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“Here,” Porthos said, trying to support the boy as he would one of his comrades when wounded or drunk.

But the boy twisted and convulsed.

“Thirsty,” he said. “Very thirsty.”

Porthos, despairing of holding him firm, finally lifted him up and threw him over his shoulder. He would take Guillaume back to his lodgings then call on Aramis. Aramis knew nearly everything and everyone. If the boy was sick, Aramis was the best person to find the boy’s family. Sick or mad, they would need to know.

Porthos hurried back towards his lodging at a semi-run. The boy, thrown over his shoulder, talked constantly, but not of anything that Porthos could see. “Beautiful,” he’d say. “Angels. Flying. Flying. Birds. The sky is so blue.”

These words, as they walked through narrow, darkened alleys made the hair at the back of Porthos’s neck stand up. It was as if the boy were talking of some reality only he could see.

Suddenly he stopped and convulsed, then again. There was a sound like a startled sigh.

It didn’t surprise Porthos when he put the boy down on the floor of the practice room to find the boy had died. Still he checked it, with a finger laid against the boy’s neck, a hand searching for a heartbeat that wasn’t there.

At long last, he stood and slowly removed his hat in respect for the small corpse with his wide-open eyes, his expression of surprise.

Guillaume Jaucourt was dead. Who knew from what? Who knew how to contact his family? Who could break the news to them? And-if murder had been done-who could ensure the killer was found?

Athos, Aramis, D’Artagnan. The names of his friends, the other three of what all called the four inseparables, came unbidden to Porthos’s mind. He never doubted it.

Slamming the hat back down on his head, he left the practice room, closing the door gently behind him. Athos, noble as Scipio and twice as wise, Aramis, learned in theology and the labyrinthine ways of Parisian society, D’Artagnan the young, cunning Gascon. Those three would know how to help Porthos seek justice for his apprentice.

Up and Down the Staircase; Alarm and Peril; The Demands of Friendship

THE two men looked as different as two men could look. Early morning, on the marble staircase, that led from the antechamber of Monsieur de Treville’s to his private office, they fought a mock duel for the right to ascend the staircase.

Defending it, on the higher step, was a dark-haired, pale-skinned man. His features would have made a classical sculptor weep and his zeal-burned dark blue eyes could have graced a mystic or a saint. But he stood, sword in hand, with the adept grace of the veteran duelist. His tight-laced, Spanish-cut doublet and knee breeches, now more than a decade out of fashion, lent him a timeless air and also the air of one who would have control over his own body.

His name was Athos and had been Athos ever since he’d joined the musketeers to hide who knew what shame or disgrace. Throughout Paris it was rumored that he came from the highest nobility and that his crime was such that, if named, it would cause the heavens to shudder.

The rumors were almost right. Before assuming the musketeer’s uniform as other men take the penitent’s cowl, the man had been Alexandre, Count de la Fere, descended from one of the oldest and most honored noble houses in the kingdom. And the sin for which he sought to atone was the execution of his Countess for what had then seemed to him sufficient reason-but which seemed more monstrous with each passing year and more unjustified with each new rigor of his chosen penance.

Facing him, on the step below was a man in his midtwenties. With his long blond hair, his soft, supple clothes that dripped with lace and screamed with edging and which gave him the appearance of a dandy, he might look soft and effeminate. No one who saw him would retain the illusion long and certainly not after seeing the feline leaps, the graceful falls, the seemingly careless lunges of his swordplay.

He called himself Aramis and said he was merely sojourning in the musketeers till he considered himself worthy of joining a monastical order. Indeed, only some years ago, as the young and naive Rene Chevalier D’Herblay, he’d been a seminarian in Paris, intent on taking the orders for which his pious mother had destined him from birth.

But D’Herblay’s weakness was women. And unfortunately women showed the same propensity towards him. Which was why he’d been found reading the lives of saints to a lady of slightly less pure reputation than her family would wish. In the resulting duel he’d killed the lady’s brother. Because dueling was illegal, ever since then he’d been hiding in the musketeers, under the name of Aramis.

Now he climbed the stair, pressing his friend close, his thrusts so carefully aimed that they did no more than slit the fabric of Athos’s doublet.

“You really must learn to cover your right,” he told Athos with a smile that might pass as a smirk. Athos frowned.

Aramis smirked more widely. There was an excitement in taunting Athos. Aramis had known his friend long enough and seen him in close enough situations that he realized inside Athos there was as if a wild beast, looking out and snarling in fury and held in check only by Athos’s intellect and Athos’s conscience. There was the feeling that at any moment the control might slip loose and the beast escape the confinement of the well-trained nobleman.

But not now, and not over a game. Instead, Athos smiled back, one of his rare smiles, this one tinged with the amusement someone might feel towards an impertinent child. He charged down the stairs, pressing Aramis close and making Aramis sweat in trying to parry all the thrusts.

The rules of this game, as it was played by the corps of musketeers-the best sword fighters in the reign of his Majesty Louis XIII of France-were that the first to be pressed all the way up the stairs to the landing in front of the door to the office of Monsieur de Treville, their captain, or the first one to be pushed all the way down the stairs and off the steps altogether would lose the game. The loss usually involved many jokes from all their comrades and, inevitably, a round of forfeited drinks stood by the loser and a round of celebratory drinks by the winner.

Aramis had no intention of losing. He’d lost the last three times he’d played this game with Athos, and the one he’d played with Porthos. He’d not yet succeeded in challenging the cunning Gascon, D’Artagnan, to this pastime. The sly newcomer to their group had a way of smiling and ignoring the best taunts and challenges from the rest of them. Unnerving when it had been so easy to challenge him to a duel on his first day in Paris. One must conclude either that the Gascon had grown prudent-something as unlikely as a fish growing wings-or that he valued his purse higher than his life. This last was quite likely, particularly as his purse, like that of the rest of them, was so often empty.

Aramis’s was not exactly brimming with coin just now, and he knew while he might be able to forgo paying for drinks as a winner by pleading poverty, he could never forgo paying the forfeited drinks to the winner and any hangers-ons should he lose. And Athos could drink most men in Paris under the table, while showing no other sign of inebriation than a profound and growing melancholy.

On this thought, Aramis found himself on the very last step of the stairs, defending himself ineptly with his sword held too close to his body, while Athos charged down the steps, his lips curled in that curious snarl-look they got when he was near claiming victory. Seeing Athos like this, always raised the question whether the musketeer would remember in time that this was a friendly game and stop himself from spearing his friend through.

Aramis was fairly sure he would and yet he was not willing to lose the remaining content of his purse. Making use of his agility, which was his greatest asset in any duel, he made as if to leap down, then ducked under Athos’s sword arm and came at him from the other side, pushing Athos’s sword out of the way with his doublet-padded forearm, and physically forcing his friend to take three steps up hastily. This gave Aramis room enough to lope upwards two steps and reengage Athos in swordplay.