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When he reached the deck, Teldin noted that the repairs were progressing much too slowly. The elves' thin silver uniforms offered little protection from the bitter winds, and the intense gravity force of Armistice slowed their movements to a sluggish, exhausting struggle. Walking was difficult enough, but with the gravity force making everything feel three times its normal weight, lifting was nearly impossible and climbing became hazardous. A wiry elven sailor attempting to climb the ship's rigging tore through the sturdy net and earned himself a painful fall. The final blow was a literal one: while perched on what was left of the tower, Ora "accidentally" dropped her gnome-sized wrench on the latest recipient of the irrepressible Rozloom's flirting, sending the unfortunate elven woman sprawling, senseless, to the deck.

Teldin immediately sent one of the wizards to the secondary helm, guessing that conditions would be more tolerable if the swan ship maintained its own air envelope and gravity field. The results were immediate, and the elves worked much more effectively. Teldin also reasoned that it wouldn't hurt to have the helm up in case Vallus's goblins materialized in force.

Three watches came and went before dawn broke over the distant mountains. Vallus, who apparently was somewhat of an authority on the ice world, informed Teldin that days on Armistice were about sixty hours in length. The presence of three moons made the tides unusually strong, and as the sun rose the morning tides receded in a turbulent, compelling surge. The swan ship strained against its anchors and several times was nearly swept out to sea. Teldin suggested that they bring the swan ship closer to land, hoping that they might find a sheltered cove, but Vallus insisted that they were in less danger from the tides and weather than from the goblins. Teldin suspected that Vallus was being paranoid, and he agreed only with reluctance. Since the battle with the bionoids, relations between Teldin and the elven wizard had been strained, for Teldin's faith in the wizard's judgment and character had been badly shaken.

Teldin had never believed that the Imperial Fleet would give him a true choice of whether or not to use his cloak for the elven war effort, but up to the moment when Raven had stopped Vallus's spell, Teldin had trusted the wizard personally. Now, having seen Vallus's willingness to sacrifice his crew rather than allow the goblinkin to get hold of the cloak, Teldin was not so sure this trust was warranted.

And what about Raven Stormwalker? Her use of the sapphire pendant to land the swan ship proved that she wielded another ultimate helm. Yet she had done nothing to challenge Teldin for the captaincy of the Spelljammer, in fact, she had been nothing but helpful. In bringing the ship down safely, she'd probably saved them all. Teldin remembered little about the landing on Armistice, other than a vague sense of unease and a dim memory of dreams filled with golden light.

As for Raven, Teldin got the impression that she considered him an ally rather than an adversary. What that meant to her, he couldn't begin to guess. Whatever her game, Teldin was getting tired of waiting for her to play out her hand.

Since the night he first had fastened the clasp of the cloak around his neck, Teldin had had little control over the events that shaped his life. He often vowed that the situation would change, but so far he'd had no inspiration on how to accomplish this. As the days on Armistice passed in ever-increasing frustration, at times Teldin could barely contain his urge to seize Raven's shoulders, shake her, and scream, "What do you want from me?" into her beautiful face.

It was almost a relief when supplies began to run low; at least it gave Teldin something tangible and immediate to address. At first he directed the crew's efforts toward the sea. The strange fish they managed to catch were ugly, spiked, eellike creatures, but under Rozloom's skilled hands the fish became palatable enough. The elves also tried harvesting some of the abundant kelp; fortunately Deelia Snowsong intervened before anyone sampled the seaweed. The ice elf suspected anything that could grow in the frigid water, so she tested the weeds and found them highly toxic. She guessed that volcanic activity under the ocean bed warmed the deep water enough to produce the kelp, but also passed poisonous gases into the seaweed. Whatever the case, Chirp and Trivit took a dark and unexpected glee in distilling the kelp into poison.

A more serious problem was the water supply; somehow the storage tanks had been damaged in the landing. Soon it was plain that-goblins or not-they would be forced to go ashore in search of potable water.

And so, in the darkest hours of the Armistice night, a small longboat slipped away from the swan ship and struggled through the waves toward the forbidding shoreline of Rakhar.

Chapter Fifteen

Teldin was on the upper deck when the returning longboat was sighted. The search party brought water and tales of a hot spring inhabited by a monster similar to a remorhaz and guarded by yetilike creatures. The elves guessed that the yeti probably were bugbears-one of the more abundant goblinoid races-who had uniquely adapted to the climate of Armistice. These creatures had put up a token fight but had not given chase.

Vallus was puzzled by this uncharacteristic behavior. According to his theory, the Armistice goblins would do anything to obtain spelljamming materials. In addition to this, bugbears were notorious and vicious carnivores, highly unlikely to let such tempting game as an elven search party escape their stew pots. After a typically long-winded elven discussion, Vallus conceded that they should further investigate the situation on shore.

Teldin volunteered to lead the search party, a notion that Vallus quickly shot down. The elven wizard argued, convincingly, that taking the cloak into goblinoid territory was a foolhardy risk. Raven stepped in to fill the breach, and, with a uncharacteristic burst of bravado, Rozloom quickly signed on with her. Om followed the aperusa like a small brown shadow, and they rounded out the party with a couple of elves, both of them skilled rangers and fighters.

With a deep sense of unease, Teldin watched the longboat pull away a second time. It was difficult for him to send others into danger; he would have preferred to go himself.

Raven, on the other hand, felt grateful for a change of scenery. The swan ship was becoming much too confining, and her gold and silver eyes gleamed at the prospect of adventure. Her sojourn aboard the Trumpeter was tedious but necessary. She needed time to observe Teldin Moore, to make sure he really was the one she sought.

Think of it, she mused dreamily as she struggled with her oar. Her name, Celestial Nightpearl, forever a part of the Spelljammer legends. In every known sphere songs would be sung about her, and races not yet discovered would know her name and stand in awe of her glory. By Bahamut, it was wonderful! she mused, in praise of the god of good dragons.

She had learned something about the Spelljammer that few others had imagined: it was a living being of vast and mysterious intelligence. Centuries of study had brought her to the grudging conclusion that the ship-creature was even more powerful and brilliant than a radiant dragon, and she'd decided early on that the venerable Celestial Nightpearl would never play second zither to an overgrown boat.

Yet the pull of the great ship was difficult to resist, and several times the dragon had nearly succumbed to the seeking, compelling voice of the Spelljammer. In Teldin Moore she saw a possible solution: a captain to take her place. The way she saw it, the only other way to be free of the Spelljammer was to die, and she had no intention of doing that anytime in the next millennium or two.