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She nods and follows. As they step off the curb and into Tak’s version of the Old West, a confusion of shrieks and shouts commences from inside the Wyler house. Get out of him, Cynthia hears, something like that, anyway, then more stuff she can’t even begin to decipher. Most or all of it seems to be coming from the Wyler woman, although she hears a scream from Cammie Reed (“Put it down'? Is that what she’s screaming?) and a hoarse cry that likely comes from Marinville. Then, two whipcracking rifle shots and a scream of either agony or extreme horror. Cynthia can’t tell which, isn’t sure she wants to know.

Nevertheless, by the time she and Steve reach the far side of Desperation’s Main Street, both of them are running.

Seth’s Place/Seth’s Time

Now. It all comes down to now.

He turns away from the shelf with the PlaySkool phone on it. Built into the other side of the passage’s wall is a small control panel, very similar to the ones built into the nav-pits of the Power Wagons. Jutting from it is a row of seven switches, each turned up to the position marked ON. Above each switch, a small green telltale glows in the gloom. This panel wasn’t here when Seth reached the end of the passage, only the pictures of his two families, the picture of Mr Symes, and the telephone. But this is Seth’s place, Seth’s time, and it’s like the pockets in his shorts: he can add pretty much whatever he wants to add, and whenever he wants to do it.

Seth reaches toward the panel with a hand that trembles slightly. In the movies and on TV, the characters never seem afraid, and when Paw Cartwright has to act to save the Ponderosa, he always knows just what to do. Lucas McCain, Rowdy Yates, and Sheriff Streeter are never unsure of themselves. But Seth is. Plenty unsure. The end of the game is now, and he’s terrified of making an irrevocable mistake. For now he still knows what’s going on upstairs (this is how he thinks of Tak’s world now, as upstairs), but if he turns these switches-

There’s no time to reconsider, though. Audrey is in the bath room. Audrey is rushing for the little boy sitting on the toilet with his underpants dangling from one grimy ankle, the little boy who is-for the time being, at least-just a wax dummy with lungs that breathe and a heart that beats, a human machine deserted by both its ghosts. She kneels before him and sweeps him into her arms. She begins to cover his face with kisses, unmindful of anything else-the room, the circumstances, Marinville standing behind her in the doorway.

And now Seth senses the red swarm that is Tak flashing across the kitchen like a stream of supernatural bees, and it has to be now, yes, has to be.

His hand reaches the panel and he begins snapping the switches down. The green telltales above them wink out; red telltales below them wink on. With each flicked switch, his knowledge of what’s going on upstairs dims out more. He is not turning off the senses of the wax dummy his aunt is now covering with kisses, he’s not sure he could do that if he wanted to, but he can block them off… and he is.

Finally there’s nothing left but his mind. It will have to be enough. With his hand pressing down on the switches he has just turned so they cannot fly back up, Seth reaches out to Aunt Audrey, praying he can still find her in all this dark.

The Wyler House/Regulator Time

At the instant Audrey sweeps the boy off the toilet and into her arms, something blasts by Johnny Marinville, something which feels simultaneously as hot as a fever and as cold as frog-jelly. His head fills with a swirl of garish red light that makes him think of honkytonk neon and country music. When it clears, his ability to see everything and sequence even overlapping events has been restored. It’s as if the thing that passed him administered some sort of electroshock. That, and a sickly flush across his thoughts that feels like slime.

As Audrey rises with Seth in her arms (the Underoos slip off his foot and he is entirely naked now), Johnny sees that swirl of avid light swing around the boy’s head like a corona around the head of baby Jesus in an old painting. Then, like a swarm of termites, it settles, coating his cheeks, his ears, his sweaty hair. It crams into his open glazed eyes and lights his teeth scarlet.

“No!” Audrey shrieks. “Get out of him! Get OUT, you bastard!

She leaps for the bathroom door with the boy in her arms. Seth’s head seems to be burning. Johnny reaches out-for her? Seth? both? He doesn’t know and it doesn’t matter because she bursts past him into the filthy kitchen, shrieking and clawing at the dancing swarm of light around Seth’s head. Her hand slides uselessly through the red stuff. As she and the boy pass him, Johnny’s head is filled with a horrible machine-like buzzing sound. He screams, clapping his hands to his ears. It is only for a moment, as Audrey bolts by, but it is a moment which seems all but eternal, just the same. How can there be any boy left under that sound? he wonders. How in God’s name can there be anything left under that sound?

Let him GO!” she shrieks. “Let him GO, cocksucker, let him GO!”

Then the kitchen doorway is no longer empty. Cammie Reed is standing there with the.30-.06 in her hands.

Tak’s Place/Tak’s Time

When it reaches Seth and finds all its usual ways in blocked, its rather indulgent respect for the boy’s abilities breaks down for the first time since it sensed Seth’s extraordinary mind passing by and called out to that mind with all of its strength. What replaces the indulgence first is realization; anger follows in its wake.

It has been wrong, it seems-Seth has known all along that Tak can re-enter, even during evacuation. Has known and has successfully hidden that knowledge, the way a clever gambler will hide an extra ace up his sleeve. In the end, though, not even that matters; it will get in anyway. There is no way the boy can keep it out. There will be no seige here; Seth Garin is his home now, and he will not be held out of his home.

As the woman carries Seth’s body past the writer and into the kitchen, Tak assaults the boy’s eyes, the ports of entry closest to that wonderful brain, and begins shoving at them like a burly cop shoving at a door being held by a weak man. It knows a moment of utterly uncharacteristic panic when at first nothing happens-it is like pushing against a brick wall. Then the bricks begin to soften and give way. Triumph flashes up in its cold mind. Soon… another moment… two, at most…

Seth’s Place/Seth’s Time

Under his hand, two of the switches are moving up. Even when he redoubles his efforts to hold them down, he can feel them straining under his hand like something alive. The telltales are still red, but not for much longer. Tak is right about one thing: however the two of them may stack up in the matter of wits, Seth is no longer a match for Tak’s raw strength. Once, maybe. At the beginning. No more. Still, if he’s right, that may not matter. If he is right, and if he is lucky.

He glances toward the PlaySkool phone-what Aunt Audrey calls the Tak-phone-longingly for a moment, but of course he doesn’t need a telephone, not really; it was always just a symbol, something concrete to help the telepathy flow more easily between them, as the switches and telltales are simply tools to help him concentrate his will. And telepathy isn’t Seth’s concern here, anyway. If telepathy were all the two of them could share, this would be futile.

Under his hand, the switches move stubbornly upward, driven by Tak’s primitive force, Tak’s primitive will. For a moment the red telltales beneath them flicker out and the green ones above them flicker on. Seth feels a terrible machine-like buzzing in his head, trying to overwhelm his thoughts; for a moment his inner vision is blurred by swirling crimson light in which embers flick and stutter.