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Just imagine the implications of these burgeoning mobile or tablet-based learning platforms for a country like Afghanistan, which has one of the lowest rates of literacy in the world. Digital platforms, whether presented in simple mobile form or in more sophisticated ways online, will eventually be able to withstand any environmental turbulence (political instability, economic collapse, perhaps even bad weather) and continue to serve the needs of users. So while the educational experience in the physical world will remain volatile for many, the virtual experience will increasingly become the more important and predictable option. And students stuck in school systems that teach narrow curriculums or only rote memorization will have access to a virtual world that encourages independent exploration and critical thinking.

A Better

Quality of Life

In tandem with the wide variety of functional improvements in your daily life, future connectivity promises a dazzling array of “quality of life” improvements: things that make you healthier, safer and more engaged. As with other gains, there remains a sliding scale of access here, but that doesn’t make them any less meaningful.

The devices, screens and various machines in your future apartment will serve a purpose beyond utility—they will offer entertainment, wanted distraction, intellectual and cultural enrichment, relaxation and opportunities to share things with others. The key advance ahead is personalization. You’ll be able to customize your devices—indeed, much of the technology around you—to fit your needs, so that your environment reflects your preferences. People will have a better way to curate their life stories and will no longer have to rely on physical or online photo albums, although both will still exist. Future videography and photography will allow you to project any still or moving image you’ve captured as a three-dimensional holograph. Even more remarkable, you will be able to integrate any photos, videos and geographic settings that you choose to save into a single holographic device that you will place on the floor of your living room, instantaneously transforming the space into a memory room. A couple will be able to re-create their wedding ceremony for grandparents who were too ill to attend.

What you can watch on your various displays (high-quality LCD—liquid crystal display—screens, holographic projections or a handheld mobile device) will be determined by you, not by network-television schedules. At your fingertips will be an entire world’s worth of digital content, constantly updated, ranked and categorized to help you find the music, movies, shows, books, magazines, blogs and art you like. Individual agency over entertainment and information channels will be greater than ever, as content producers shift from balkanized protectiveness to more unified and open models, since a different business model will be necessary in order to keep the audience. Contemporary services like Spotify, which offers a large catalog of live-streaming music for free, give us a sense of what the future will look like: an endless amount of content, available anytime, on almost any device, and at little or no cost to users, with copyrights and revenue streams preserved. Long-standing barriers to entry for content creators are being flattened as well; just as YouTube can be said to launch careers today1 (or at least offer fleeting fame), in the future, even more platforms will offer artists, writers, directors, musicians and others in every country the chance to reach a wider audience. It will still require skill to create quality content, but it will also be easier to assemble a team with the requisite skills to do this—say, an animator from South Korea, a voice actor from the Philippines, a storyboarder from Mexico and a musician from Kenya—and the finished product may have the potential to reach as wide an audience as any Hollywood blockbuster.

Entertainment will become a more immersive and personalized experience in the future. Integrated tie-ins will make today’s product placements seem passive and even clumsy. If while watching a television show you spot a sweater you want or a dish you think you’d like to cook, information including recipes or purchasing details will be readily available, as will every other fact about the show, its story lines, actors and locations. If you’re feeling bored and want to take an hour-long holiday, why not turn on your holograph box and visit Carnival in Rio? Stressed? Go spend some time on a beach in the Maldives. Worried your kids are becoming spoiled? Have them spend some time wandering around the Dharavi slum in Mumbai. Frustrated by the media’s coverage of the Olympics in a different time zone? Purchase a holographic pass for a reasonable price and watch the women’s gymnastics team compete right in front of you, live. Through virtual-reality interfaces and holographic-projection capabilities, you’ll be able to “join” these activities as they happen and experience them as if you were truly there. Nothing beats the real thing, but this will be a very close second. And if nothing else, it will certainly be more affordable. Thanks to these new technologies, you can be more stimulated, or more relaxed, than ever before.

You’ll be safer, too, at least on the road. While some of the very exciting new possibilities in transportation, like supersonic tube commutes and suborbital space travel, are still far in the distance, ubiquitous self-driving cars are imminent. Google’s fleet of driverless cars, built by a team of Google and Stanford University engineers, has logged hundreds of thousands of miles without incident, and other models will soon join it on the road. Rather than replacing drivers altogether, the liminal step will be a “driver-assist” approach, where the self-driving option can be turned on, just as an airline captain turns on the autopilot. Government authorities are already well versed on self-driving cars and their potential—in 2012, Nevada became the first state to issue licenses to driverless cars, and later that same year California also affirmed their legality. Imagine the possibilities for long-haul truck-driving. Rather than testing the biological limits of human drivers with thirty-hour trips, the computer can take over primary responsibility and drive the truck for stretches as the driver rests.

The advances in health and medicine in our near future will be among the most significant of all the new game-changing developments. And thanks to rising connectivity, an even wider range of people will benefit than at any other time in history. Improvements in disease detection and treatment, the management of medical records and personal-health monitoring promise more equitable access to health care and health information for potentially billions more people when we factor in the spread of digital technology.

The diagnostic capability of your mobile phone will be old news. (Of course you will be able to scan body parts the way you do bar codes.) But soon you will be benefiting from a slew of physical augmentations designed to monitor your well-being, such as microscopic robots in your circulatory system that keep track of your blood pressure, detect nascent heart disease and identify early-stage cancer. Inside your grandfather’s new titanium hip there will be a chip that can act as a pedometer, monitor his insulin levels to check for the early stages of diabetes, and even trigger an automated phone call to an emergency contact if he takes a particularly hard fall and might need assistance. A tiny nasal implant will be available to you that will alert you to airborne toxins and early signs of a cold.

Eventually these accoutrements will be as uncontroversial as artificial pacemakers (the first of which was implanted in the 1950s). They are the logical extensions of today’s personal-health-tracking applications, which allow people to use their smart phones to log their exercise, track their metabolic rates and chart their cholesterol levels. Indeed, ingestible health technology already exists—the Food and Drug Administration (FDA) approved the first electronic pill in 2012. Made by a California-based biomedical firm called Proteus Digital Health, the pill carries a tiny sensor one square millimeter in size, and once the pill is swallowed, stomach acid activates the circuit and sends a signal to a small patch worn outside the body (which then sends its data to a mobile phone). The patch can collect information about a patient’s response to a drug (monitoring body temperature, heart rate and other indicators), relay data about regular usage to doctors and even track what a person eats. For sufferers of chronic illnesses and the elderly particularly, this technology will allow for significant improvements: automatic reminders to take various medications, the ability to measure directly how drugs are reacting in a person’s body and the creation of an instant digital feedback loop with doctors that is personalized and data-driven. Not everyone will want to actively oversee their health to this degree, let alone the even more detailed version of the future, but they probably will want their doctor to have access to such data. “Intelligent pills” and nasal implants will be sufficiently affordable so as to be as accessible as vitamins and supplements. In short order, we will have access to personal health-care systems run off of our mobile devices that will automatically detect if something is wrong with us based on data collected from some of the above-mentioned augmentations, prompt us with appointment options for a nearby doctor and subsequently (with consent) send all of the relevant data about our symptoms and health indicators to the doctor being consulted.