own guess says they'll carry the new 375-mmi disrupters they've licensed from Theobold Interspace in Lixor."

"Good old Lixor," Calhoun growled. "Wee wonder they're always neutral. They build such a bankroll sellin' to both sides that they still show a hefty profit after payin' off the eventual victors."

"Whatever else people say about the credit-grabbing zukeeds," Drummond said with a laugh, "they make damned fine disrupters."

Brim nodded. "From what I've read, those new Theobolds are superfocused. First production models of a whole new technology. And fourteen ought to land a lot of energy at the target."

"Right on both counts, Brim," Drummond agreed. "They are superfocused and a salvo ought to land a tremendous load of energy. But that's precisely where we think we've caught them in a very serious mistake."

"Mistake?" Brim asked.

"Aye," Calhoun assured him. "Sounds like they've made quite a ship from where I sit."

"True enough," Drummond said. "They have—except for one small detail. You'll note how thin the cross section is."

Calhoun shrugged. "Small target at a lot of angles—plus tremendous thrust diffusion. And everybody knows what that does for maneuverability. What's wrong with that?"

" Starfury's firepower came as a terrible blow to the Gorn-Hoff designers," Drummond said.

"They'd designed their new ship with ultra-high performance foremost in their minds—Theobolds had already taken care of their artillery issues. They didn't have a reflecting Drive, however, so they had to achieve their performance in other ways, including that new hull shape. But that very low-profile shape deprived 'em of the two extra plasma generators we put in Starfury just to power the disrupters. And the new Theobolds take a lot of energy."

Brim felt his eyes widen. "You mean...?"

"Precisely, my good Helmsman," Drummond said with a smile. "While Starfury can fire a full twelve-disruptor salvo—at full power—every twenty clicks, we've calculated that the P.1065 here can MAX-fire no more than six of its fourteen Theobolds simultaneously, and even that will drastically alter the ship's velocity—above or below LightSpeed." The display dissolved again, this time to reveal the General standing at the podium beneath a strong spotlight. He pursed his lips, thought for a moment, then shook his head. "Of course," he added, "they could fire all fourteen of 'em at some low-energy setting, but..." He shrugged. "It's all theoretical right now, of course. But despite the energy problems they've run into: those Leaguers have come up with something very good again. And if I know anything about their xaxtdamned starships, it will probably also be very dangerous."

Brim had little trouble supporting Drummond's prediction. Over the years, he had been through enough battles with the Leaguers—and their machines—to underestimate neither....

Shortly after dawn, Brim and Calhoun inaugurated briefing operations on stolid, old Admiral Carlisle A. H, Gumberton, Chief of Fleet Operations. With him were Admiral Frank B. Farleigh, a flighted being from A'zurn who had worked his way from the ranks to the post of Commander in Chief, Home Fleet; Admiral Bruce Meedars, a graduate of the Dytasburg Academy and Director of Fleet HyperDrive Propulsion since Brim could remember; Rear Admiral John F. Varn, newly appointed Commandant of the Helmsman's Academy; and the scholarly Vice Admiral Daniel L. Cowper, Chief of Imperial Operations for Bender Technology. All were old-line, battle-hardened warriors whose true feelings concerning CIGAs and their ilk were well beyond question.

Calhoun led off with a detailed description of The Plan, immediately after which he became embroiled by what can only be described as a three-way grilling by Admirals Gumberton, Meedars, and Cowper that lasted nearly two metacycles. The staff officers were all highly cautious, neither damning nor adopting the ideas as presented; people at that level of responsibility had to be extremely careful.

Gumberton, for example, concerned himself with the issue of resources: Fleet strength. "The CIGAs have made these hard times, Cal," he asserted. "Ship numbers are way below critical levels. The whole Empire—at least the part that gives a damn—is counting on those units. What would we do if war suddenly broke out and we suddenly had to destroy some of those new Leaguer space forts...?"

Calhoun fielded that question along with nearly a hundred others before the day was over. It was apparent from the beginning that selling Calhoun's idea was going to be no easy thing. Yet, doubtlessly, it was possible. If the Flag Officers were hesitant, they were also interested: at least willing to consider Calhoun's proposition on its face value. Moreover, during the next weeks, they promised to send their subordinates to be briefed, also. And those officers, the advisers, would become the advocates who would actually sell the project.

When Brim's turn came to speak, he barely encountered resistance at all. His subject matter had to do with black-and-white topics such as engineering and performance depictions of Starfury and the ships that would follow her from the stocks. The men he faced were all starsailors whose very blood flowed with a love of starships and the vast open reaches of the starry Universe. They were all ears, and clearly liked what they heard.